Wakfu Dev Blog: The New Respec System

Today with the help of developer Grou, responsible for class balance and the design of equipment in WAKFU, we would like to introduce a feature, part of the next Content Update, that will surely delight more than one of you: the new Spells and Abilities Respec System

Why Change the Way We Offer Respecs?

So far, any respec we've offered in WAKFU has been put forward as an exceptional event: in such cases of significant class reworks. Work on improving the global balance during the last few Content Updates forced us to execute these more often and in a more invasive and cumbersome way.

As expected, this method posed several problems.

Problems for the team

Each update produced the crucial question: "Has there been a major change to spells?" "Has a bug been corrected which will cause a class to play significantly different?" "Do these changes warrant a respec?"

All in all, it wasted a lot of time that could have been used doing something more productive. Of course, not to mention the risk of making the wrong call which would be negatively percieved by the community! Which mind you, is exactly the opposite of what we seek (we love you all).

Problems for the players

In this day and age, respecs in other games have become quite commonplace. This went against the current practice of WAKFU and unfortunately had an undesired effect: players would make "safe bets" in thier builds instead of experimenting with their strategy, which is a real shame for a tactical game where a well thought-out plan can really make the difference!

Additionally, when we did offer a respec, an occasional player distributed their spells incorrectly (perhaps failing to realize some of the recent changes) and in effect, "break" their character's effectiveness which would require them to wait for the next respec (and who who knew when would happen, right?).

Both of these scenarios aren't something very pleasant to have to go through…

For all these reasons, the approach to respec is about to be modernized in WAKFU.

How Will the New System Work?

Respecs will be obtainable through a variety of means: either through completing two in-game quests or through a single consumable item available from the WAKFU Boutique.

1st Opportunity: Automatically Offered at Level 30

The first quest you'll encounter that'll offer you a respec will automatically trigger at level 30. You'll have 48 hours to visit the Jonk of your nation and ask for your respec. Overall, this quest will work very similarly to the already existing "Restate of Emergency" quest, but its duration will last 2 days instead of 7 days. Please note that we're talking about 2 days in real time, and not ingame time.

If by this deployment you are already level 30 or higher, this respec quest will automatically be offered to you: but be careful because you will only have 2 days from the re-opening of the server to turn in this quest! Otherwise you'll loose this opportunity for ever!

Going back to the quest itself, after speaking with Jonk, you'll be teleported to a special instance dedicated to respecs. More at the end of the article.

The decison to give you "free" access to this first respec at level 30 is intended to allow you to correct any early errors learning the game or the class. We understand how difficult it can be as a newbie, trying to learn all of the complicated features and systems, and it is important for us to ensure that you are not punished for this learning curve.

2nd Opportunity: Obtainable as of Level 30

You'll have the chance at another respec quest available any time after level 30.

After speaking again to Jonk, he will ask you to retrieve a large number of low-level resources in exchange for access to the special respec instance. But of course, this teleportation will take a lot out of you! This quest can only be completed once per month! So it will be a long but accessible quest, which will allow respecs to be obtainable for everyone (even those not at max level).

Incidentally however, we expect the value of these low-level resources to increase as their demands rise: quite an easy way for newbies to earn a quick kama!

3rd Opportunity: The WAKFU Boutique

In the event the above two methods are not enough (or simply for those who simply cannot wait), there will be a third way to get a respec: a consumable item (Scroll) that will be available from the web Boutique, which will have a max purchase limit of 1/week/account. And by consuming this item, you'll instantly teleport straight into the respec instance to make your changes! Subscribers and non-subscribers will be able to use this Scroll at any character level. It will also not be tradable but will have no limitation in the amount of use.

The Respec Instance: How Does it Work?

Our old method simply refunded all of your points, removing any safety net and maximizing the risk of the player making an error. It was a simple system: here's all your points again, have fun!

This time around, when you get a respec, you'll be teleported to a dedicated instance where Master Kano will offer you as many respecs you need as long as you do not leave his special instance! Near him, you'll be able to find training dummies with 10,000 HP that will heal at every turn and if you leave the battle, you'll return back within the instance with no fear of suffering from "De Darm" either -- quite the ideal sparring mate to test all those theories.

As soon as you leave the instance you will need to activate a new respec quest or item (explained above) in order to return back to the instance, to be able to return to it and re-allocate your points.

So that's that! We hope that this special Dev Blog gives you an idea of what awaits you shortly. The whole team hopes that these upgrades for a more persistant and friendlier respect system will meet the expectation that you've communicated with us over the last few months.


Read More

Content Update 1.9: Dungeons, Hoodlums and Ice

Here comes the next Content Update! Are you ready to be the first to discover the very special World of Kwismas and fight against the newly revamped Hoodlums? Discover the many changes that will be implemented on December 18th, 2012!

Today we are providing you with a sneak peak of the new Content Update of December 18th. So mark your calendars and read about these exciting new updates before the release of the complete list of changes, including additional improvements and bug fixes!

Have a nice read!

Important Information

For an up-to-the-minute status of the game server through the patch deployment process, please visit the Server Status sub-forum.


