Review: Contra: Rogue Corps

I can still remember a Christmas Day back when I was in elementary school, unwrapping my very first video game console: a Nintendo Entertainment System. Until that day video games had been forbidden in our house (they aren't educational!), so my siblings and myself were a bit confused at the gift in front of our eyes. Read More

Review: Niffelheim

Grinding. In video games, it typically refers to repeating the same action over and over. Sometimes its for a player's benefit, spending some time fighting trash mobs repeatedly in order to make your character stronger. For others, they may see it as a source of relaxation, chilling out and watching numbers go up without having to exert themselves. Read More

PAX West 2019 Hands-on: N1RV Ann-A: Cyberpunk Bartender Action

A few years ago, a little indie visual novel called VA-11 Hall-A popped on to my radar. A cyberpunk tale told through the eyes of a bartender, this first release from Venezuelan studio Sukeban Games quickly made it into my list of favorite visual novels. The game was heavily character driven, mostly focusing on the day-to-day life and issues facing the people living in the game's dystopian setting, rather than the world itself. Read More

PAX West 2019 Hands-on: Indivisible

When I was a kid, I was really in to video games, and I used to spend a lot of time doodling out ideas for what I thought would be cool games (I was a nerd, don't judge me). One idea I remember clearly having was a cross between a JRPG and a side-scroller. The closest I've found in recent memory was the game Exist Archive, but my idea was one that had full platformer elements as well. Read More

PAX West 2019 Hands-on: Haven

On a quick stroll through this year's Indie Megabooth (although quick isn't the best term for it - the booth is notorious for crowds due to its size), I noticed there was one theme surprisingly prevalent in many of this year's selections: romance. Whether at the forefront or as a major backing element, love and romance seemed to be the name of the game for many indie titles presenting at this year's PAX. Read More

Hardware Review: GoCube

We are well into the age where everything is becoming internet-connected and "smart," whether it makes sense or not. We have room lights that can be controlled by voice and shift colors based on mood. Refrigerators that can keep track of what's inside them and reorder food automatically. Ovens that can be controlled from your smartphone. Read More

Hardware Review: Nanoleaf Rhythm & Nanoleaf Canvas

I do my best to keep up with the latest technology (when I can afford it), and one of the more recent bits of tech that I've been wanting to invest in is smart lights. Oh, how I long to be able to just walk into my apartment and have all the necessary lights turn on automatically, controlling the rest with my voice, maybe even changing hues depending on the time of day or my mood. Read More

Review: London Detective Mysteria

When designing a character, an author can only hope that their creation will be one to stand the test of time. A character that readers decades from now, maybe even centuries, will still be able to enjoy and relate to in a way. A character that even those who haven't read the works they were created for can still recognize. Read More

Hardware Review: Turtle Beach Recon Spark

For being someone with a pretty deep background in music, it's kind of odd that I've never really thought twice about the kind of headphones I use with my various consoles or devices. I've often been the kind of person that'll drop hundreds of dollars on some new electronic thing, but pair it with some cheapo $10 earbuds from the local drugstore. Read More