Review: Katana Zero

The talk of the town in the gaming community recently is difficulty. Should games offer different difficulty levels to appease less-skilled or less-abled players? Would doing so compromise a developer's "vision?" Do games have to be hard to be fun? Read More

Review: Fate/Extella Link

As we grow as human beings, our tastes change. It's an inevitable fact of life. Like, you suddenly start enjoying slow-paced ambient music despite being a metalhead through most of your youth, or you decide that mushrooms are in face the perfect pizza topping even though you hated them growing up. Read More

Preview: Audica

Ever since the end of the Rock Band boom, developer Harmonix has become much more experimental in the games they produce. Aside from Rock Band 4, which they continue to support with updates and DLC, Harmonix has also jumped into board games, social games, and virtual reality. Read More