It is obvious that we are going to celebrate this special event with you!

Find all the information about the World of Kwismas created just for you in a special Dev Blog and enjoy this event from December 19th to January 11th!


The Hoodlums are changing their hoods!

Their look and gameplay have been revamped due to the arrival of a new dedicated dungeon that you will find in each of the nations.

Now all 14 classes are represented amongst the Hoodlums but there will be only one "build" for each of them. Their spells have been revised accordingly and updated to match what is currently found in the game.

Finally, they have also been balanced for level 60 players, so you can find them in these areas of the world, in addition to their dungeon!


For all the nations: The Zeppelantern Dungeon (Level 60)

Accessible from the last field of each nation, this dungeon will give you a combat challenge against the Hoodlums.

One special feature of the place: You will need to make a choice between the ten rooms to discover. So expect many different paths to take, and hidden achievements... And as some may say about the Hoodlums: They are fearless; they do not forgive nor let you forget them; so you better be prepared for them.

For Brakmar and Sufokia: The Molluskies Dungeon (Level 60)

Come visIt and meet the Kraloves and other Darth Mussels in their cave. They can be found in Gnashville in Brakmar and the Steamulating Shore in Sufokia!

They will undoubtedly welcome you with not so friendly blows coming from their tentacles while whispering to you their favorite tune: "On the abandoned Mussels, Kraloves and Crustaceannnns!”

You will also receive a Wisdom bonus for confronting them, just to give you another good reason to go count grains of sand next to them!

For Sufokia: The Sharks Dungeon (Level 55)

Hungry? The Shark Dungeon in Sufokia Cradle is just what you needed! If you get too close you might see some real Jaws…

Even though the equipment available there should easily convince you to have a look, note that killing Sharks takes its toll… Up to you to find out what exactly…

For Amakna: The Cracklers Dungeon (Level 55)

Maybe you know the saying "Hitting rock bottom"? A brief stay in the Crackler Dungeon in the Holey Forest of Amakna, will make you to fully understand the meaning of it.

It seems, indeed, that Cracklers have found a good way to pass time. Are you brave enough to face the Crackler Boss and all the stones he has left behind? Who knows, some say that if you rub yourself hard enough against him, it might cause some sparks!


With luck, you may get one of the 12 new musical emotes from creatures of your nation.

There will be 3 to obtain per nations, 12 different musical emotes in total.

Do you fancy being able to play Brakmar style bass guitar, Ocarina of Sufokia, the Horn of Bonta or even the Trumpet of Amakna? It will soon be possible with these emotes, that you will be able to build a real orchestra!


A fresh new gazette celebrating the arrival of this new content update, including Kwismas and the new dungeons will be provided to you.



  • Eniripsa:
    • Transcendence: A Transcendent Eniripsa will no longer have unlimited AP and MP for one turn.


  • Larventura: Destruction of the cocoons will have the correct sound.


  • Hoodlums: Complete revamp. Groups have been rebalanced. The 14 classes will now be represented, and their spells will match the ones currently in game. All equipment that could be acquired on Hoodlums have been replaced by new insignias and amulets dedicated to your class, which will increase your spells level!


  • Gobbalrog: Two cells slightly higher in the field could prevent the Gobbalrog from moving correctly on the map. They will be lowered to be at the same level as the others.


  • Environmental quests: An icon will now appear above your character to indicate if he won, lost, or completed a step of his environmental quest.


  • Sadida Kingdom, Kelba, Forfut, Monk Island: Environmental quests will be added to these islands. About 4 new quests to be added per island!
  • Wild Estate: A Zaap will be added to the west of the area.


  • Class Books: Will now be tradable.
  • Hoodlum Altars: The 8 class altars that could be looted on Hoodlums will now be temporarily removed. They will be implemented again in the next update, alongside the missing altars.


  • General: The interface gathering all emotes will be made clearer and easier to use. The display icons will also be modified: they will now all have a beige background, except for “Sit” which will keep a different color.
  • Nations secret emotes: Emotes that could be acquired in hidden chests in each nation will now also be dropped by monsters of this nation.


  • Figurines at the Ready!: The quest will now complete correctly, even if the opponent gives up.
  • Loot 'Em All: Chasa will now correctly answer when you will offer him figurines.
  • Darkness Knight: Will now be correctly added to your collection as a Darkness Knight, and not a Drop Knight.
  • Various optimisations of the server have been made.
  • Previous already implemented changes:
    • When the server shuts down, it is now not possible to start a new ranking game. However challenges are still possible.
    • Games interrupted by a server shut down no longer count in the ranking.
    • The challenge icon that was prevented the use of the chat has been fixed.
    • Some tooltips in the team interface were not correctly initialized and have been fixed.
    • The chat can now be used on the screen while waiting for your opponent.
    • Victor don Voom has been modified and is now level 5, to match the physical version.

While this list of bug fixes and improvements is subject to change during the implementation of Content Update 1.9, we hope that you enjoyed this listing of the many changes that are coming tomorrow, December 18th
Read More