FFXIV: Patch 1.21 Notes

A new thread has been started in the Updates section of the official forums. The title of the thread is as follows:

[patch1.21] Patch 1.21 Notes

Proceed to the thread.

Event

  • [dev1060] Seven new multi-quest storylines have been added, each pertaining to the acquisition of a unique job. Conditions for starting these storylines are listed in the following chart. For more information on jobs, see the Combat section located further below in the patch notes.

     

    Job Quest NPC Location Conditions
    Paladin Paladin’s Pledge Lulutsu Ul’dah Merchant Strip
    Gladiators’ Guild (5,5)
    Gladiator, Level 30 &
    Conjurer, Level 15
    Monk Brother from Another Mother Gagaruna Ul’dah Merchant Strip
    Gladiators’ Guild (5,4)
    Pugilist, Level 30 &
    Lancer, Level 15
    Warrior Pride and Duty (Will Take You from the Mountain) Neale Limsa Lominsa Lower Decks
    Marauders’ Guild (4,7)
    Marauder, Level 30 &
    Gladiator, Level 15
    Dragoon Eye of the Dragon Haurtefert Gridania
    Lancers’ Guild (8,2)
    Lancer, Level 30 &
    Pugilist, Level 15
    Bard A Song of Bards and Bowmen Georjeaux Gridania
    Archers’ Guild (8,5)
    Archer Level 30 &
    Conjurer, Level 15
    White Mage Seeds of Initiative Soileine Gridania
    Conjurers’ Guild (2,1)
    Conjurer, Level 30 &
    Gladiator, Level 15
    Black Mage Hearing Voices Yayake Ul’dah Merchant Strip
    Thaumaturges’ Guild (4,5)
    Thaumaturge, Level 30 &
    Pugilist, Level 15

    Currently, each storyline consists of six individual quests. These quests must be completed in order, and will require players to meet certain conditions before they are made available.
    * Experience point rewards for job quest completion will be added to the corresponding job’s base class.
    * Job quests cannot be abandoned.
    * The first quest in each storyline must be completed using the first class listed in the conditions. The remaining quests must all be completed using the corresponding job.

    The following is a list of all the quests in each storyline:

    ≪Paladin≫

    Quest NPC Location
    Honor Lost Jenlyns Ul’dah Hustings Strip (6,5)
    Power Struggles Jenlyns Ul’dah Hustings Strip (6,5)
    Poisoned Hearts Jenlyns Ul’dah Hustings Strip (6,5)
    Parley on High Ground Jenlyns Ul’dah Hustings Strip (6,5)
    Keeping the Oath Jenlyns Ul’dah Hustings Strip (6,5)

    ≪Monk≫

    Quest NPC Location
    Insulted Intelligence Erik Ul’dah Merchant Strip (7,3)
    The Pursuit of Power Erik Ul’dah Merchant Strip (7,3)
    Good Vibrations Erik Ul’dah Merchant Strip (7,3)
    Five Easy Pieces Widargelt Eastern Thanalan (38,31)
    Return of the King…of Ruin Erik Ul’dah Merchant Strip (7,3)

    ≪Warrior≫

    Quest NPC Location
    Embracing the Beast Curious Gorge Western Thanalan (15,33)
    Curious Gorge Goes to the Bazaar Curious Gorge Western Thanalan (15,33)
    Looking the Part Curious Gorge Western Thanalan (15,33)
    Proof is in the Pudding Curious Gorge Western Thanalan (15,33)
    How to Quit You Curious Gorge Western Thanalan (15,33)

    ≪Dragoon≫

    Quest NPC Location
    Lance of Fury Alberic Coerthas Central Highlands (35,18)
    Unfading Scars Alberic Coerthas Central Highlands (35,18)
    Double Dragoon Alberic Coerthas Central Highlands (35,18)
    Fatal Seduction Alberic Coerthas Central Highlands (35,18)
    Into the Dragon’s Maw Alberic Coerthas Central Highlands (35,18)

    ≪Bard≫

    Quest NPC Location
    The Archer’s Anthem Jehantel South Shroud (38,48)
    Bard’s-Eye View Jehantel South Shroud (38,48)
    Doing It the Bard Way Jehantel South Shroud (38,48)
    Pieces of the Past Jehantel South Shroud (38,48)
    Requiem for the Fallen Jehantel South Shroud (38,48)

    ≪White Mage≫

    Quest NPC Location
    When Sheep Attack Raya-O-Senna North Shroud (15,22)
    Lost in Rage Raya-O-Senna North Shroud (15,22)
    The Wheel of Disaster Raya-O-Senna North Shroud (15,22)
    In Search of Succor Raya-O-Senna North Shroud (15,22)
    The Chorus of Cataclysm Raya-O-Senna North Shroud (15,22)

    ≪Black Mage≫

    Quest NPC Location
    A Time to Kill Lalai Ul’dah Merchant Strip (7,6)
    International Relations Lalai Ul’dah Merchant Strip (7,6)
    The Voidgate Breathes Gloomy Dozol Meloc Western Thanalan (11,28)
    Gearing Up 269th Order
    Mendicant Da Za
    Western Thanalan (11,28)
    Always Bet on Black 269th Order
    Mendicant Da Za
    Western Thanalan (11,28)
  • [dev1001][dev1002] The following sidequests have been added:

    Quest Title NPC Location
    What Glitters Always Isn’t Gold Leleyo Coerthas Central Highlands (36,25)
    A Light in the Dark Sibold Ul’dah Merchant Strip (5,4)
    The Ink Thief Mytesyn Limsa Lominsa Upper Decks (7,4)
    Waste Not Want Not V’korolon Gridania (6,6)
    Ring of Deceit Otopa Pottopa Ul’dah Merchant Strip (6,4)
  • [dev1212] The following instanced raids have been added:

     

    The Aurum Vale Cutter’s Cry
    Class/Level Disciples of War or Magic
    Lv. 45 and Above
    Disciples of War or Magic
    Lv. 45 and Above
    Party Size Full Parties of 8 Full Parties of 8
    Time Limit 60 Minutes 60 Minutes
    Wait for Reentry
    (after clearing)
    15 Minutes 15 Minutes
    Wait for Reentry
    (after failure)
    5 Minutes 5 Minutes
    Location Ever Lakes
    Coerthas Central Lowlands
    Blue Fog
    Northern Thanalan
    Other Conditions Completed any one of the three “Into the Dark” Grand Company quests. None

    * Players who leave the area voluntarily, whether via magic or on foot, will be required to wait 15 minutes before they are permitted reentry.
    * Players need not have accepted the aforementioned quests “A Light in the Dark” and “What Glitters Always Isn’t Gold” to enter the instanced raids.

  • [dev1303] A new type of supply/provisioning mission known as “expeditionary missions” is now available to Grand Company members. These tasks involve traveling to certain contested areas and retrieving specific items in exchange for company seals.

    The following are lists of items and their rewards:

    • The Thousand Maws of Toto-Rak
      Rank Requirement: Private Second Class or higher

      Item Seals
      Torturer’s Monocle 200
      Warden’s Barbut 200
      Brigand’s Acton 200
      Torturer’s Duckbills 200
      Warden’s Gauntlets 200
      Brigand’s Gloves 200
      Warden’s Dagger 250
      Charred Axe 250
      Joukil’s Guile 250
      Tidesplitter 250
      Poacher’s Hat 250
      Ascetic’s Tights 250
      Ascetic’s Halfrobe 250
      Poacher’s Tunic 250
      Unbreakable Knuckles 300
      Tenfinger Tallstaff 300
      Heart of House d’Arlendre 250
      Waning Sun Pelta 250
    • Dzemael Darkhold
      Rank Requirement: Corporal or higher

      Item Seals
      Warlock’s Pattens 600
      Bladedancer’s Jackboots 600
      Revolutionary’s Bliaud 700
      Solid Scale Mail 800
      Warlock’s Buckler 750
      Alpine War Jacket 750
      Verdant Hora 1,500
      Astaroth Cane 1,500
      Canopus Shield 1,500
      Canopus Bill 1,500
      Helm of the Lone Knight 1,500
      Mitts of the Lone Knight 1,500
      Claret Coif 1,500
      Claret Breeches 1,500
      Templar’s Falchion 1,600
      Verdant Shortbow 1,600
      Verdant Scepter 1,500
      Canopus Guisarme 1,500
    • Notorious Monsters
      Rank Requirement: Private Second Class or higher

