2 weeks ago

Preview: Metal Slug Tactics

There’s no way to write about Metal Slug as a franchise without acknowledging that it’s a really weird one. You can really forget that the series kicked off in 1996, because its core gameplay – run, jump, and shoot, with one hit killing your character – very much feels like a relic of a longstanding
2 weeks ago

Preview: Flintlock: The Siege of Dawn

Flintlock: The Siege of Dawn is a game that immediately intrigues. If not for the gunpowder-and-magic stylings of its world, then certainly for the blend of two somewhat disparate gameplay genres. Ostensibly Flintlock reads as a Soulslike, but then you begin to take note of the protagonist’s high mobility, the number of tools at her
3 weeks ago

Preview: Keylocker

If you think about it, cyberpunk is a weird genre. It’s not weird because it has something of a wide-open structure, although that’s definitely part of it; it’s more weird because it’s a genre that has a core concept that’s remarkably dark but can also be retooled to be fairly light-hearted by playing the same
3 weeks ago

Preview: Riven [2024]

“The pride and joy of our studio.” “Kind of our crown jewel.” This is how CEO and Co-founder of studio Cyan, Rand Miller, described their 1997 release, Riven. The sequel to arguably one of the most well-known and impactful PC games of the 90s, Myst, Riven is held in even higher esteem by many gamers
3 weeks ago

Preview: Anger Foot

Allow me to tell you (briefly, I promise) about a little game called Dark Messiah of Might and Magic. Released by soon-to-be Dishonored developer Arkane Studios in 2006 and powered by Valve’s Source Engine, it’s a first-person action adventure game with light RPG mechanics spun off of the greater Might and Magic series of RPGs.
2 months ago

Preview: Abiotic Factor

By now PC gamers are used to playing something in early access, and some balk at the prospect since it’s not a finished project when it launches in that status. Still, it’s a chance to experience new concepts and ideas that the developers might be tinkering with during development. Well, not all of them are
3 months ago

Quick Look: MechWarrior 5: Clans

Last week we had the opportunity to sit down with Piranha Games, the developers behind the recent MechWarrior titles and talk with them about their upcoming game MechWarrior 5: Clans for PS5, Xbox Series X|S, and PC. At once something both new and familiar, MechWarrior 5: Clans builds on a lot of systems from the
4 months ago

Preview: Palworld

When I saw the initial trailers and pictures for Palworld back in 2021, I and many others had a similar reaction: “This can’t be real. This has to be a troll or something.” After all, we had just seen creatures that looked eerily similar to Pokémon engaging in gun fights and slave labor assembly lines,
5 months ago

Preview: Final Fantasy VII Rebirth

When it comes to upcoming games in February, one would be hard pressed to find a title with more eyes on it than Final Fantasy VII Rebirth. Coming hot off the heels of July’s Final Fantasy XVI, the second installment of the Final Fantasy VII remake trilogy has been leaving onlookers with no shortage of
5 months ago

Preview: Until Then

Sometimes being a video game reviewer is pretty fun. I mean, no matter what the situation is, it’s a job; you are primarily judged by the quality of your work and your dedication to your craft. But sometimes you’re playing new games well before other people get to, and sometimes those games are just really
7 months ago

Preview: Super Dungeon Designer

I enjoy quite a few games that focus and depend on User Generated Content (UGC), most prominently among them Super Mario Maker and its sequel, which took a known and loved franchise where many of us probably came up with our own ideas for levels in our dreams, and made the whole game about creating
9 months ago

Preview: While We Wait Here

The trailer for While We Wait Here is one that immediately intrigues. Taking a gritty, low resolution aesthetic, marrying it to a dialogue-heavy adventure, and then placing said adventure in a run-down diner filled with inhabitants waiting for the impending apocalypse? It’s a high concept logline that feels like a guaranteed recipe for something unique.
10 months ago

Preview: Jusant

Jusant was a game that immediately and intensely caught my eye upon its announcement at the Xbox Games Showcase this year. The title’s visual style was undeniably a huge part of that initial eye catch, but its premise was what intrigued me most: traversing a towering monolith of stone and unearthing the stories of the
11 months ago

Preview: Alterium Shift

So there’s an interesting thing that happens for me a lot as a game reviewer: I am handed a game that I do not personally like very much while I also recognize that it’s not doing anything wrong. A recurring theme in several of my reviews is that you have to evaluate games based on
11 months ago

Preview: Double Dragon Gaiden: Rise of the Dragons

I might not speak for everyone when I say this, but some would agree that the recent visibility of the beat-’em-up genre bodes well for fans of local multiplayer games. It’s a genre that I’ve found myself covering a lot in those same days, and I can’t say that I’m not enjoying its time in
1 year ago

Preview: Cross Blitz

Ahoy mateys, it’s your local pirate friend (I’ve been known to engage in a little pirate action of the swashbuckling variety….) here today. Break out the sea shanties, because we’re doing a preview today, and yarrrrr…. it has pirates. And cards! The game today is Cross Blitz, developed by Tako Boy Studios, a retro-styled deckbuilder
1 year ago

Preview: Hammerwatch II

I found myself with a fair number of feelings when it came to Hammerwatch II. None of them were perhaps the ones the developers wanted, but as I’ve said many times, what is far more important than what I think about a game personally is what the game is trying to be. And in no
1 year ago

Preview: Might & Magic: Clash of Heroes – Definitive Edition

Match-3 puzzle-based RPGs have been popular ever since Puzzle Quest arrived back in 2007. It seems like a pretty natural formula to fall back on, only slightly impacted by the fact that as a rule, most of them have kind of been absolutely terrible. While the basics of the puzzle gameplay are solid (we have,
1 year ago

Preview: Eternights

Have you ever played a game that gives you a constant feeling of deja vu? Be that because it resembles something you’ve played before or because it’s just a straight-up copy of another game? That is the exact feeling I experienced during my playthrough of the preview build for Eternights.
1 year ago

Preview: El Paso, Elsewhere

When the Wachowskis unleashed The Matrix onto unsuspecting moviegoers in 1999, there was little inkling of just how much its gun-toting, martial arts-flinging, slow motion-laden antics would persist in popular culture for decades after. Setting aside the flood of parodies and inspired works in film itself, video games were (naturally) quick to take inspiration from