More and more, I feel like the most important thing in a game’s genre is how it decides to defy it. The way developers take the broad strokes and general idea of the genre and present you with something that feels fresh and new, or at the very least hasn’t been seen in a while.
Have you ever wondered what would happen if you added ghosts to a game like Stardew Valley? More specifically, if you used a backdrop like the one found in the movie Spirited Away (the whole bathhouse for ghosts part) and coupled it with typical life sim elements? This just about sums up Spirittea, a new
Saints Row has been a series that never quite felt like it had a solid sense of what it wanted to be. The juxtaposition between a serious gang drama and a balls-to-the-wall Hangover-tier sandbox shooter wasn’t something that resonated with me, and my limited time with Saints Row IV however-many years ago didn’t leave much
Surprise! Early Access games are often pegged as messy/buggy works in process, but sometimes you come across games like Batterystaple’s 30XX and the steady updates that it’s been receiving since it “dropped” on Steam a year ago. We got the chance to check it out around that time, and even in that state I felt
So, confession time. I am terrible at real-time strategy games. I know this intellectually, but I also know that every time it comes up I’m drawn to them like a moth to a flame. I can’t help it. Ever since I played Warcraft II I have a deep-seated need for these games to be shot
I swear to whatever deities you care to name, there was a time when “action RPG” did not mean that you were making a game specifically to take on Dark Souls. And I’m going to be honest here when I say that the flood of these particular titles is starting to wear on me. Now,
RPGs have been among my favorite games for a long time, and today we have the chance to take a look at a fairly interesting one in Wartales, by Shiro Games, now in Early Access. My quick first impression is that it leverages some elements I really like from some unlikely other games I’ve played
There’s nothing quite like a good beat ’em up. Tricks of the trade guarantee things like fast-paced action, in-depth combat, and side-scrolling mayhem, with aesthetic flourish typically being the cherry on top. When a developer can successfully integrate all four of these elements into a cohesive whole, it’s easy to find yourself with a pretty
The space combat genre: probably one of the most overlooked and forgotten gaming genres in the modern era. It seems most developers have forgotten about the pure fun of zipping around space in a fancy ship, shooting down ships or creatures or what-have-you, and upgrading that ship so you can zip around faster and shoot
Sometimes it’s worth looking back at what you’re proud of and analyzing what made it work. What were the things you did or didn’t do that lead to its success? Where did you fall short, and what didn’t work? I had the chance to sit down with a preview Aragami 2, the sequel to 2016’s
After playing the current early access build for Lost Epic, I have mixed feelings. Or perhaps more accurately, my feelings about the game varied a lot depending on whether I was at a part of the game that felt particularly polished or one that still felt like it had most of the game’s rough edges
I recently had the opportunity to sit down with the Kickstarter demo of Nadir, made by Polish developer Shockwork Games. Promising to be a mix of Slay the Spire’s gameplay with Darkest Dungeon’s aesthetic, it sounded nice on paper. Assembling a group of avatars tied to one of the classical sins, our skeletal warriors face
While I’m not an avid in-person roleplayer (current state of the world not withstanding), I have had a fondness over the years for PC-based North American RPGs based on Dungeons & Dragons. These games tend to take a turn-based tactical approach, as does pen-and-paper gaming, and I also have a similar fondness for tactical games.
Grand Theft Auto V remains a very popular game long after its release. But have you ever played it and felt like it was just a bit too… modern? Well, for those of you who may have, Jutsu Games is trying to solve that problem with their latest game, Rustler, currently in Early Access. Being
If someone offered you the chance to change your memories, would you take it? Would you allow another person into your mind to clear up hazy memories, or perhaps bury ones you’d rather forget? What if it came with the risk of changing your personality or your sense of self completely? This seems to be
I love space. Elite: Dangerous and Star Citizen are two of my favorite games to play when I get the itch, but sometimes those games can be just too much though. Occasionally I need my space fix without having to use my brain too much. Everspace 2 looks like it just might fill that gap
As someone who really does love horror as a genre, horror games are a tricky beast to get right. Even more than other media, video games seem to almost hate the idea of horror down to their fundamental structure.
Today on the docket we have for you a sneak peek at an interesting dungeon-crawler-type game by the name of Blightbound, published by Devolver Digital and developed by Ronimo Games. This tough-as-nails game is multiplayer-only (three players, local or online), so I had to enlist some help from two fellow members of the Gamer Escape
Jump in the hole. Kill things. Get killed. Respawn. Jump back in the hole. The first footage I saw of Arboria at once piqued my interest and made me wary. On one level, it looked like something of a Dark Souls experience, which could be interesting… but that also highlights the fact that Dark Souls
Things aren’t quite right in this 1980s seaside Japanese town. If that simple introduction rings any bells for you then this game, self-described as a love letter to Junji Ito’s revolutionary Japanese horror stories, might be for you. World of Horror is a text-based, retro-style adventure with a 1-bit or 2-bit style as a tribute