      Item Seals
      Howling Talons 120
      Bow of Owls 120
      Crimson Tide 120
      Nighthawk Visor 120
      Thalassian Targe 120
      Eternal Shade 120
      Taurus Staff 200
      Divining Hat 200
      Flametongue 200
      Shield of the Savage 200
      Kple Kple 200
      Elmlord’s Tusk 200
      Loyalist’s Bliaud 200
      Frostbite 250
      Fists of the Sixth Sun 250
      Boar’s Bane 250
      Anathema 250
      Bloodcry 250
      Kokoroon’s Nestpicker 250
      Shellsplitter 250
      Seer’s Cowl 250
      Conquistador Elmo 250
      Penance 250
      Paladin’s Trousers 250
      Engineer’s Leggings 250
      Kokoroon’s Darkshell Mail 250
      Venerer’s Bracers 250
  • [dev1304] The following changes have been made to supply and provisioning missions:
    • 28 hours (Earth time) after the quota for an item is met, a second request for the same item will now be issued by the Grand Companies.
      * If the second request is set to come less than 10 minutes before the official renewal of the request list, it will not be issued.
    • Requests for the following items have been changed:

      Before After
      Item Normal +1 Item Normal +1
      Gui 5 8 Gui 9 14
      Smothering Powder 6 9 Smothering Potion 5 8
      Breathing Salts 6 9 Lung Drops 5 8
      Disabling Powder 6 9 Blinding Potion 3 5
      Reanimating Salts 6 9 Heart Drops 6 9
    • The rewards for the following items have been adjusted:

      Item Before After
      Normal +1 Normal +1
      Mandrake 5 8 6 9
      Rothlyt Oyster 3 5 2 3
      Box Turtle 3 5 2 3
      Haraldr Haddock 5 8 3 5
      Crimson Crayfish 5 8 2 3
      Black Sole 5 8 3 5
      Velodyna Carp 5 8 3 5
      Potion 3 5 2 3
      Paralyzing Potion 5 8 6 9
      Ether 5 8 2 3
      Disabling Potion 6 9 5 8
      Growth Formula Gama 5 8 6 9
      Meat Miq’abob 3 5 2 3
      Eel Pie 3 5 2 3

      * In conjunction with these changes, the quotas have also been adjusted.

  • [dev1305] The following changes have been made to Guild Tasks:
    • Rewards have been adjusted
    • Requests for the following items have been changed:
      • Alchemists’ Guild

        Blinding Powder -> Dawn Drops
        Illuminating Salts -> Eye Drops
        Cornmeal -> Potion
        Sunset Wheat Flour -> Ether
        Lavender Oil -> Potion of Piety

      • Fishermen’s Guild

        Dart Frog -> Coral Butterfly

  • The display names of Grand Company NPCs have been revised to incorporate a simplified version of their rank.

    Ex.) Guincum -> Storm Lieutenant Guincum

  • [dev1306] Equippable chocobo gear known as ‘barding’ is now available for purchase at Grand Company headquarters to all players ranked Sergeant Third Class or higher. Barding can be equipped at any chocobo stable.
    * Barding does not, at this time, affect a chocobo in any way aside from changing its appearance.
    * Barding cannot be lost, damaged, or discarded.
  • [dev1307] The Grand Companies of Eorzea have introduced the “aetherial transport network” to make travel within city-states quicker and more convenient. To make use of the network, players must first purchase an “aetherpass” available at Grand Company headquarters for members ranked Private First Class and higher.

    The following is a list of locations accessible via the network:

    • Limsa Lominsa

      Location NPC Coordinates
      Aetheryte Plaza Storm Private Gardner Limsa Lominsa Upper Decks (7,6)
      Drowning Wench Storm Private Rich Limsa Lominsa Upper Decks (7,5)
      The Bismarck Storm Private Potter Limsa Lominsa Upper Decks (7,3)
      Ferry Docks Storm Private Hunt Limsa Lominsa Lower Decks (4,5)
      Fisherman’s Bottom Storm Private Abel Limsa Lominsa Lower Decks (5,6)
      The Octant Storm Private Stone Limsa Lominsa Lower Decks (6,4)
      Procession of Terns Storm Private Holt Limsa Lominsa Lower Decks (9,5)
      Zephyr Gate(*) Lower La Noscea (25,31)

      * Destination is outside the city. As no NPC is stationed here, teleportation is one-way only.

    • Gridania

      Location NPC Coordinates
      Aetheryte Plaza Serpent Private White Gridania (5,4)
      Carline Canopy Serpent Private Hill Gridania (7,6)
      Atelier Fen-Yll Serpent Private Carver Gridania (6,4)
      The Whistling Miller Serpent Private Stone Gridania (5,3)
      Quiver’s Hold Serpent Private Holmes Gridania (8,5)
      Wailing Barracks Serpent Private Kirk Gridania (7,2)
      Mistalle Bridges(*) Central Shroud (34,28)
      Berlends Bridges(*) Central Shroud (29,27)

      * Destination is outside the city. As no NPC is stationed here, teleportation is one-way only.

    • Ul’dah

      Location NPC Coordinates
      Aetheryte Plaza Flame Private Newton Ul’dah Merchant Strip (5,3)
      Quicksand Flame Private Tanner Ul’dah Merchant Strip (6,3)
      Frondale’s Phrontistery Flame Private Morning Ul’dah Hustings Strip (5,5)
      Onyx Lane Flame Private Covey Ul’dah Merchant Strip (6,6)
      Gold Court Flame Private Allen Ul’dah Merchant Strip (5,5)
      Arrzaneth Ossuary Flame Private Yar Ul’dah Merchant Strip (4,5)
      Gate of Nald(*) Central Thanalan (26,29)
      Gate of Thal(*) Central Thanalan (28,32)

      * Destination is outside the city. As no NPC is stationed here, teleportation is one-way only.

  • [dev1301] Inn rooms, private areas for the use of players, have been added.
    In each city, players are able to use an inn room after completing a quest issued by the NPC manning the front desk of the inn. Players must first complete one of Treasures of the Main, Souls Gone Wild, or Court in the Sands main quests in order to accept the following inn quests.
    • The Ink Thief (Limsa Lominsa)
    • Waste Not Want Not (Gridania)
    • Ring of Deceit (Ul’dah)

    * Synthesis, repairs, and materia melding cannot be performed inside private rooms.

    ≪Inn Functions≫

    • Replay event scenes
      In the inn, players may access a compendium called The Unending Journey which contains a list of completed quests. They can also select and replay event scenes from this list.
    • Rested Bonus
      When player characters enter an inn, they go into “resting mode,” accumulating a rested bonus as time passes. Even after players have logged out, the rested bonus continues to accumulate up to a maximum limit.

      When player characters are sufficiently rested, experience points earned through combat, synthesis, and gathering are increased by 50%.

      Players continue to benefit from the rested experience points boost until a certain amount of experience points have been earned. The time remaining on the rested bonus is indicated by the experience bar.

      • Green area: When the acquired experience points are within the green area, the experience point bonus continues to be applied.
      • Red area: If the green area exceeds the upper limit of the experience gauge, then the area turns red. This indicates that the rested bonus continues beyond the current level, at which point the upper limit is reset.

      * When playing with a level 50 class, the rested bonus does not decrease.
      * The bonus does not apply to experience points received as part of quest rewards or for completing levequests.

  • [dev1308] Guardian’s Aspect has been abolished, and the following changes made to experience points obtained during levequests:
    Regional (battlecraft) Leves & Faction Leves
    • EXP earned from slaying targets has been increased, as have EXP bonuses rewarded upon levequest completion. These bonuses are now comparable to those awarded when invoking a Guardian’s Aspect.
    • Regional (fieldcraft) Leves
      EXP earned from harvesting items has been increased, as have EXP bonuses rewarded upon levequest completion. As with battlecraft leves, these bonuses are now comparable to those awarded when invoking a Guardian’s Aspect.
    • Company Leves
      EXP bonuses rewarded upon levequest completion have been increased.
  • [dev1309] Changes have been made to several existing quests.
    • EXP rewards for the following quests have changed:

      Clasping to Hope, Traumaturgy, Till Death Do Us Part, A Knock in the Night, An Inconvenient Dodo

    • The recipe used in the class quest “Sleep, Cousin of Death” has been changed.

      Item Recipe Before Recipe After
      Potent Medication Mummified Mole
      Illuminating Salts
      Mummified Mole
      Eye Drops
    • EXP rewarded upon completion of class quests will now be added to the corresponding class’s total.

      For example, EXP earned upon completing a gladiator class quest played as a pugilist will be added to the gladiator EXP bar.

  • [dev1242][dev1244] The completion rewards for several regional levequests have been adjusted.
  • [dev1311] Guild marks can now be exchanged for various items or gil. A full list of items available for exchange can be found here.
    * The current exchange rate is 4 gil per mark.
    * Guild marks can no longer be earned through quests and will be completely abolished as of version 2.0.
  • [dev1312] The following NPCs have been added:
    • Momoroon (Limsa Lominsa)
    • Gagaroon (Gridania)
    • Lalaroon (Ul’dah)

Battle

  • [dev1033] A new job system has been introduced to enhance specialization within the main classes.


    In FINAL FANTASY XIV, the core of the growth system is the Armoury System. It is a broad ranging “horizontal” system in which players can develop other classes and thereby strengthen and grow in their main class. In contrast to this, the new job system focuses on growing and strengthening the main character class.

