“How should we experience a game we know others have suffered to make?” With the news that Cyberpunk 2077 is getting delayed yet again until December 10th, I’m asking myself this question. I’m asking because the game’s developer, CD Projekt Red, has extended its enforcement of mandatory overtime, or “crunch” as it’s known in the
Last year, tech conglomerate Apple released Apple Arcade, a monthly subscription service that would bring new, quality games by renowned developers such as Sega, Square Enix, and Capcom to an ecosystem known for microtransaction-laden and low-budget titles that act as billboards instead of entertainment. It was a novel concept, and something that seemed implausible in
Nintendo has had a bit of a rocky history with LGBTQ+ representation in their games, as well as the people that play them. With Animal Crossing: New Horizons, things seem different.
For many of us, the Jedi Order of videogames fell some ten or fifteen years ago when Kyle Katarn and Revan disappeared into the uncharted reaches along with the Republic Commando squad and any feasible hope for a Pandemic Battlefront II sequel. Let’s be real, the Star Wars IP was a highly saturated affair through
With Sony’s recent announcement of the PlayStation 4 shipping 100 million units since its launch, the fastest console to do so according to CNET, citing a tweet by Daniel Ahmed, and with the PlayStation 5 on the horizon I thought it would be a good time to look at the PS4’s legacy and its possible
After a long week at E3, a few members of the Gamer Escape staff were fortunate enough to attend one of only two performances in North America for Eorzean Symphony. After the Final Fantasy XIV orchestra concert in Japan last September, we hoped that the show would make it overseas. When we talked to FFXIV
The less you know about this franchise, the more I hope you’ll read on.
With the always delightful Star Wars Celebration far behind us and May 4th upon us, gamers and Star Wars fans from all walks of life are now left with the nigh impossible task of waiting until November 17th for the release of Star Wars: Battlefront II. Here’s 7 ways to fill the time until you
Well, folks, the year of 2016 is finally drawing to an end! It was a year filled with ups and downs, twists and turns, and Sony proving at E3 that you can indeed build a wall with donuts. What that has to do with gaming, I have no idea…but it happened. Over here in my little
Mortal Kombat X was released this week on PS4, XBox One, and PC. If you’re wondering how it is and if you should play it, I’ll cut right to it: it’s great, and you should play it! Now that that’s out of the way, let’s talk about Mortal Kombat’s history (mainly from a lore perspective)
A great majority of video games have a “destructive” theme to them. In everything from RPG to action and even some puzzle games, one can’t get to the goal without killing hundreds of creatures or people on their way. The endgame tends to be destructive, too, what with many stories revolving around having to kill
Last week, we discussed the community reaction to Atma in our Eorzea’s Voice column. Since then, we’ve still not heard anything from the developers regarding Atma drop rates, though Yoshida-san did write a nice novel regarding the Mirror of the Whorl. Having just completed my Gae Bolg Atma yesterday evening, I started to lay down
In a couple of past articles I’ve written, I’ve mentioned the genre of games known as the visual novel. Actually, the term “game” is a difficult one to apply. The amount of interactivity between games in the genre varies, but all of them boil down to one thing: lots and lots of reading. There’s a
A game’s aesthetic can make or break it. A game could be made that has absolutely everything that a gamer might be looking for and more – perfect engine, fun and engaging gameplay, involved story, etc – but put all that into a graphical style that people don’t find appealing, and many wouldn’t bother to
In recent years, the gaming industry has seen the revival of a once-thought-long-dead genre: the adventure game. Originally popular in the early days of gaming, back when a game was lucky to even have some kind of graphics attached to it, the adventure game was the most popular way to present a story heavy game.
It was on this day, 26 years ago in the year of 1987, when Final Fantasy was first seen on the shelves of retailers in Japan. It was on this day, during an age of game cartridges, 8-bit entertainment consoles, and point-accumulating-twitchy-platformers, that a Japanese developer known as Square would give birth to a classic
A few days ago we had an article posted talking about housing, and the level of disappointment from the community. The wonderful thing about this community that we are all a part of, is that there are all sorts of different people with different play styles and opinions. Fusionx shared his opinions on housing, and
It’s no secret that FINAL FANTASY XIV wasn’t in the shape an MMO should be in when it launched. There was lag with the game’s menus, there was very little content to speak of, and many other aspects that turned players away. The outcry from the community on the state of the game was so
For those not initiated: http://en.wikipedia.org/wiki/XBAND The XBAND, an admittedly clunky device, was one of my first steps towards online gaming as a youngin’. It was tough choosing between the SNES and the Genesis version, but I ultimately went with Genesis since it supported more titles I was playing at the time. (Plus I preferred NBA
The main thing that makes a KH MMO a difficult sell is the fact that, well, let me sum it up: Disney. They’re not going to particularly want their characters on an ever evolving online world where their franchise(s) could, arguably, be slandered and graffiti’d by online hooligans. The ‘Disney Factor’ cannot be forgotten, and