If you’ve been a semi-casual Gamer Escape reader this past summer (which you should be, duh), you’ve probably come across our past coverage of Weird West, a top-down cel-shaded action RPG developed by some of the core staff behind Arkane Studios and games such as Dishonored. Published by Devolver Digital, it drew me in since
I’ve never really been much into tabletop card games. If you don’t count the couple years in college I lost my life to Magic: The Gathering, that is (and I don’t remember much of that time, considering that was right around when I turned 21…). Setting that specific time aside, tabletop card games just never
When Weird West was first announced at The Game Awards 2019, I was cautiously optimistic. An action RPG developed by the collective headed by the original creators of Dishonored and Arkane Studios, all while being published by Devolver Digital? It sounded way, way too good to be true.
You get to run around as an adorable crow slaying monsters ten times your size with a glowing red sword, do I REALLY need to say anymore? But if that sentence failed to convince you, allow me to regale you with the my full experience for Death’s Door, releasing July 20, 2021 for Xbox systems
Is it possible to fall in love with a difficulty curve? One of my favorite things about games is how different they can feel from start to finish, how things that seemed hard become trivial and what was once impossible is within your grasp. I had a chance to sit down with Boomerang X, a
Hello readers, I am back with the follow-up to our preview of Loop Hero – a now-released title which brings some new stuff to the table for the roguelite genre. I wrote then about how well-crafted the experience was. Now that the game has graduated from Early Access, and is now a full release for
It’s always refreshing to review a game that isn’t trying to be anything other than itself. There’s more to discuss when it comes to Olija, of course, but one of the things that struck me early on was the fact that, unlike all too many games that are attempting a spin on X formula or
Have you ever spent time playing an RPG-type game and you felt like you were stuck going around in circles? Well, I have some good news, because today we have a case where not only is going around in circles a good thing, it’s central to the game mechanics. Loop Hero, developed by Four Quarters
What kind of creatures would drive you to the brink of insanity? Giant squids the size of a house? Cthulhu itself rising from the depths to break your mind? A housecat whose piercing gaze cuts through to your very soul? According to a team of indie developers, none of the above. Rather, they envision a
It should come as no surprise to most that the focus in the first-person shooter space lately has primarily been multiplayer. In between the dearth of countless battle royales on top of the already pervasive kill/death and objective-based multiplayer offerings, choosing to focus on a single player experience often seems like an afterthought.
Today on the docket we have for you a sneak peek at an interesting dungeon-crawler-type game by the name of Blightbound, published by Devolver Digital and developed by Ronimo Games. This tough-as-nails game is multiplayer-only (three players, local or online), so I had to enlist some help from two fellow members of the Gamer Escape
Have you ever watched a horror movie and found yourself rooting for the murderer/stalker/creature killing all of the main characters? Perhaps the characters you’re “supposed” to cheer on are all unlikable…or maybe you just enjoy watching buckets of blood being poured on your screen. Well then boy howdy do I have the game for you!
I’m no stranger to weird and offbeat media. Sometimes it can be nonsensical as hell, sometimes it makes pointed statements in very unconventional ways, and sometimes it just wants to exist in its own vibe. While I wouldn’t say that games centered around graffiti are something that’s flooding the market, the ones I have come
Some game concepts do not weather a format shift very well. Enter the Gungeon was something of a darling with reviewers when it arrived; it was a top-down dungeon bullet-hell roguelike, a potent blend of different ideas that sounds like it should have been a shambling, mismatched mess but wound up being a clean and
From the Archives What is there to say about Metal Wolf Chaos XD? It has achieved a level of cult status rarely seen in video games. Even I had heard of it, and I’m not a huge fan of either Japanese games or mech combat. As I started downloading the game I began to wonder
Some studios are breaking the Battle Royale idea down to its most basic level...Developers Mediatonic are going their own way with the genre, applying these mechanics to something much different: a wacky game show.
We have bullet time, we have guns and explosives, we have fruit! You know what that means: it's time to strap on your gimp mask and reconnect with your imaginary friend from childhood, because there are criminals to take down.
What do you want to accomplish when you're creating a game? Do you want to make a splash, create something that moves a genre (or the industry) forward, and is full of innovation? Or would you rather take an existing formula, put a personal touch on it, and just do it really really well?
The talk of the town in the gaming community recently is difficulty. Should games offer different difficulty levels to appease less-skilled or less-abled players? Would doing so compromise a developer's "vision?" Do games have to be hard to be fun?
Shock to the Senses Have you ever come across a piece of art that just immediately strikes you as something special? Something that reminds you of your love for the medium as soon as you lay your eyes on it? That’s the feeling I had immediately after going hands on with the demo of Gris