    The system starts at level 30 and features a sequence of special quests available at certain levels that unlock systems, abilities, and job-specific equipment. The series of job quests do not involve extremely difficult tasks such as fighting primals. Rather, they are new game elements intended to boost character growth and motivate players.


    Patch 1.21 includes seven jobs with their own dedicated quests. To take on the special quests, player characters must have reached level 30 in any one class and level 15 for one other specified class. Class and level requirements for each series of job quests are shown in the table below:

    Job Name Conditions
    Paladin Gladiator, Level 30 & Conjurer, Level 15.
    Monk Pugilist, Level 30 & Lancer, Level 15.
    Warrior Marauder, Level 30 & Gladiator, Level 15.
    Dragoon Lancer, Level 30 & Pugilist, Level 15.
    Bard Archer, Level 30 & Conjurer, Level 15.
    White Mage Conjurer, Level 30 & Gladiator, Level 15.
    Black Mage Thaumaturge, Level 30 & Pugilist, Level 15.

    * See the Event section above for a list of the quests in each job’s storyline


    Upon completing the initial quest, you will receive a “soul crystal” that enables you to switch jobs. To do so, simply open the Gear interface from the main menu and equip the soul crystal to the dedicated gear slot.

    * Soul crystals are classified as key items.
    * You can also change jobs with text commands.

    /job [subcommand] → Toggle the job associated with your current class.
    >> Subcommands:
    on – Activate the associated job.
    off – Deactivate the associated job.
    Toggle between on and off when no subcommand is specified.


    In patch 1.21, five job-specific actions have been added for each job. See here for a list of the job-specific actions that have been added.

    The first job-specific action is learned when the character acquires the corresponding soul crystal. The other actions are learned as the player advances through the remaining job quests.
    * See the Event section above for details about the quests.

    Job-specific actions can only be used with the associated job, and are automatically set to the action bar when acquired.
    * With this change, the feature whereby action placement is saved has been expanded. Action bar slots have also been allocated for job-specific actions.
    * Job-specific actions that have already been learned are automatically set when the player switches to that job.

    1. Job-specific actions
      Players are able to use job-specific actions.
    2. Using other class-specific actions (by class)
      When switched to a job, characters can still use the actions they learned for the base class. For example, when playing a paladin, gladiator actions are automatically equipped and available for use. For other class-specific actions, only actions from certain classes can be equipped by certain jobs, as per the table below.

      Job Conditions
      Paladin Marauder/Conjurer
      Monk Lancer/Archer
      Warrior Gladiator/Pugilist
      Dragoon Pugilist/Archer
      Bard Conjurer/Thaumaturge
      White Mage Gladiator/Pugilist
      Black Mage Pugilist/Archer
    3. Using other class-specific actions
      When players switch to a job, they can use a certain number of other class-specific actions, as per the table below.

      Level Number of Class-specific Actions
      Class Job
      30-34 6 3
      35-39 7 3
      40-44 8 4
      45-49 9 4
      50 10 5

      For example, a level 35 gladiator can normally equip seven class-specific actions from other classes, but a level 35 paladin can only equip three.

    4. Changes to base attributes
      When the player changes jobs, base attributes change automatically.
      * Attribute points that have been distributed to the main class are carried over to the associated job.
    5. Different rules for equipped gear
      When switched to a job, characters can equip job-specific gear. Existing gear that can be equipped by the base class can also be equipped by the associated job.
      * Class-specific gear, scheduled to be introduced in the future, cannot be equipped when playing as a job.
    6. Changes to automated action setting
      The automated setting of actions to the action bar, introduced in patch 1.20, has been expanded to accommodate job-specific actions.


    The level of a job and its EXP bar are shared with the base class. For example, if a gladiator switches to paladin, level and experience points are carried over. Likewise, experience points earned as a paladin are retained when the character switches back to gladiator.

  • [dev1071] Crowd control (CC) tactics, used to gain an advantage over enemies, have been reformed.


    While crowd control tactics are central to efficient combat, their effectiveness is such that they potentially lead to one-dimensional battles. In order to discourage the spamming of CC tactics, reforms have been implemented with the following objectives in mind:

    • Keeping battles challenging.
    • Preventing enemies from spamming the same CC tactics against players.
    • Minimizing the number of enemies with complete resistant against CC tactics.


    CC tactics have been made subject to shortened effect duration for each time they are successfully used on a target. This trend continues until that target gains complete resistance against the tactic.
    * CC tactics regain their initial effectiveness after a certain period of time has elapsed.


    CC tactics are divided into the categories listed below, each of which is subject to a cooldown period.

    CC category Cooldown Period (seconds)
    Heavy 180
    Slow 180
    Petrification 300
    Paralysis 180
    Silence 180
    Blind 180
    Pacification 300
    Amnesia 300
    Stun 30
    Bind 180
    Sleep 180
    1. Successful use of a CC tactic starts the corresponding timer.
    2. Using a CC tactic while its cooldown timer is still active will render its effect duration halved. Likewise, using a CC tactic when its effect duration is already halved will render it halved yet again (1/4 of the initial duration).
    3. A CC tactic whose effect duration is quartered will be completely resisted by the target the next time it is used. This resistance will remain in place until the cooldown timer falls to zero.

    Players are returned to step 1 above when the cooldown timer falls to zero.
    * Target resistance remains unchanged prior to step 3.

  • [dev1302] Spellcasting specifications have been changed as follows:
    • It is no longer possible to begin casting a spell while moving.
    • Moving now interrupts spellcasting.

    * See here for details about the new spellcasting specifications.

  • [dev1313] The following changes have been made to actions:

    Class Action Adjustment
    Pugilist Second Wind ・No longer consumes TP.
    Sucker Punch ・Equation used to calculate amount of MP adjusted.
    Gladiator Flat Blade ・Combo bonus now affected by player MND rating.
    ・Enmity incurred by combo bonus increased.
    Tempered Will ・Duration set to 20 seconds.
    ・Now grants immunity to knockback and draw-in effects.
    Marauder Bloodbath ・Absorb HP amount no longer affected by player VIT rating.
    Skull Sunder ・Enmity incurred by combo bonus decreased.
    Rampage ・Increases even more defense with each hit taken.
    ・Effect now fades over time and ends on reuse, and no longer resets upon moving.
    Enduring March ・Now prevents fading of Rampage effect.
    Godsbane ・Now resets Berserk effect when active to increase accuracy.
    Archer Raging Strike ・Now increases attack power with bows each time Light Shot hits while effect is active, up to a maximum of three stacks. Also increases enmity generated by attacks. Effect resets upon missing a bow attack and ends upon reuse.
    Quelling Strike ・Now ends Raging Strike effect if active to provide a further TP bonus.
    Swiftsong ・Casting time removed.
    Chameleon ・Effect now affected by player DEX rating.
    Lancer Feint ・TP cost lowered from 500 to 250.
    ・Accuracy significantly increased.
    Life Surge ・Recast time lowered from 30 to 15 seconds.
    ・TP cost lowered from 500 to 250.
    Full Thrust ・Accuracy significantly increased.
    ・Amount of TP earned when landing blow increased.
    ・Damage bonus based on player PIE rating added.
    Thaumaturge Sleep ・Recast time removed.
    Conjurer Repose ・Recast time removed.
  • [dev1314] The following two actions now deal damage to specific areas:

    Action Area
    Spirits Within Head
    Dragon Kick Feet
  • [dev1315] Player motion for the following weaponskills have been changed:
    • Goring Blade
    • Aura Pulse
    • Doomspike
  • [dev1316] The method in which player attributes are calculated into weaponskill attack power has been changed, resulting in an increase in the maximum amount an attribute can affect damage.
  • [dev1317] The accuracy bonus gained when using Comradery has been increased from 5 to 10 percent. The accuracy bonus gained when using Strength in Numbers has been increased from 10 to 20 percent.
  • [dev1318] Icons indicating bonus conditions and execution conditions are now displayed with the action icons.

