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Review: Bulletstorm: Full Clip Edition

In Review by ECShadow0 Comments

Bro’s Day Out I hate to beat a dead horse here, but it’s pretty obvious how saturated the FPS market was in 2011. That same saturation hasn’t changed much in six years, as the genre is still pretty popular. Hyper-realism and science-fiction shenanigans were the norm, and the gameplay didn’t really have much variation when you think about it.

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Review: Toukiden 2

In Review by FireMarth0 Comments

Kill ’em All Video games tend to revolve around the slaughter of monsters or various enemies much of the time. For one reason or another, gamers have come to accept wanton mass destruction as the standard in most popular genres. For many, its a means to an end, or a way to give a player some challenge. What’s the fun of making it to the end of a story if you haven’t overcome obstacles along the way? Mostly of the …

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Review: Project Lux

In Review by FireMarth0 Comments

Making the Jump It is always a risk for a franchise or genre to make the jump to a new technology. Look no further than the 2D/3D shift for some great examples of successes and failures. For a game that has spent so long working in and perfecting its current medium of tech, adapting it to something brand new can be daunting. How do you make well-worn mechanics work with this new power, yet keep it familiar to your customers?

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Review: Tokyo Twilight Ghost Hunters Daybreak: Special Gigs

In Review by FireMarth0 Comments

Trying Something New When jumping between different games within the same genre, most gamers have come to expect similar mechanics to be used between them. Most popular FPS titles use the same basic controller layouts, classic-style JRPGs have the same basic commands to drive menu-based combat, and so on. Most games will put their own unique spin on things, but will stick close to some kind of predetermined formula to offer a sense of familiarity. It’s not too often that …

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Review: Senran Kagura: Estival Versus [PC]

In Review by FireMarth0 Comments

[Note: Due to the fanservice-heavy nature of this game, some of the images in this article may be considered NSFW.] For the Many or the Few Nearly every creator of entertainment media is going to hope and wish to reach the largest audience they possibly can. Not only because more sales equals more money and attention (for most creators), but also for the satisfaction of knowing that millions of people are experiencing the work they spent so much of their …

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Review: ChronoClock

In Review by FireMarth0 Comments

Let’s Get Cute Like pretty much every genre of every medium, the gaming genre of the visual novel has a number of subgenres to help further classify the games that fall into it. Being a mostly Japanese exclusive genre until recent years, most of these subgenre titles are abbreviations or portmanteaus of Japanese words, with many being popular fan terms rather than “official” genre titles. As such, the western fandom typically uses these Japanese titles as well.

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Review: NieR: Automata

In Review by Anwyll0 Comments

Foreword You should know that I took my time with this review, and not just because it’s my first “real” review for Gamer Escape, or because we’re comfortably between the PS4 and Steam releases. Being no stranger to director Yoko Taro’s previous games (a bit more on him later), it felt safe to assume that a review based on a superficial blitz would let too much slip away. (Even the handy-dandy review guide warned me not to presume the game …

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Review: Stage Presence

In Review by FireMarth0 Comments

Future Goggles We are just about a year into the so-called VR revolution. Both the HTC Vive and the Oculus Rift have been on the market for nearly a year now, and PlayStation VR will be hitting its six-month mark soon. With the format still in its infancy, the kinds of games launching for them are all over the place. Full VR games such as the recently released Resident Evil 7 on PSVR are still, unfortunately, few and far between. …

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Review: Berserk and the Band of the Hawk

In Review by FireMarth0 Comments

Forcing a Fit When it comes to licensing a property to create a video game, there’s one important question the game developer should ask themselves: “Would this property even really work as a video game?” All too often, we see horrifying games churned out with various licenses slapped on the game’s box. Has there ever been a passable Barbie video game? Does Deal or No Deal work well when played alone in front of a television? Why does Home Improvement …

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Review: Atelier Shallie Plus: Alchemists of the Dusk Sea

In Review by ECShadow0 Comments

Mixing Things Up Gamers of a certain age place console RPGs in a certain bubble. In early generations, console games were the way to go, due mostly due to technical superiority being on their side. Early handhelds usually played second fiddle to their stationery brethren, and were technically inferior to boot. However, technology advances, as it tends to do.