Thanks for all the continued feedback!
We’ve received some reports and feedback about action lag in PvP content, and would like to share an update with you.
The dev. team has identified an issue where some of the attack actions do not hit the opponent due to communication lag between the server and client. Once actions are executed, the server receives the command to execute. If the opponent is out of range within this short period of time, there are times the attacks won’t hit.
Please rest assured that the dev. team is investigating this concern closely and planning to make adjustments to resolve it in the future. As always, we’re closely looking at your feedback, so please continue to discuss and leave feedback related to the Feast and PvP content.
Thanks for the feedback. It certainly does feel like we’re sometimes swimming in Grand Company seals. We’ve passed this along to the dev. team, and they said they’ll consider adding more items that can be exchanged for company seals, such as aetheryte tickets.
At the start of the broadcast, we’ll be using this thread to post the summary from the Letter from the Producer LIVE Part XXXVIII!
As we’ll be updating this thread throughout the show, make sure to reload every so often! We’ll be posting the event summary exclusively in the thread and posting reminders occasionally on Twitter. However, please keep in mind that updates won’t be occurring in real-time and there may be a delay.
After we create the full summary, it will be posted in the “Letter from the Producer LIVE” forum.
* Please note that all summary information, including terminology, is subject to change.
See you here at 10:30 p.m. (PDT) / 1:30 a.m. (EDT) / 5:30 (GMT) / 6:30 (BST)!
Patch 4.1, The Legend Returns, is scheduled to release in early October!
The patch titles will offer hints into what is going to happen to Doma and Ala Mhigo in the 4.x series.
We’ll go over more in the Letter from the Producer LIVE scheduled for mid-September!
New Main Scenario Quests
Once you complete the new main scenario quest series, we believe you’ll be able to go to the menagerie area once more!
New Dungeon – The Drowned City of Skalla
As we’ve mentioned previously, there will be one new instanced dungeon for the odd numbered patches, and we’ll use our resources towards various other tasks.
In an article it was reported that the Extreme version of the trial would contain mechanics from the normal mode; however, this was a minor misunderstanding. In actuality, we included mechanics that was originally planned for the Extreme version into the normal mode.
Shinryu – The Royal Menagerie (Extreme) (The Minstrel’s Ballad: ???)
This time, we would like those who were able to clear Omega: Deltascape (Savage) v2.0, but struggling with v3.0, to challenge this. You can imagine something like the Minstrel’s Ballad: Thordan’s Reign.
A new chapter in the Hildibrand series will begin. This time around, it will be like a preview episode. Additionally, we will introduce the Kojin beast tribe quests. We tried some different things, so please look forward to it!
The rewards are also little bit different when compared to before. We’re planning to discuss these in the next Letter from the Produce LIVE.
New PvP Content – Rival Wings
In this PvP content players will be separated into two teams of 24–the Ravens and the Falcons. Players will be able to ride goblin mechs and do battle. Riding them will grant access to specific actions. There are very strong machina as well, so if you ride them, you’ll be able to use powerful actions, which can be used to turn the tide of battle. We would like players to enjoy this new content after completing the newest main scenario, so we’re planning to release this around Patch 4.15.
We’ll continue to make job-related adjustments.
The Crystal Tower will be adjusted so it can be challenged with 1 tank, 2 healers, and 5 DPS like the other alliance raids.
The Lost Canals of Uznair Update
While exploring the Lost Canals of Uznair, players will have a chance to obtain a new map. After exiting the canals, decipher the map to delve deeper into the submerged chambers. There players will be challenged to put their greed to the test, for example, it’ll ask if you would like to double down and such. We’re aiming to make it so it can be played casually with everyone.
Adventurer Squadron Updates
We’re introducing dungeon exploration for the adventurer squadron. We’ll add more dungeons that can be challenged in future updates. Players are strong, so please help support your squadron members through these challenges! There is also a Limit Break specifically for the adventurer squadrons. We’re also increasing the level cap for the squadron members, and glamour is unlocked once they reach level 51.
Sorry for the wait! It’s finally calming down, so we’ll begin the sale of plots in Shirogane along with Patch 4.1 release. Therefore, we won’t open the servers before the scheduled Patch 4.1 maintenance time (please keep this in mind)!
Players will be able to swim in all the residential areas. For Limsa Lominsa there’s a beach, so not much has changed there. Shirogane was built with swimming in mind from the beginning.
We will be making changes to the maps for the Goblet and Lavender Beds. The Goblet will have a roman-style pool; imagine a pool that nobles might play in. For the Lavender Beds, we imaged a stream in the woods. We would like to introduce them in the next Letter from the Producer LIVE, covering part 2 of Patch 4.1.
Crafting, Gathering, & Item Updates
Continuing from Zhloe, we are introducing a new custom delivery client. Along with this, the weekly delivery reset will be moved to Tuesdays. With this, all token-related content will reset on Tuesdays.
Additionally, beast tribe currencies and the venture scrips will be moved to the currently list.
We will introduce a new system called “Perform.” This is a bard-specific action, which is unlocked at level 30. Individual music notes will be added as an action, which can be assigned to the hotbar to play those notes.
In the future, we would like to gradually add more at home-like content similar to this. New instruments will be slowly added over future updates.
However, please make sure to perform music that is FFXIV-related. We don’t mind if you’re using it for personal use; however, if songs and music from other titles are being recorded and uploaded frequently, we may have to remove the feature, so we would like to ask for everyone’s support…
Cross-World Functionality Update
With the introduction of Return to Ivalice, in order for many players to enjoy, it will become possible to make cross world alliance parties.
PvP Custom Matches
Players will be able to start cross-world custom matches. With this feature, you’ll be able to hold practice matches and such.
Players will be register friends across Worlds. You’ll be able to register them to your friend list through the contact list.
Players will be able to send /tells between Worlds.
We’re also planning big things in Patch 4.2, and 4.3 as well. There are other things which we believe players will enjoy, so please look forward to more details in the future.
New Extreme Difficulty Content – “Ultimate” Series
The general concept behind this series is to serve as the “ultimate”-level of difficult content which can only be completed by groups that complete the hardest content at that time.
The first one is the Unending Coil of Bahamut (Ultimate). If you see the screenshot, you can see enemies other than Bahamut…
Players will receive a weapon as a reward. The item level is the same as Omega: Deltascape (Savage) v4.0; however, we believe the design will really stand out. Also, upon completion, players will receive a token which can be used to exchange for any weapon they would like, so by completing it once, you’re guaranteed a weapon of your choice. There is no update in item level in Patch 4.1, so we’re focusing on the final adjustments to the difficulty. Furthermore, there isn’t any weekly limit to this, so you’ll be able to complete it as much as you want.
Return to Ivalice
In the world of FFXIV, the Final Fantasy Tactics story is a well-known fairy tale known by anyone from Garlemald. Keeping the FFT story as a base, it also has an essence of FFXII. Return to Ivalice has been designed in such a way that those who do not know either of these can also enjoy it as well. Players will enter Rabanastre as the first part of their journey.
The patch art features Ramza and Delita, and was drawn by Akihiko Yoshida.