Please don't leave! Aldianaux, Rook, and Xenedra follow in Yoshi-P's footsteps through time, space, and really fancy tropical islands, as we review the latest Letter from the Producer Live!
The second Letter from the Producer LIVE for Patch 6.2 concluded just hours ago and with it came a deep dive into the upcoming content for Final Fantasy XIV. Per usual, the Live Letter started out with the trailer for Patch 6.2, “Buried Memory”: As many players expected, the next patch will release on August
The end-of-summer gaming convention season is upon us. Between GamesCom, PAX West, and PAX Aus, developers and publishers are preparing for one last big explosion of game announcements before the holidays. Variety publisher THQ Nordic is no exception. During a special showcase earlier today, the publisher gave viewers a first look at a number of
Last month we previewed Cult of the Lamb and I left off eager to see how its combination of roguelike dungeon crawling and base building held up in the full game. Now that I’ve had a chance to sit down with it properly, it’s time to see where it’s held up and where cracks have
If you’re a modern gamer, you very likely have or want to have headphones of some variety so you can enjoy your favorite games (and often their music) to their fullest without disturbing others. Particularly in the last decade or two, numerous companies have taken on the challenge of creating a good audio experience from
Ahead of the Letter from the Producer LIVE scheduled for later this week, Final Fantasy XIV Producer and Director Naoki Yoshida gave several interviews to Japanese media outlets discussing FFXIV Patch 6.2 Buried Memory. Thanks to the Final Fantasy XIV subreddit, we have translations of what was discussed, primarily taken from this interview with Famitsu.
Despite what seems to have become de rigeur for the gaming industry, making a game a roguelike is not actually cruise control for making it a game with endless content. In fact, I can think of a lot of games lately that have tried to keep themselves engaging by making themselves into roguelikes when neither
Xenedra, Aldianaux and FusionX talk about the best ways to get experience points for combat classes all the way from level 1 to level 90!
I’m a sucker for a good narrative adventure game, especially if it has a compelling story to tell. However, not all games within this genre are created equal, and titles like South of the Circle make this quite clear. That isn’t to say I had a bad experience during my playthrough, but suffice it to
Just a few days after the latest Moogle Treasure Trove started, Square Enix confirmed the date for the next Letter from the Producer LIVE. As many people expected, the 72nd Live Letter will happen on August 12th, 4am (PDT) / 11:00 (GMT) / 21:00 (AEST). As the second part of the Endwalker’s 6.2 “Buried Memory”
Twenty years ago (holy crap has it really been that long?), the development studio Inti Creates got their start working on the Mega Man franchise with the much-beloved Mega Man Zero series. After producing a number of games in various different subseries in the franchise, Mega Man went into its famous content drought. But that
For better or for worse – probably worse – the late 80s into the early 90s were a real time that actually happened. Some of us lived through them. And there was a time, perhaps not so long ago in memory, when there was a real sense of a sun-drenched lush paradise ruled over by
More and more, I feel like the most important thing in a game’s genre is how it decides to defy it. The way developers take the broad strokes and general idea of the genre and present you with something that feels fresh and new, or at the very least hasn’t been seen in a while.
Santo Ileso was brought to life in Las Vegas last week as select media was invited to experience Saints Row – the reboot from developer Volition being released next month on August 23. Saints Row comes nine years after the last release in this series, and more than fifteen years after the original – so what
Both low concepts and high concepts abound in the wide world of video games. Some games have premises that could be the basis of full dissertations, and others can be immediately understood in a single, tantalizing sentence. Endling – Extinction is Forever, developed by Herobeat Studios and published by HandyGames, is thoroughly a part of
WARNING! WARNING! CHOPPY SEAS AHEAD! Look out for… FISH PUNS! Fruity Snacks joins the crew today to talk about fishing in FFXIV and the labor of love that he and his team have put together: The Eorzean Aquarium!
As you may well know, Monster Hunter Rise was one of our top games of 2021, earning one of our coveted 10/10s. Many Monster Hunter titles get followed up with an improved “G” (for “guild,” in Japan) or “Ultimate” (in the US), and with the advent of the ease of patching that comes with modern
I do not, to this day, remember how I first learned about Recettear. But it remains, years later, one of my favorite games and an absolute delight to play through front-to-back. Sure, most of the characters were broad archetypes rather than being well-developed individuals with rich inner lives, and it was clearly a small title
It’s not often that I love a game at first glance, but I’ve always been a fan of that “dark cute” aesthetic. Of taking absolutely cute and saccharine critters and putting them in a situation that’s more than a little bit messed up. That contrast of something that wouldn’t look out of place in a
Have you ever wondered what would happen if you added ghosts to a game like Stardew Valley? More specifically, if you used a backdrop like the one found in the movie Spirited Away (the whole bathhouse for ghosts part) and coupled it with typical life sim elements? This just about sums up Spirittea, a new