Review: SolSeraph

I grew up back during the times of the Super Nintendo and Nintendo 64, and it's an era that I have much nostalgia for...despite never owning either system. Before I turned 13 or so, my parents did not allow any video games in our home ("They aren't educational."), so I got most of my gaming memories from time spent at friend's houses. Read More

E3 2019 Hands-on: The Riftbreaker

If there's one thing that attending multiple E3 and PAX West expos has taught me, it's that the Polish indie games scene is thriving. Over the past few years, both expos have had a booth dedicated to titles coming from a country that isn't exactly the first place that comes to mind when one thinks about gaming (aside from CD Projekt Red, probably). Read More

Review: Atelier Lulua: The Scion of Arland

JRPGs can be a tricky thing for the casual gamer with a passing interest in them. More often than not, they expect the player to make a large time and effort commitment with varying degrees of narrative coherency. Not only that, certain character performances and designs might make the game in question better suited for solitary play depending on their own comfort level. Read More

Review: Gato Roboto

What do you want to accomplish when you're creating a game? Do you want to make a splash, create something that moves a genre (or the industry) forward, and is full of innovation? Or would you rather take an existing formula, put a personal touch on it, and just do it really really well? Read More

Review: Rise of Industry

All right, let me first say that I am not the biggest simulation fan. I usually play video games to… erm, escape… from reality. However I have enjoyed some sims over the years, such as the Civilization franchise, Maxis' line of Sim games like Sim City, Sim Ant and Sim Farm, along with others of their era like Roller Coaster Tycoon, Theme Park and Transport Tycoon. Read More

Review: Tapsonic Bold

I, like many others, have never been much into playing mobile games. Trying to play a game on my phone's screen through disappointing speakers, while using touch controls that block said screen just through the use of them, has never appealed to me. Read More

Review: Katana Zero

The talk of the town in the gaming community recently is difficulty. Should games offer different difficulty levels to appease less-skilled or less-abled players? Would doing so compromise a developer's "vision?" Do games have to be hard to be fun? Read More

Review: Fate/Extella Link

As we grow as human beings, our tastes change. It's an inevitable fact of life. Like, you suddenly start enjoying slow-paced ambient music despite being a metalhead through most of your youth, or you decide that mushrooms are in face the perfect pizza topping even though you hated them growing up. Read More

Preview: Audica

Ever since the end of the Rock Band boom, developer Harmonix has become much more experimental in the games they produce. Aside from Rock Band 4, which they continue to support with updates and DLC, Harmonix has also jumped into board games, social games, and virtual reality. Read More

Review: Dead or Alive 6

The Dead or Alive franchise of fighting games is a series that markets itself on two things: fast and aggressive fighting and a splash of sex appeal. Apparently, pitting sexy well-endowed women and buff chiseled men against each other in brutal fisticuffs is a winning formula. Read More