    Conditions for Bonus Conditions to Execute
    Front: Following a parry:
    Rear: Following a block:
    Flank: Following a miss:
    Targeted: Following evasion:
  • [dev1344] A pop-up display will now appear when sustaining damage gradually via enfeebling effects such as poison.
  • [dev1319] Several new enemies have been added.
  • [dev1030] The territory for certain notorious monsters has been adjusted.
  • [dev1320] The normal attack range for the following notorious monsters has been increased:

    Great Buffalo, Tarbh Uisge

  • [dev1242][dev1244] Item drops for the following enemies have been changed:

    Dodore / floating eye / evil eye / ahriman / smolenkos / Haughtpox Bloatbelly / hippocerf / cloud hippocerf / giant gnat / pus gnat / gall gnat / buzzard / vulture / scout vulture / lammergeyer / condor / chasm condor / highland condor / cinderwing / nestling buzzard / Qiqirn egg hunter / Qiqirn eggnapper / Qiqirn poacher / Qiqirn scrambler / Qiqirn beater / Qiqirn mercenary / aplha gnat / territorial gnat / recluse hippogryph / sylph whisper / sylph echo / sylph susurrus / sylvan guardian / wild hog / truffle hog / Buata / territorial hog / antelope doe / migrating doe / antelope stag / snowbuck stag / young antelope stag / lone wolf / dreadwolf / feral watchdog / wild jackal / rabid jackal / raging jackal / jackal pup / watchwolf / scarred watchwolf / black wolf / war wolf / Deadeyes / territorial dreadwolf / bumble beetle / beady beetle / dodo / fat dodo / clever dodo / ruffled dodo / star marmot / thistletail marmot / tiny dormouse / dormouse / hispid dormouse / deadly dormouse / mickle mouse / young galago / canopy galago / opo-opo / lemur / ringtail / curious galago / Queen Gougou / cactuar / cochineal cactuar / forest funguar / fallgourd funguar / faerie funguar / mature funguar / shore slug / sand slug / ghost slug / sea hare / bloodsucker / spelaean slug / tree slug / imp / herald imp / devilet / dastardly devilet / alpha imp / kobold acolyte / kobold mendicant / kobold priest / kobold prelate / kobold almsman / kobold kirkman / kobold vestryman / kobold packman / kobold footman / kobold patrolman / kobold pickman / kobold pitman / kobold quarryman / kobold ascetic / U’Ghamaro gurneyman / U’Ghamaro underman / U’Ghamaro potman / Zu Ga’s cup bearer / U’Ghamaro ashman / U’Ghamaro overman / Zu Ga’s sword bearer / U’Ghamaro gateman / U’Ghamaro junkman / Zu Ga’s pick bearer / Third Order Patriarch Zu Ga / kobold cragsman / kobold roundsman / kobold bedesman / gripper / Shearing Sheridan / wharf rat / plains rat / dire rat / arbor squirrel / aldgoat billy / ravenous billygoat / aldgoat nanny / ravenous nannygoat / elder mosshorn / Amalj’aa drubber / Amalj’aa pugilist / Amalj’aa grappler / Zahar’ak sniper / Burned Sister / Zahar’ak halberdier / Burned Brother / Zahar’ak drubber / Flamefist Ahlygg Roh / Zahar’ak feretrar / Zahar’ak chandler / Zahar’ak scriniary / Zahar’ak illuminator / Zahar’ak ostiary / Burned Scrivner / Amalj’aa pennoncier / Amalj’aa pennoncier captain / Amalj’aa high divinator / roseling / thorned roseling / flytrap / battrap / gnattrap / kedtrap / toadtrap / pruned roselet / sourleaf roselet / alpha roseling / deadly nightshade / territorial roselet / Mun–Tuy sapling / mitetrap / saltspray pteroc / pteroc matron / cellar puk / sordes / prison pteroc / goblin thug / goblin freesword / goblin bouncer / little apkallu / apkallu / king apkallu / emperor apkallu / lost lamb / lost ewe / wild ewe / brutal sheep / desert peiste / sandskin peiste / Sagolii serpent / sundrake / draught drake / flamedrake / inferno drake / battle drake / Ranig’oh / ashdrake / branded drake / Zanig’oh / lava drake / antling digger / antling forager / territorial digger / chigoe / carrion chigoe / jumping djigga / buzzing djigga / tainted louse / angler / land angler / reef angler / mad angler / orobon / bigmouth orobon / seagrot orobon / spawning orobon / remora / giant remora / deepsea angler / territorial angler / alpgrot orobon / yarzon scavenger / yarzon burrower / yarzon lurker / territorial scavenger / sewer mole / Moraby mole / Shroud shrew / Drybone shrew / redhorn ogre / spinesnap ogre / headrip ogre / errant soul / bogy / bloated bogy

  • [dev1242][dev1244] The following items are now dropped by enemies:

    Vampire Plant / Matron’s Mistletoe / Tarantula / Paprika / Midland Cabbage / Nopales / Millioncorn / Hi-potion / Raisins / Pixie Plums / Chamomile / Puk Egg / White Truffle / Scalekin Blood / Potion of Strength / Maiden Artichoke / Prickly Pineapple / Gil Bun / Desert Saffron / Black Pearl

  • [dev1242][dev1244] The following items, phased out as enemy drops in patch 1.19, are now dropped again:

    Ogre Horn, Hyena Fang, Blue Yarzon Leg, Drake Skin, Black Scorpion

  • [dev1242][dev1244] The following items are no longer dropped by enemies:

    Highland Parsely, Poisoning Potion, Jerked Beef, Potion, Ether

Items

  • [dev1242] Culinarian recipes have been revamped. The changes are described below.
    * Learn more about the thinking behind the revamping of culinary recipes and food effects.
    • Food items have been changed as follows:
      • Food items now buff parameters not by fixed values, but by percentages. However, enhancements are capped at a maximum value. (Also, some items continue to provide a fixed-value boost.)

        (Example)
        When eating an Eft Steak (attack power +7%, maximum of 51)

         

        • When attack power is 600: A 7% boost would be 42. Therefore, attack power is increased to 642.
        • When attack power is 740: A 7% boost would be 54. This exceeds the maximum of 51. Therefore, attack power is increased by the maximum amount of 51, to 791.

        When making the calculation, equipped gear counts as part of the attack power value, but bonuses conferred by abilities and medicine do not.

      • Percentage boost, fixed cap, and duration are increased for HQ food items.
        * There is no increase in the experience point bonus.
      • All food items provide experience point bonuses.
      • Neither elemental nor physical parameters have any impact on the effect bonuses provided by food.
      • Eating ingredient items (such as raw meat and fish, fruits, and other unprocessed foods) only grants an experience point bonus.
    • The log display when using items has been changed.
      • The message ending “…and finds it to be divine” is used when the parameter is increased by the maximum fixed value.
      • The message ending “…and finds it to be delicious” is used when the parameter is increased by 90% or more of the maximum fixed value.
      • The message ending “…and finds it to be tasty” is used when the parameter is increased by 80% or more of the maximum fixed value.
      • For other cases, the message is simply “(player) eats (food item).”

      When a food item boosts multiple parameters, only one of the parameter boosts is displayed in the log.

    • The item help for foods describes the effects of the food, duration, and recast time.
    • Graphics have been added when using food items.
  • [dev1242] Alchemy recipes have been revamped. The changes are described below.
    * Read about the thinking behind the revamping of alchemy recipes and medicine effects.
    • Medicine items have been changed as follows:
      • Medicine items now boost parameters not by fixed values, but by percentages.
        However, enhancements are capped at a maximum value.

        (Example)
        When drinking a Mega-potion (20% HP recovery, maximum 600)
        A character with maximum HP of 2,000 recovers 400 HP.

      • Recovery items are no longer usable on other characters.
      • The boosts provided by medicines that buff players’ own parameters have been capped at a maximum value.

        (Example) When drinking a Mega-potion of strength (attack power +18%, maximum of 125)

         

        • When attack power is 600: An 18% boost would be 108. Therefore, attack power is increased to 708.
        • When attack power is 700: An 18% boost would be 126. This exceeds the maximum of 125. Therefore, attack power is increased by the maximum amount of 125, to 825.
      • The effects of medicines that debuff foes have been tweaked.
      • When using debuffing medicines against a foe, the odds of success are no longer affected by the player’s status (magic accuracy, etc.).
    • The item help for medicines describes the effect of the medicine, duration, and recast time.

    [dev1244] The accessory system has been revamped. View the reasoning behind these changes here.

    • Slot cost has been abolished.
    • In conjunction with the abolishment of slot cost, the following changes to gear slots have been made:

      Before After
      Right Ear Ears*1
      Left Ear
      Neck Neck
      Right Wrist Arms*2
      Left Wrist
      Right Index Finger Right Finger*3
      Right Ring Finger
      Left Index Finger Left Finger*3
      Left Ring Finger

      o*1 Earrings (other than the moonlet) now come in pairs.
      *2 Bracelets (other than the patriot’s bracelet) now come in pairs.
      *3 All rings implemented as of patch 1.21 are worn on the index finger. Rings worn on the ring finger will be added in the future.

    • New recipes have been added for gear with optimal levels that better correspond with the levels at which the materials can be obtained.
  • [dev1237] High-quality items (HQ items) have been revamped, and synthesis specifications changed.

    ≪Reason for the Change≫
    Previously, the conditions for producing HQ results during synthesis were not clear, and players found it difficult to make HQ items, even when using HQ ingredients. We have therefore reassessed the synthesis process to make it easier to judge the quality of finished items. We have also changed the specs for the following features: adjusting the Quality of a finished item, touching up, and displaying the HQ odds of a finished item. With this overhaul, it is easier than before to synthesize an HQ item when using HQ Materials. Furthermore, equipping HQ gear now boosts bonus parameters in addition to base parameters.

