Review: Judgment (PS4)

When something makes money, making more titles available to their audience only makes sense. Since Sega has been remaking and adding new entries to Kazuma Kiryu's story for modern consoles, players (including myself) were happy to see his gritty journey from low-ranking yakuza to makeshift father figure come to fruition midway through 2018. Read More

Review: Atelier Lulua: The Scion of Arland

JRPGs can be a tricky thing for the casual gamer with a passing interest in them. More often than not, they expect the player to make a large time and effort commitment with varying degrees of narrative coherency. Not only that, certain character performances and designs might make the game in question better suited for solitary play depending on their own comfort level. Read More

Review: Gato Roboto

What do you want to accomplish when you're creating a game? Do you want to make a splash, create something that moves a genre (or the industry) forward, and is full of innovation? Or would you rather take an existing formula, put a personal touch on it, and just do it really really well? Read More

Review: Rise of Industry

All right, let me first say that I am not the biggest simulation fan. I usually play video games to… erm, escape… from reality. However I have enjoyed some sims over the years, such as the Civilization franchise, Maxis' line of Sim games like Sim City, Sim Ant and Sim Farm, along with others of their era like Roller Coaster Tycoon, Theme Park and Transport Tycoon. Read More

Review: VA-11 Hall-A [Switch]

Ah, the common trope of the humble bartender. Always there to listen to the woes to whoever strolls in and needs to throw back a drink of their choosing. It's not uncommon for this trope to rear its head in storytelling in general, and for said individual to be the stalwart rock that dispenses useful advice to the protagonist and supporting characters. Read More

Review: Tapsonic Bold

I, like many others, have never been much into playing mobile games. Trying to play a game on my phone's screen through disappointing speakers, while using touch controls that block said screen just through the use of them, has never appealed to me. Read More

Review: Katana Zero

The talk of the town in the gaming community recently is difficulty. Should games offer different difficulty levels to appease less-skilled or less-abled players? Would doing so compromise a developer's "vision?" Do games have to be hard to be fun? Read More

Review: Fate/Extella Link

As we grow as human beings, our tastes change. It's an inevitable fact of life. Like, you suddenly start enjoying slow-paced ambient music despite being a metalhead through most of your youth, or you decide that mushrooms are in face the perfect pizza topping even though you hated them growing up. Read More

Review: Dead or Alive 6

The Dead or Alive franchise of fighting games is a series that markets itself on two things: fast and aggressive fighting and a splash of sex appeal. Apparently, pitting sexy well-endowed women and buff chiseled men against each other in brutal fisticuffs is a winning formula. Read More