To the surprise of nobody, I was hooked from the moment I saw the trailer for Curse of the Sea Rats. I mean, an action platformer where you play as a cast of rats that look straight out of a 90s Disney movie with a fantastical ensemble of foes, what’s not to love? Well, as
Can you believe that I’ve actually never played Slay the Spire? I feel like I should have by this point, but I also feel like I have a general idea of the shape of it just by playing so many games that are derived from its basic formula. There’s a certain type of game, and
After I was most of the way through 9 Years of Shadows, I asked our review editor if I was allowed to simply post an image to review the game. He was… not enthusiastic about that being the entire review, so I will instead write a full review. But I will include the image itself
And…I’m back! It’s been about two months since we previewed Tchia, Awaceb’s open-world adventure game featuring its titular 13-year-old heroine, and man am I glad I didn’t have to wait long to fully experience this title.
In their yearly press event, publisher Daedalic Entertainment shared new information on their upcoming games, notably their “precious” main title: The Lord of the Rings: Gollum. We got a chance to go hands on with an early build of the game and ask the developers questions about Gollum. Setting Contrary to many other games in
Ask any modern gamer about the trajectory of titles in certain franchises, and you’re more than likely going to hear similar things about the most popular franchises. On one end, you’ll have the Call of Duty or Maddens of the world pumping out endless sequels that are picked up year after year. On the other,
Today, Square Enix announced that Final Fantasy XI Producer Akihiko Matsui will be stepping down from the Producer role that he took over in 2012. Taking his place, will be Yoji Fujito, who was previously the game’s Director. In messages shared with the community today, Matsui revealed that Fujito had expressed interest to succeed the
After a wonderful April Fools’ Day post back in 2019 (which we translated here) Square Enix actually went ahead with making a Manga that puts its FFXIV characters into a school setting. Much to the jealousy of fans in other regions, Final Fantasy XIV: Eorzea Academy, has been seeing its chapters released one-by-one in Japan
Are you exhausted? Overworked? Do the events of your life feel akin to the tides, where everything takes place in an omnipresent cycle, looping day in and day out without end? If you answered yes to any of the above, you have something in common with the Grim Reaper himself—or at least as he’s represented
Back in 2021 I reviewed Monster Energy AMA Supercross Championship: The Official Videogame 4 (or MEAMASCTOV4 for short!). Despite not really being into the sport of supercross in any way, I actually had a lot of fun with it, and it was a very solid racing sim experience. While I gave it a solid score
Live from Eureka Orthos is Saturday Noon! Or was, when we were in there. Join the whole team for an explosive (literally!) HOOT of a time as we navigate floors 1-30 of the recently released Eureka Orthos whilst we discuss Deep Dungeon and beyond.
It’s always fun to go through and revisit games in your library. You probably have more than a few you remember fondly and would love an excuse to play again. Today, for many of you, this may be the case. We’re talking about Dead Cells, a roguelite game by indie studio Motion Twin with metroidvania
The latest patch for Final Fantasy XIV: Endwalker is here! In addition to the new Deep Dungeon content of Eureka Orthos, the game is also adding new tribe quests for the Loporrits, Hildibrand quests, weapon and tool upgrades, and more! There’s even a dance floor furnishing! You can check out the full patch notes on
This week our guests shine some light (cause they're Lightbringers, get it :3?) on what it's like being a recent new player in FFXIV! AND we do a little game comparison with these fabulous long-time GW2 players!
Since the release of 2017’s Nioh, developer Team Ninja has been having something of an action RPG renaissance. While the impetus of Nioh’s continued development was the success of From Software’s Souls series, the game managed to not only carve out its own unique space in the genre, but carve it with beta tests and
Sometimes, it can be hard to decide how to approach a review, oneself having multiple perspectives on the subject of said review. A game might play well, but is that enough to call it good? It is this sort of internal struggle I find myself dealing with in today’s title, Redemption Reapers, released on February
Fusion and Rook waltz their way into today's episode with Ahro'zi Zhimsa, the leader of the macro dance troupe, Esprit!
AngelusDemonus joins the Aetheryte Radio crew to talk about Games Done Quick, Deep Dungeon, and what is next for this solo-style, speed run content!
When I first saw the trailer for Grim Guardians: Demon Purge, a few inspirations immediately stuck out in my mind. A castle of demons full of diverse architecture, a variety of abilities just as useful for exploration as they are for combat, an aesthetic reminiscent of Symphony of the Night and Aria of Sorrow, plus
Developer Halberd Studios have announced the release date for their upcoming metroidvania, 9 Years of Shadow. This is the studio’s first own project and will be published by Freedom Games, who also oversaw the release of Dark Deity, Symphony of War, and City of Beats. Main protagonist Europa is tasked with bringing light, colors, and