    ≪Changes to the Synthesis Process≫
    Quality and HQ odds have been changed as follows:

    • During synthesis, HQ odds are displayed as a percentage.
    • HQ odds change depending on Quality.
    • When synthesis materials consist exclusively of normal items, the initial Quality is close to zero. If all materials are HQ items, the initial Quality is around 500.
    • When beginning synthesis, durability will now always begin at 100, regardless of the Quality of the synthesis materials.
    • The use of standard synthesis, rapid synthesis, or careful synthesis changes how quickly durability is consumed and how quickly progress and Quality increase.
      • Standard synthesis increases progress and consumes more durability.
      • Rapid synthesis does not increase Quality.
      • Careful synthesis dramatically increases Quality.
      • A set amount of durability is consumed regardless of whether or not the standard synthesis or careful synthesis succeeds.

      By checking the remaining durability, it is now easier to determine how many synthesis attempts remain. If rapid synthesis succeeds, durability is not consumed at all.

    • Odds of elements becoming unstable or growing chaotic have been reduced.
    • Even if elements grow chaotic, Quality is not reduced.
    • Set abilities can always be used. If five or less abilities are set, all synthesis commands are displayed. If six or more abilities are set, five of them are randomly selected and displayed as synthesis commands.
    • Time allowed for the input of synthesis commands has been increased from 10 seconds to 30 seconds.
      * This time limit is scheduled to be eliminated altogether in an upcoming patch.

    ≪Changes to Touching Up≫
    The process of touching up has been eliminated and replaced with the “Double Down” command.

    • If the synthesis does not result in an HQ item after the HQ assessment is carried out, players may make one attempt to double down.
    • On a Double Down attempt, the odds of successfully producing an HQ item are half of those on the initial attempt.
    • If Double Down succeeds, the finished item becomes an HQ item.
    • If Double Down fails, the finished item is lost.
    • Should the player decide that the HQ odds are too low and there is little chance of success with Double Down, the process may be skipped to keep the finished item as-is.
    • If the odds of successfully producing an HQ item with Double Down are zero, then the Double Down does not take place and the item is completed as normal.
    • Double Down can be used with all recipes.

    ≪Changes to Experience Point Bonuses≫
    The experience point bonus that is given in proportion to the quality of finished items has been increased.

    ≪Changes to the Attributes of HQ Gear≫
    In addition to basic parameters (physical defense, damage, attack delay, etc.), HQ gear now also boosts bonus parameters (physical attack, magic attack, evasion, etc.)
    * For each equipped item, only certain bonus parameters are enhanced.
    * The change also applies to existing HQ gear (with certain exceptions).

  • [dev1310] After repeatedly crafting the same recipe a set number of times, synthesis will be interrupted.
  • [dev1321] Several new items have been added.
    View the details.

    * The Keeper’s Hymn, used to reset attribute point allotment, will be usable from patch 1.21a.

  • [dev1076] Job-specific gear has been added.
    Requires: BRD (can only be equipped by bards)
    Requires: WAR (can only be equipped by warriors)
    Requires: MNK (can only be equipped by monks)
    Requires: WHM (can only be equipped by white mages)
    Requires: BLM (can only be equipped by black mages)
    Requires: DRG (can only be equipped by dragoons)
    Requires: PLD (can only be equipped by paladins)

    * Gear with class restrictions can also be equipped by the corresponding job.

  • [dev1242][dev1244] Several new recipes have been added.
  • [dev1242][dev1244] The quantity of items created in certain recipes have been adjusted.
  • [dev1237] High quality versions of the following items can no longer be crafted using main-hand tools:

    Eye Drops, Throat Drops, Dawn Drops, Spine Drops, Blood Drops, Lung Drops, Heart Drops, Peach Confetti, Cherry Confetti

    Successful synthesis for these items is now measured by how many of the items are created with each attempt.

     

  • [dev1322] The stack limit for several items has been increased from 12 to 99.

    Meat Dish / Egg Dish / Grain Dish / Vegetable Dish / Mushroom Dish / Sweet / Drink / Seafood Dish / Soup & Stew / Egg / Dairy Product / Vegetable / Grain / Spice / Fruit / Mushroom / Seasoning / Foodstuff / Freshwater Fare / Saltwater Fare / Meat / Potion / Remedy / Ether / Toxin / Panacea / Reagent / Dye / Paint / Oil

  • [dev1323] The categories for the following two items have been changed:

    Item Before After
    Maddening Potion Toxins Panaceas
    Nerve Drops Remedies Panaceas
  • [dev1324] The selling prices for several items have been adjusted.
  • [dev1325] The buying prices for several items have been adjusted.
  • [dev1326] The stats for the following items have been adjusted:

    Item Name Before After
    Sorcerer’s Robe Defense: 117
    MP: +40
    Magic Crit Evasion: +5
    Magic Crit Rate: +5
    Enmity: -5
    Defense: 117
    MP: +40
    Magic Crit Evasion: +5
    Magic Crit Rate: +35
    Enmity: -10
    Sorcerer’s Ringband Defense: 49
    Magic Accuracy: +5
    Magic Crit Potency: +10
    MND: +3
    Defense: 49
    Magic Accuracy: +7
    Magic Crit Potency: +35

    MND: +3
    Sorcerer’s Tights Defense: 86
    Attack Magic Potency: +10
    INT: +5 VIT: +2
    Defense: 86
    Attack Magic Potency: +10
    INT: +7 VIT: +2
    Sorcerer’s Hat Defense: 60
    MP: +30 INT: +5
    Enmity: -5
    Defense: 60
    MP: +30 INT: +5
    Enmity: -20
    Sentinel’s Cuirass Defense: 182
    HP: +50 VIT: +4
    MND: +4
    Defense: 182
    HP: +50 VIT: +4
    MND: +4 Block Rate: +5
    Mercenary’s Slops Defense: 89
    Evasion: +10
    Attack Power: +10
    Defense: 89
    Evasion: +10
    Attack Power: +15
    Sipahi Sarouel Defense: 94
    Evasion: +15
    HP: +15 MP: +15
    Defense: 94
    Evasion: +25
    HP: +15 MP: +15
    Mercenary’s Acton Defense: 146
    HP: +30 MP: +30
    STR: +9
    Defense: 146
    HP: +50 MP: +40
    STR: +9
    Sipahi Turban Defense: 65
    STR: +5 Enmity: -3
    Wind Resistance: +3
    Defense: 65
    STR: +7 Enmity: -7
    Wind Resistance: +3
    Sentinel’s Sabatons Defense: 70
    HP: +27 VIT: +3
    Enmity: +3
    Defense: 70
    HP: +27 VIT: +3
    Enmity: +9
    Sentinel’s Plate Belt Defense: 29
    DEX: +2 VIT: +2
    Stun Resistance: +1
    Defense: 29
    DEX: +4 VIT: +4
    Stun Resistance: +1
  • [dev1242][dev1244] Items obtainable from gathering points have been adjusted.

    In addition to the aforementioned changes, the following items also can now be obtained through gathering:

    Nopales, Almonds, Tinolqa Mistletoe, Chanterelles, Matron’s Mistletoe, White Truffles, Black Truffles

    The following items can no longer be obtained through gathering:

    Million Corn, Buffalo Beans

  • [dev1242][dev1244] Several items that were rendered obsolete due to their removal from recipes in patch 1.19 can now be used in recipes newly added in patch 1.21.
  • [dev1327] Several additions/changes have been made to the list of items available for purchase with company seals.
    • The following items have been added:

      ≪Materiel (All City-states)≫

      Item Description
      Dried Prunes Sweet Dried pixie plums, sweetened in the sun.
      Ginger Cookie Sweet A sweet and spicy cookie cut into the shape of a legendary black mage said to have recovered MP by eating the crispy treats.
      Hi-potion of Piety Panacea This concoction temporarily increases piety.
      Hi-potion of Vitality Panacea This concoction temporarily increases vitality.

      ≪Maelstrom – Storm Private First Class≫

      Item Description
      Lominsan Aetherpass Key Item A writ of permission issued by the Maelstrom, granting its bearer aetherial passage within Limsa Lominsa.

      ≪Maelstrom – Storm Sergeant Third Class≫

      Item Description
      Lominsan Half Barding Key Item A lightweight suit of Maelstrom-issue chocobo armor.
      Lominsan Barding Key Item A full plate suit of Maelstrom-issue chocobo armor.
      Lominsan Crested Barding Key Item An elaborately decorated suit of Maelstrom-issue chocobo armor.

      ≪Order of the Twin Adder – Serpent Private First Class≫

      Item Description
      Gridanian Aetherpass Key Item A writ of permission issued by the Order of the Twin Adder, granting its bearer aetherial passage within Gridania.

      ≪Order of the Twin Adder – Serpent Sergeant Third Class≫

      Item Description
      Gridanian Half Barding Key Item A lightweight suit of Twin Adder-issue chocobo armor.
      Gridanian Barding Key Item A full plate suit of Twin Adder-issue chocobo armor.
      Gridanian Crested Barding Key Item An elaborately decorated suit of Twin Adder-issue chocobo armor.

