The following article contains spoilers for Final Fantasy XVI. During this year’s PAX West convention, Square Enix hosted the panel “Voices From Valisthea,” featuring a discussion with the Localization Director and multiple voice actors from the recently released Final Fantasy XVI. Following the panel, we had the opportunity to sit and chat with a number
Rhythm games are basically my lifeblood. I own more than one person probably should, invested way too much money into an arcade style controller for one of them, and occasionally slack off from work by visiting the local Round 1 arcade to play some for an hour or two. With the state of the genre
I can hardly remember a time that an upcoming game has had simultaneously as much hype and hesitancy amongst its fanbase than Final Fantasy XVI. On one hand, we have the first mainline release in the series in over five years, being helmed by the oft lauded producers and designers behind Final Fantasy XIV. A
Warring nations. Broken families. People that can turn into literal gods. A massive shift in tone, but still a familiarity that feels like returning home. A few weeks ago, we had the opportunity to visit Square Enix HQ in Los Angeles, California, to finally experience a greatly anticipated upcoming title years in the making: Final
Rhythm games are kind of my passion. If I’m not busy pouring time into a JRPG (or wasting away my days in Final Fantasy XIV), you can usually find me jamming away in some sort of musical experience. Project Diva, DJMax, Taiko no Tatsujin…hell, even music adjacent games like Tetris Effect get a ton of
As the sun rises on the final day of 2022 (at least, at the time we’re writing this), it’s now the time to keep a Gamer Escape tradition alive. You know it, and you love it. It’s what you’ve been waiting for, the only end of the year list on the internet that matters: Gamer
The Star Ocean series is a storied one that has been going through somewhat of a rough patch recently. Typically releasing a game once per console generation, the series has gone from unknown (the previously Japanese only Star Ocean for Super Famicom) to cult favorite (Second Story and Til the End of Time) to generally
You know, I could kick off this review by talking about the history of the Trails series, or its developer Falcom, or how long fans of the series have been waiting for the opportunity to play the game we are discussing here today (previous fan translation notwithstanding). However, I’m pretty confident that if you’re here
Cyberpunk. An evergreen aesthetic beloved by many, especially those of us in “geeky” communities such as gaming and anime. A genre and/or theming that has birthed both greats in their respective mediums, as well as some impressive flops. In some cases both at the same time, what with the reception Cyberpunk: Edgerunners is receiving and
The Bayonetta series is probably one of the most infamous cult classics coming out of studio PlatinumGames. The original, way back in ye olde days of 2009, gained a number of fans…but not enough for original publisher Sega to consider the series viable. That’s where Nintendo swooped in, reviving the series with a second entry
“This looks just like old school Persona!” That’s the reaction I heard ringing out from everyone who saw Demonschool on the PAX West show floor. And, to be honest, it’s hard to blame them. An inferred school setting, the isometric camera view present in many screenshots, battle screens with large tall sprites…it does look vaguely
What is it that we all want from our gaming handhelds? Long battery life? Comfortable to hold in our hands? All of our favorite games available on the go? Nah, it’s all about that big screen life, baby! Gone are the days of the big brick Game Boy with a screen the size of your
Finally revealing your passion project to the world really is something every artist looks forward to. Having the opportunity to do so at one of the largest conferences for the medium you’re working in? All the better. This was the opportunity Eric Manahan of The Matte Black Studio had at 2022’s PAX West conference. The
When it comes to remakes and remasters, one question that always seems to come up is, “How much content can be changed?” For some, a few tweaks and adjustments are perfectly acceptable in the remake of a classic game. Hell, maybe even massive changes are just fine, a la Final Fantasy VII Remake. For others,
Twenty years ago (holy crap has it really been that long?), the development studio Inti Creates got their start working on the Mega Man franchise with the much-beloved Mega Man Zero series. After producing a number of games in various different subseries in the franchise, Mega Man went into its famous content drought. But that
I got into collecting retro games a few years back. Both to reexperience the NES era that I grew up with, and to try out games from other consoles I never owned when I was younger. I’ve managed to build complete collections of three of my favorite franchises (Tales of, Ys, and Fire Emblem), and
[Edit 6/1/2022: Particula has added buying options for both D&D Shells and a USB charger since the time of writing. The following review remains unchanged.] The internet rules everything around us. At least, that what tech toy manufacturers seem to think. The jokes of everything being “smart” are kind of old at this point, but
When you’re creating a follow-up or sequel to a previous game, one of many things to consider is “how much should we change from our previous game?” Changing too much could risk alienating fans of the original, but could bring in new fans. Not changing enough might be seen as being lazy, but may make
IllFonic is a studio that’s been actively pushing back at the negativity that surrounds the idea of licensed games. While their two previous licensed titles – Friday the 13th: The Game and Predator: Hunting Grounds – received middling reviews, both maintain dedicated fanbases, with the latter still receiving updates even now in 2022. Now with
While Devolver Digital is known for publishing everything from the quiet and emotional Gris to the gory and violent Carrion, the publishing studio itself is known for having a snarky, off-kilter sense of humor. Watching any of their E3 “press conferences” is a quick way to see what the studio is about (and a rabbit