While I tend to lean more towards fantasy over science fiction in video games, there has been the odd franchise or two with the latter type of setting that I’ve gotten into. The Metroid series comes to mind here, along with some sci-fi based shooters. Bearing in mind the relatively neutral perspective I have on
Aldianaux, Rook, and FusionX take on the task today of… talking with chat!? From "Favorite XIV moments," to "What job would you like to see implemented next in game," we answer YOUR questions live!
Growing up in the 2000s has made me an expert on vampires. Twilight, The Vampire Diaries, True Blood, you name it. I was glued to my TV trying to imagine what it would be like to live in a fang-filled world and I wrote down every detail to prepare myself. Needless to say, I never
Saints Row has been a series that never quite felt like it had a solid sense of what it wanted to be. The juxtaposition between a serious gang drama and a balls-to-the-wall Hangover-tier sandbox shooter wasn’t something that resonated with me, and my limited time with Saints Row IV however-many years ago didn’t leave much
Wander with us through this discussion of FFXIV's glaring gray area: third party tools.
In Naoki Yoshida’s sixth follow-up post regarding the bug that occurred with the recently implemented housing lottery, he states that we have finally reached an end to the issues. As he mentioned in one of his previous posts, there will be a maintenance on May 16th, though there was no mention of a specific time
Only three weeks after the winners and finalists of the last Weapon Design Contest were announced by Square Enix, a new one has started up. This time for the two new jobs Reaper and Sage which were introduced with the latest expansion, Endwalker, since neither had been included in the previous contest. The rules for
The world race for Final Fantasy XIV’s latest ultimate fight, Dragonsong’s Reprise, ended last week with the European team “Neverland” claiming the title on May 2nd. Since then, other groups have announced their completion of FFXIV’s hardest fight to date, showing off screenshots or clips from their live streams. A video of what was said
If you can believe it, there was a time when one IP crossing over with another was considered a rare event. While I’m showing my age with this statement alone, the scarcity of such a thing just lent itself to the excitement of experiencing the crossover in general. In comparison to the dearth of options
We loved the weapon design contest SO MUCH, we wanted to go through and give love (and a little friendly critique) to all the winners and finalists.
When you’re creating a follow-up or sequel to a previous game, one of many things to consider is “how much should we change from our previous game?” Changing too much could risk alienating fans of the original, but could bring in new fans. Not changing enough might be seen as being lazy, but may make
Oh, hello there! Welcome, welcome, everyone, it’s so good to see you here! We’re happy to welcome you to this unprecedented moment of gaming journalism excellence, because it’s high time – high past time, some might say – to welcome you to Gamer Escape’s Review of The Stanley Parable Ultra Deluxe! At long last, you,
In March, I had the chance to play the opening pair of chapters from Trek to Yomi, an action game developed by Leonard Menchiari and Flying Wild Hog with Devolver Digital taking up publishing duties. It acts as a love letter to Japanese cinema of the 1950s and 60s, an appreciation that clearly led to
After being one of our top 5 reviews of last year, Final Fantasy XIV: Endwalker had a lot to live up to with its first major patch following its release last December. With Patch 6.1 Newfound Adventure, FFXIV begins a new narrative instead of simply continuing where it left off, a first for the game
The most unprecedented patch in FFXIV history has come and gone and BOY do we have some thoughts! Join the whole Aetheryte Radio crew as we wind our way through our new world of adventure! (This review contains spoilers!)
Embracer Group and Square Enix announced in a joint press release yesterday that the Swedish video game holding company would purchase three North American studios from Square Enix. The THQ parent company will acquire Eidos Montreal, Square Enix Montreal, and Crystal Dynamics as well as several IPs which were developed at those studios. When the
You know, sometimes it’s really best to stick to what works. “If it ain’t broke, don’t fix it,” they say. And that, I can proudly proclaim, is the case here with today’s game, Cellar Door Games’ Rogue Legacy 2. I don’t usually let on exactly how I feel about a game in the opening paragraph,
In what is now the fifth update on the current housing lottery issues plaguing Final Fantasy XIV, Naoki Yoshida outlined the next steps that the company plans to take in order to fix the problems. The team is currently in restoring all the lottery data which is taking longer than expected, therefore leading to more
Since its December 2021 release, Dying Light 2 has already seen two major patches adding new content, fixing bugs and overall improving the game. Today, the biggest update has just been announced in the form of patch 1.3. The free update will bring updates on several quests, the overall UI/UX, as well as multiple fixes
I’m always a bit intrigued when developers combine two genres, especially when it involves adding combat to a genre not known for it. I’ve seen combat farming sims, combat typing tutors, combat visual novels, but this is probably the first time I’ve seen combat as the core part of a restaurant sim. In hindsight I’m