      ≪Immortal Flames – Flame Private First Class≫

      Item Description
      Ul’dahn Aetherpass Key Item A writ of permission issued by the Immortal Flames, granting its bearer aetherial passage within Ul’dah.

      ≪Immortal Flames – Flame Sergeant Third Class≫

      Item Description
      Ul’dahn Half Barding Key Item A lightweight suit of Immortal Flame-issue chocobo armor.
      Ul’dahn Barding Key Item A full plate suit of Immortal Flame-issue chocobo armor.
      Ul’dahn Crested Barding Key Item An elaborately decorated suit of Immortal Flame-issue chocobo armor.
    • The following items have been replaced:

      ≪Maelstrom≫

      Before After
      Dated Silver Ring Silver Ring
      Dated Pearl Ring Pearl Ring
      Dated Silver Choker Sunstone Choker
      Dated Electrum Choker Mythril Gorget

      ≪Order of the Twin Adder≫

      Before After
      Dated Silver Ring Silver Ring
      Dated Pearl Ring Pearl Ring
      Dated Silver Choker Malachite Choker
      Dated Electrum Choker Mythril Gorget

      ≪Immortal Flames≫

      Before After
      Dated Silver Ring Silver Ring
      Dated Pearl Ring Pearl Ring
      Dated Silver Choker Fluorite Choker
      Dated Electrum Choker Mythril Gorget
    • Quantities and prices of the following items have been adjusted:

      Item Before After
      Qty. Seals Qty. Seals
      Dusken Draught (Maelstrom) 1 5 1 50
      Kiss of the Morning Meadow
      (Order of the Twin Adder)
      1 5 1 50
      Onyx Tears (Immortal Flames) 1 5 1 50
      Blood Drops 12 10 20 10
      Throat Drops 12 10 5 60
      Dawn Drops 12 10 10 15
      Spine Drops 12 10 5 100
      Grade 5 Dark Matter 20 225 20 150
    • The following items are no longer available for purchase:

      Jerked Beef, Stone Soup, Ironhide Unguent, Ironwill Unguent

System

  • [dev1328] It is now possible to Teleport, Return, or log out while incurring enmity. However, the player must avoid being attacked for 15 seconds (shown via a timer gauge) before the command is executed.
    * Teleport offers cannot be accepted.
  • [dev1329] New achievements have been added.
  • [dev1330] New achievement categories have been added.

    Category NPC Location
    Currency Orrick Ul’dah Merchant Strip (5,3)
    Grand Company Storm Private Rhof Maelstrom Command (1,1)
    Serpent Private Larke Adders’ Nest (1,1)
    Flame Private Nonoku Noku Hall of Flames (1,1)

    * Available only to those officially enlisted in a Grand Company. To unlock this category, please speak to the NPC representing your organization.

  • [dev1229] The following information has been added to the Attributes interface:
    • Current job.
    • Acquired jobs.
  • [dev1244] The following changes have been made to the Gear interface.
    • The Soul Crystal slot will now appear for those who have unlocked at least one job.
    • Slot cost has been phased out for accessories.
    • Accessory slots have been consolidated as follows:

      Ears / Neck /Wrists / Right Finger/ Left Finger

  • [dev1229] The following information has been added to the Actions & Traits interface:
    • Current job.
    • Acquired actions.
  • [dev1229] A filter for job quests has been added to the Journal interface.
  • [dev1331] The following changes have been made to the Achievements interface:
    • Each achievement now displays detailed conditions and a progress gauge.
    • Each achievement category now displays the name and location of the associated NPC.
  • [dev1332] The following changes have been made to the Search interface:
    • The option to search by job has been added.
    • Multiple preferred classes can now be specified.
  • [dev1302] The Action Subtargets option has been added to the Configuration menu, under Target Settings. Toggling off disables the selection of alternate targets for actions executed directly from the action bar; actions will instead be performed on the current target.
    * Setting can also be toggled via a text command.

    /subtarget(/st) [subcommand]
    >> Subcommands:
    on – Enable Action Subtargets
    off – Disable Action Subtargets
    Toggle between on and off when no subcommand is specified.
    * Enabled by default.

  • [dev1302] The Face Target command has been changed.
    The action is no longer accompanied by a motion; characters will now instantly face the target, and those in motion will come to an immediate halt.
  • [dev1333] The text command /search (/who) has been added for performing player searches.
    For example, the following command line performs a search for pugilists between levels 10 and 20, whose status is Online.

    /search online pgl 10-20

    The following conditions can be specified:
    * All conditions are selected when none are designated.

     

    • Player Status
      ONLINE (logged in) / INVITE (seeking invite) / PARTY (currently in party)

      Ex.) /search invite

    • Class
      DOW (Disciples of War) / PGL (pugilist) / GLA (gladiator) / MRD (marauder) / ARC (archer) / LNC (lancer) / DOM (Disciples of Magic) / THM (thaumaturge) / CNJ (conjurer) / DOH (Disciples of the Hand) / WDK (woodworker) / BSM (blacksmith) / ARM (armorer) / GSM (goldsmith) / LTW (leatherworker) / WVR (weaver) / ALC (alchemist) / CUL (culinarian) / DOL (Disciples of the Land) / MIN (miner) / BTN (botanist) / FSH (fisher)

      Ex.) /search con

    • Job
      Search for only those players who have obtained the jobs affiliated with the designated class.

      Ex.) /search job

    • Level
      • XX: Search for exact match.
      • XX-YY or XX

      Ex.) /search 45-50

      * Omitting a value will result in a search for players within 5 levels of your own.

    • Grand Company Affiliation
      GCL (Maelstrom) / GCU (Immortal Flames) / GCG (Order of the Twin Adder) / GCN (no affiliation)
      * All conditions are selected when none are designated.

      Ex.) /search gcg

    • Area
      Search for players in the designated area.

      Ex.) /search [South Shroud]

      *As is the case with all subcommands, place names with more than one word need to be in brackets.

    • Language
      EN (English) / JA (Japanese) / FR (French) / DE (German)

      Ex.) /search en

    If the Search interface is open when /search is executed, the conditions on the intertace will change to reflect those specified in the text command.

  • [dev1244] The /equip text command now accommodates the consolidated accessory slots (ears, wrists, L.finger, R.finger). Subcommands specifying former slots can still be used, but will instead equip to the following slots:
    • R.ear → Ears
    • L.ear → Ears
    • R.wrist → Wrists
    • L.wrist → Wrists
    • R.index → R.finger
    • L.index → L.finger
    • R.ring → R.finger
    • L.ring → L.finger

    In accordance with these changes, the following Auto-translation Dictionary terms have been revised:

    • R.ear → Ear
    • R.wrist → Wrist
    • R.index → R.finger
    • L.index → L.finger

    * These changes will also be reflected in character portraits on the Lodestone.

  • [dev1229] Character profiles viewed via the Check command now include the target’s current job.
  • [dev1334] New pop-up help messages have been added.
  • [dev1335] The following information has been added to the experience bar:
    • Current job.
    • Rested bonus (when accumulated).
  • [dev1336] An icon indicating movement speed has been added to player unit frames.
  • [dev1337] When targeting objects such as aetherytes, aetherial gates, or aetherial nodes, the name of the target will now appear on its unit frame.
  • [dev1343] The following terms have been added to the Auto-translation Dictionary:

    Category Term
    Crafter Actions Throwing
    Gatherer Actions Throwing
  • [dev1338] The following emotes have been added:
    • /airquotes
    • /blowkiss (formerly exclusive to Valentione’s Day)
  • [dev1339] Selecting a target while performing an emote now causes the character to look towards the target.
  • [dev1340] The behavior of the guildleve issuance menu has been adjusted for actions such as cancelling.
  • [dev1341] In the Lancers’ Guild in Gridania, characters can now enter the training area without having to walk around to the steps.
  • [dev1342] New background music has been added.

