Vocaloid Revolution Let me start this off by saying that I’ve always had an affinity for rhythm games. I came of age around the time Dance Dance Revolution and Pump It Up were taking over arcades and eventually the home console market. I frequented the flashy cabinets and ended up going through my fair share
Post-Apocalyptic Express Zombie-centric games are a dime a dozen in this day and age. Some are obvious cash-ins on the supposed craze, and others are well-crafted and rather enjoyable (Looking at you, The Last of Us). Sometimes, there are entries into the already overcrowded genre that raise an eyebrow, and the game we’re looking at
Ever Race…In The Future? Racing games can be a bit of a security blanket for some. The genre is about as diverse and varied as they come. If you’re looking for realism, racing sims would probably be up your alley. Some players are just looking for fun, and they usually gravitate towards kart racers and
It’s Gonna Be A What? I’ll be the first to say that there is absolutely nothing wrong as a game designer with mixing genres together, so long as the end result is something that the player can enjoy and appreciate. In some instances, you’ll end up with something that finds itself fitting well together. Other times
Storybook Whimsy With the veritable swath of HD remakes coming in these days, it would be really easy to simply port the title and call it a day. However, some developers like to use that opportunity to make the corrections that would work in the game’s benefit. Vanillaware’s Odin Sphere Leifthrasir is one such remake that works upon
Development Is Hell Most people know that it takes a lot of time, effort, talent, and funding to develop a video game. It’s an entirely different thing when a developer finds themselves at odds with each other. If you’ve ever wanted to know what it’s like to be trying to develop a game wrought in the
Jump ‘n’ Grab The indie gaming scene has always been quite an interesting section of the industry. While many of these developers generally lack the resources that most traditional ones have at their disposal, it’s not uncommon for the games they produce to focus on elements that interest them and try to build entire games around it. This
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