Review: Oninaki

Tokyo RPG Factory is Square Enix's arm apparently dedicated to bringing classic style RPGs and action RPGs into the modern age. Up to this point, they've had somewhat mixed results, with some mediocre titles with great ideas that didn't quite pan out. So far, one thing I can say about all of their work is that it always looks and sounds beautiful. Read More

PAX West 2019 Hands-on: N1RV Ann-A: Cyberpunk Bartender Action

A few years ago, a little indie visual novel called VA-11 Hall-A popped on to my radar. A cyberpunk tale told through the eyes of a bartender, this first release from Venezuelan studio Sukeban Games quickly made it into my list of favorite visual novels. The game was heavily character driven, mostly focusing on the day-to-day life and issues facing the people living in the game's dystopian setting, rather than the world itself. Read More

PAX West 2019 Hands-on: Indivisible

When I was a kid, I was really in to video games, and I used to spend a lot of time doodling out ideas for what I thought would be cool games (I was a nerd, don't judge me). One idea I remember clearly having was a cross between a JRPG and a side-scroller. The closest I've found in recent memory was the game Exist Archive, but my idea was one that had full platformer elements as well. Read More

Review: Utawarerumono: ZAN

I’ve played many games that suffer from an identity crisis, but I can still usually feel what they’re going for. It is rare that I get my hands on a game with truly baffling design, but that is what I have here with Utawarerumono: ZAN. This is a game so at odds with itself I’m not sure who it is really for outside of its existing fans. While it’s not all bad, I don’t have many good things to say. Read More

PAX West 2019 Hands-on: Haven

On a quick stroll through this year's Indie Megabooth (although quick isn't the best term for it - the booth is notorious for crowds due to its size), I noticed there was one theme surprisingly prevalent in many of this year's selections: romance. Whether at the forefront or as a major backing element, love and romance seemed to be the name of the game for many indie titles presenting at this year's PAX. Read More

Review: Catherine: Full Body

The original Catherine made waves when it came out with its unflinching approach to confronting the uncomfortable issues surrounding love and lust. Sure, there were plenty of games where sex happened, or where romance played a key role in the plot, but very few dealt with the consequences sex has, or dealt with the more stressful parts of maintaining a relationship. It asked the players themselves about how they felt concerning relationships. Read More