Bug Fixes

  • The following issues have been resolved:
    • An issue wherein the accuracy bonus received while partying was not functioning as intended.
    • An issue wherein help text for the statuses Gear Damage and Heavy Gear Damage was incorrect.
    • An issue wherein help text was incorrect for certain abilities.
    • An issue wherein food effects boosting Craftsmanship, Magic Craftsmanship, Control, Gathering, Output, and Perception were not being reflected in the Attributes interface.
    • An issue wherein the level requirements for certain quests (such as seasonal events) erroneously included the shield skill.
    • An issue with the Auto-translation Dictionary wherein the list of synthesis items was fixed to certain items.
      * Based on this revision, items possessed by the player are now given priority.
    • An issue with the Inventory interface wherein sorting Materials First would send materia to the top of the list.
    • An issue wherein the log message pertaining to gear condition was not being displayed when players equip damaged gear.
    • An issue wherein, under certain circumstances, the maximum HP and MP of Disciples of the Hand did not increase upon leveling up.
    • An issue wherein executing the Face Target command while seated would cause the character to rotate unnaturally.
    • An issue wherein players could not target certain other party members when in a party comprising three or more characters.
    • An issue wherein consecrated chocolates could be used on certain NPCs.
    • An issue wherein switching targets in Thornmarch produced the wrong sound effect.
    • An issue wherein items could incorrectly be used on enemies appearing in Thornmarch and Dzemael Darkhold.
    • An issue wherein the Guard ability used by enemies did not reduce damage as intended.
    • An issue with the marauder class wherein the graphic accompanying the ability Provoke was not displaying correctly.
    • An issue wherein the effect of Chameleon was not working as intended.
    • An issue wherein Feint could be used even when activation requirements were not met.
    • An issue wherein casting the spells Cure and Cura on targets with full HP would incur enmity.
    • An issue wherein an incorrect log message was shown when HP is restored via the effect of Necrogenesis.
    • An issue wherein the effect of reduced TP generation was not working as intended.
    • An issue wherein the effect of Rampage would fade even when stationary.
    • An issue with the archer class wherein performing a normal shot attack in the middle of a combo would interrupt that combo.
    • An issue wherein the effects of Blindside, Bloodbath, and Blood for Blood could be triggered via shot and throw attacks.
    • An issue with the archer class wherein the Enhanced Hawk’s Eye trait reduced the effect duration of Hawk’s Eye.
    • An issue with the pugilist class wherein the attack motion would not be shown if the second strike (right hand) of a normal attack misses the target.
    • An issue wherein performing an action in the middle of spellcasting would cause the casting bar to disappear, rendering it impossible to cancel spellcasting.
    • An issue wherein the amount of HP recovered was incorrectly displayed when a Cure spell is cast on a target with full HP.
    • An issue wherein the action icon would light up even if combo requirements have not been met.
    • An issue wherein Throw could not be set via the /equipaction text command.
    • An issue wherein journal entries were not being updated for certain sidequests, and an exclamation point did not appear above NPCs.
    • An issue wherein the graphics for certain NPCs were incorrect.
    • An issue wherein the graphics for certain characters were incorrect.
    • An issue wherein certain NPC messages were incorrect.
    • An issue wherein certain journal entries were incorrectly displayed.
    • An issue wherein the instructions for certain levequests were incorrect.
    • An issue wherein help text for certain actions were incorrect.
    • An issue wherein help text for certain items were incorrect.
    • An issue wherein function keys could not be used to target KO’d players and NPCs.
    • An issue with item search wherein item quantity was not displaying as intended.
    • An issue with item search wherein setting screen resolution to 1024×768 would cause item information to display incorrectly.
    • An issue with item search wherein the icon for HQ and materia-enhanced items was not being displayed on the direct purchase screen.
    • An issue wherein changing text color would cause the color of log messages to change.
    • An issue wherein the /assist text command allowed players to temporarily lock on to targets that are beyond range.
    • An issue wherein the effect of Brink of Death was not functioning as intended.

Items Exchangeable for Guild Marks

Item Price (guild marks)
Bloodthirst Materia I 2,000
Bloodthirst Materia II 3,000
Bloodthirst Materia III 8,000
Bloodthirst Materia IV 30,000
Manathirst Materia I 2,000
Manathirst Materia II 3,000
Manathirst Materia III 6,000
Manathirst Materia IV 16,000
Lifethirst Materia I 2,000
Lifethirst Materia II 3,000
Lifethirst Materia III 6,000
Lifethirst Materia IV 16,000
Strength Materia I 2,000
Strength Materia II 3,000
Strength Materia III 7,000
Strength Materia IV 20,000
Vitality Materia I 2,000
Vitality Materia II 3,000
Vitality Materia III 7,000
Vitality Materia IV 20,000
Dexterity Materia I 2,000
Dexterity Materia II 3,000
Dexterity Materia III 7,000
Dexterity Materia IV 20,000
Intelligence Materia I 2,000
Intelligence Materia II 3,000
Intelligence Materia III 8,000
Intelligence Materia IV 30,000
Mind Materia I 2,000
Mind Materia II 3,000
Mind Materia III 7,000
Mind Materia IV 20,000
Piety Materia I 2,000
Piety Materia II 3,000
Piety Materia III 10,000
Piety Materia IV 36,000
Ironman’s Will Materia I 2,000
Ironman’s Will Materia II 3,000
Ironman’s Will Materia III 7,000
Ironman’s Will Materia IV 20,000
Swordsman’s Cry Materia I 2,000
Swordsman’s Cry Materia II 3,000
Swordsman’s Cry Materia III 10,000
Swordsman’s Cry Materia IV 36,000
Watchman’s Vigil Materia I 2,000
Watchman’s Vigil Materia II 3,000
Watchman’s Vigil Materia III 7,000
Watchman’s Vigil Materia IV 20,000
Loresman’s Wit Materia I 2,000
Loresman’s Wit Materia II 3,000
Loresman’s Wit Materia III 10,000
Loresman’s Wit Materia IV 36,000
Wise Man’s Vision Materia I 2,000
Wise Man’s Vision Materia II 3,000
Wise Man’s Vision Materia III 10,000
Wise Man’s Vision Materia IV 36,000
Vestryman’s Faith Materia I 2,000
Vestryman’s Faith Materia II 3,000
Vestryman’s Faith Materia III 10,000
Vestryman’s Faith Materia IV 36,000
Fire Materia I 10,000
Fire Materia II 20,000
Fire Materia III 60,000
Fire Materia IV 200,000
Ice Materia I 10,000
Ice Materia II 20,000
Ice Materia III 60,000
Ice Materia IV 200,000
Wind Materia I 10,000
Wind Materia II 20,000
Wind Materia III 60,000
Wind Materia IV 200,000
Earth Materia I 10,000
Earth Materia II 20,000
Earth Materia III 60,000
Earth Materia IV 200,000
Lightning Materia I 10,000
Lightning Materia II 20,000
Lightning Materia III 60,000
Lightning Materia IV 200,000
Water Materia I 10,000
Water Materia II 20,000
Water Materia III 60,000
Water Materia IV 200,000
Fire Veil Materia I 10,000
Fire Veil Materia II 20,000
Fire Veil Materia III 60,000
Fire Veil Materia IV 200,000
Ice Veil Materia I 10,000
Ice Veil Materia II 20,000
Ice Veil Materia III 60,000
Ice Veil Materia IV 200,000
Wind Veil Materia I 10,000
Wind Veil Materia II 20,000
Wind Veil Materia III 60,000
Wind Veil Materia IV 200,000
Earth Veil Materia I 10,000
Earth Veil Materia II 20,000
Earth Veil Materia III 60,000
Earth Veil Materia IV 200,000
Lightning Veil Materia I 10,000
Lightning Veil Materia II 20,000
Lightning Veil Materia III 60,000
Lightning Veil Materia IV 200,000
Water Veil Materia I 10,000
Water Veil Materia II 20,000
Water Veil Materia III 60,000
Water Veil Materia IV 200,000
Heavens’ Fist Materia I 4,000
Heavens’ Fist Materia II 16,000
Heavens’ Fist Materia III 36,000
Heavens’ Fist Materia IV 86,000
Heavens’ Eye Materia I 4,000
Heavens’ Eye Materia II 16,000
Heavens’ Eye Materia III 36,000
Heavens’ Eye Materia IV 86,000
Hells’ Fist Materia I 4,000
Hells’ Fist Materia II 16,000
Hells’ Fist Materia III 36,000
Hells’ Fist Materia IV 86,000
Hells’ Eye Materia I 4,000
Hells’ Eye Materia II 16,000
Hells’ Eye Materia III 36,000
Hells’ Eye Materia IV 86,000
Savage Might Materia I 4,000
Savage Might Materia II 16,000
Savage Might Materia III 36,000
Savage Might Materia IV 86,000
Sagacious Might Materia I 4,000
Sagacious Might Materia II 16,000
Sagacious Might Materia III 36,000
Sagacious Might Materia IV 86,000
Battledance Materia I 4,000
Battledance Materia II 16,000
Battledance Materia III 36,000
Battledance Materia IV 86,000
Gatherer’s Guerdon Materia I 4,000
Gatherer’s Guerdon Materia II 16,000
Gatherer’s Guerdon Materia III 36,000
Gatherer’s Guerdon Materia IV 86,000
Gatherer’s Guile Materia I 4,000
Gatherer’s Guile Materia II 16,000
Gatherer’s Guile Materia III 36,000
Gatherer’s Guile Materia IV 86,000
Gatherer’s Grasp Materia I 4,000
Gatherer’s Grasp Materia II 16,000
Gatherer’s Grasp Materia III 36,000
Gatherer’s Grasp Materia IV 86,000
Craftsman’s Competence Materia I 4,000
Craftsman’s Competence Materia II 16,000
Craftsman’s Competence Materia III 36,000
Craftsman’s Competence Materia IV 86,000
Craftsman’s Cunning Materia I 4,000
Craftsman’s Cunning Materia II 16,000
Craftsman’s Cunning Materia III 36,000
Craftsman’s Cunning Materia IV 86,000
Craftsman’s Command Materia I 4,000
Craftsman’s Command Materia II 16,000
Craftsman’s Command Materia III 36,000
Craftsman’s Command Materia IV 86,000
Bloodflight Materia I 4,000
Bloodflight Materia II 16,000
Bloodflight Materia III 36,000
Bloodflight Materia IV 86,000
Manaflight Materia I 4,000
Manaflight Materia II 10,000
Manaflight Materia III 30,000
Manaflight Materia IV 100,000
Bloodwall Materia I 4,000
Bloodwall Materia II 16,000
Bloodwall Materia III 36,000
Bloodwall Materia IV 86,000
Cactuar Foot Materia I 4,000
Cactuar Foot Materia II 16,000
Cactuar Foot Materia III 36,000
Cactuar Foot Materia IV 86,000
Wyvern Skin Materia I 4,000
Wyvern Skin Materia II 16,000
Wyvern Skin Materia III 36,000
Wyvern Skin Materia IV 86,000
Bomb Blood Materia I 4,000
Bomb Blood Materia II 16,000
Bomb Blood Materia III 36,000
Bomb Blood Materia IV 86,000
Pixie Tongue Materia I 4,000
Pixie Tongue Materia II 16,000
Pixie Tongue Materia III 36,000
Pixie Tongue Materia IV 86,000
Coeurl Eye Materia I 4,000
Coeurl Eye Materia II 16,000
Coeurl Eye Materia III 36,000
Coeurl Eye Materia IV 86,000
Aurelia Kiss Materia I 4,000
Aurelia Kiss Materia II 16,000
Aurelia Kiss Materia III 36,000
Aurelia Kiss Materia IV 86,000
Bison Hoof Materia I 4,000
Bison Hoof Materia II 16,000
Bison Hoof Materia III 36,000
Bison Hoof Materia IV 86,000
Funguar Shriek Materia I 4,000
Funguar Shriek Materia II 16,000
Funguar Shriek Materia III 36,000
Funguar Shriek Materia IV 86,000
Treant Root Materia I 4,000
Treant Root Materia II 16,000
Treant Root Materia III 36,000
Treant Root Materia IV 86,000
Chocobo Down Materia I 4,000
Chocobo Down Materia II 16,000
Chocobo Down Materia III 36,000
Chocobo Down Materia IV 86,000
Touch of Rage Materia I 4,000
Touch of Rage Materia II 16,000
Touch of Rage Materia III 36,000
Touch of Rage Materia IV 86,000
Touch of Serenity Materia I 4,000
Touch of Serenity Materia II 16,000
Touch of Serenity Materia III 36,000
Touch of Serenity Materia IV 86,000
Healer’s Hand Materia I 5,000
Healer’s Hand Materia II 18,000
Healer’s Hand Materia III 40,000
Healer’s Hand Materia IV 100,000
Fire Shard 20
Ice Shard 20
Wind Shard 20
Earth Shard 20
Lightning Shard 20
Water Shard 20
Fire Crystal 60
Ice Crystal 60
Wind Crystal 60
Earth Crystal 60
Lightning Crystal 60
Water Crystal 60
Fire Cluster 1,200
Ice Cluster 1,200
Wind Cluster 1,200
Earth Cluster 1,200
Lightning Cluster 1,200
Water Cluster 1,200

