Review: Katana Zero

The talk of the town in the gaming community recently is difficulty. Should games offer different difficulty levels to appease less-skilled or less-abled players? Would doing so compromise a developer's "vision?" Do games have to be hard to be fun? Read More

Review: Fate/Extella Link

As we grow as human beings, our tastes change. It's an inevitable fact of life. Like, you suddenly start enjoying slow-paced ambient music despite being a metalhead through most of your youth, or you decide that mushrooms are in face the perfect pizza topping even though you hated them growing up. Read More

Preview: Audica

Ever since the end of the Rock Band boom, developer Harmonix has become much more experimental in the games they produce. Aside from Rock Band 4, which they continue to support with updates and DLC, Harmonix has also jumped into board games, social games, and virtual reality. Read More

Review: Dead or Alive 6

The Dead or Alive franchise of fighting games is a series that markets itself on two things: fast and aggressive fighting and a splash of sex appeal. Apparently, pitting sexy well-endowed women and buff chiseled men against each other in brutal fisticuffs is a winning formula. Read More

Review: Metro Exodus

As the recent release of Kingdom Hearts 3 has proven, it can be challenging for newcomers to a series to jump into an on-going series without knowledge of past releases. KH3 may have taken this to a bit of an extreme, but I still experienced something similar when Metro Exodus fell into my hands. Read More

Review: Arcade Spirits

Back in the 80s, the arcade was the place to be! All the cool kids would bike on down to the local arcade after school to play the latest games like Pac-Man and Donkey Kong, fighting for high-score dominance while simultaneously stuffing their faces with greasy food, all lit up under a warm neon glow. Read More