* Players may also choose to exchange unused guild marks for gil. The current exchange rate is 4 gil per mark.

 

Job-Specific Actions

Paladin

 

 

Level Issue Name Description Requirements
for Equipping
30 Action Cover Redirects a melee attack against target party member to you.
Target must be within 8 yalms.
Recast Time: 180 sec.
Exclusive
35 Action Divine Veil Cure and Cura spells cast on you by other players grant a healing over time effect to all party members within range.
Recast Time: 120 sec.
Exclusive
40 Action Holy Succor Restores HP of target. When cast on another player, you also heal 50% of the amount restored.
Recast Time: 10 sec.
Exclusive
45 Action Spirits Within Delivers a melee attack at close range.
Combo Action: Phalanx
Increased damage with greater current HP.
TP: 3000 / Recast Time: 10 sec.
Exclusive
50 Action Hallowed Ground Renders you impervious to physical attacks.
Recast Time: 900 sec.
Exclusive

Monk

Level Issue Name Description Requirements
for Equipping
30 Action Shoulder Tackle Delivers a charging attack. Chance to inflict Stun when target has no enmity towards you.
Recast Time: 60 sec.
Exclusive
35 Action Spinning Heel Adds kick to auto-attacks. Damage of auto-attacks is reduced.
Cannot be used simultaneously with Hundred Fists.
Recast Time: 120 sec.
Exclusive
40 Action Fists of Wind Converts your attacks into wind attacks and grants a bonus to movement speed and weaponskill recast times. Effect ends upon reuse. MP is consumed while effect is active. Cannot be used simultaneously with Fists of Earth or Fists of Fire.
Recast Time: 10 sec.
Exclusive
45 Action Dragon Kick Delivers a twofold melee attack.
Combo Action: Sucker Punch
Combo Bonus: Chance to render target unable to use weaponskills.
TP: 2000 / Recast Time: 60 sec.
Exclusive
50 Action Hundred Fists Temporarily increases auto-attack speed. Cannot be used simultaneously with Spinning Heel.
Recast Time: 900 sec.
Exclusive

Warrior

Level Issue Name Description Requirements
for Equipping
30 Action Vengeance Redirects a portion of physical damage sustained while active back to its source.
Recast Time: 150 sec.
Exclusive
35 Action Antagonize Increases enmity generated by all actions.
Recast Time: 120 sec.
Exclusive
40 Action Collusion Redirects enmity generated by target party member’s next attack to you. Target must be within 8 yalms.
Recast Time: 90 sec.
Exclusive
45 Action Steel Cyclone Delivers a melee attack to enemies in range. Resets Rampage effect when active to increase damage. Chance to inflict Stun when target is attacking you.
Combo Action: Skull Sunder
Combo Bonus: Increased critical hit rate.
TP: 2000 / Recast Time: 30 sec.
Exclusive
50 Action Mighty Strikes Guarantees all attacks made with axes will be critical hits.
Recast Time: 900 sec.
Exclusive

Dragoon

Level Issue Name Description Requirements
for Equipping
30 Action Jump Delivers a jumping attack, returning you to your original position after the attack is made.
Recast Time: 60 sec.
Exclusive
35 Action Disembowel Delivers a melee attack. Chance to inflict Paralysis.
Combo Action: Feint
Combo Bonus: Increased Paralysis duration.
TP: 750 / Recast Time: 30 sec.
Exclusive
40 Action Elusive Jump Jumps to a location far behind you. Reduces enmity.
Recast Time: 180 sec.
Exclusive
45 Action Ring of Talons Delivers a melee attack to enemies in range.
Combo Action: Impulse Drive
Combo Bonus: Increased critical hit rate.
TP: 2000 / Recast Time: 60 sec.
Exclusive
50 Action Dragonfire Dive Delivers a jumping fire attack to target and enemies near it.
Recast Time: 900 sec.
Exclusive

Bard

Level Issue Name Description Requirements
for Equipping
30 Action Ballad of Magi Gradually restores MP of all party members within range.
Recast Time: 10 sec.
Exclusive
35 Action Minuet of Rigor Increases physical and magic accuracy of all party members within range.
Recast Time: 10 sec.
Exclusive
40 Action Paeon of War Consumes your TP to gradually increase TP of all party members within range.
TP: 1000 / Recast Time: 10 sec.
Exclusive
45 Action Rain of Death Delivers a ranged attack to target and enemies near it.
Combo Action: Quick Nock
Combo Bonus: Chance to inflict Stun.
TP: 3000 / Recast Time: 30 sec.
Exclusive
50 Action Battle Voice Increases maximum HP of all party members within range and enhances effect of all songs sung while active.
Recast Time: 900 sec.
Exclusive

White Mage

Level Issue Name Description Requirements
for Equipping
30 Action Presence of Mind Removes cast time and recast time of next spell.
Recast Time: 300 sec.
Exclusive
35 Action Regen Grants healing over time effect to target.
Recast Time: 5 sec.
Exclusive
40 Action Esuna Removes all enfeebling effects from target.
Recast Time: 10 sec.
Exclusive
45 Action Holy Consumes all MP to deal damage to enemies in range. Chance to inflict Bind.
Recast Time: 300 sec.
Exclusive
50 Action Benediction Restores HP of all party members within range.
Recast Time: 900 sec.
Exclusive

Black Mage

Level Issue Name Description Requirements
for Equipping
30 Action Convert Switches current HP and MP values.
Recast Time: 450 sec.
Exclusive
35 Action Freeze Deals ice damage. Reduces enmity.
Recast Time: 120 sec.
Exclusive
40 Action Flare Deals fire damage to enemies in range. Damage dealt increases with proximity. Chance to inflict damage over time effect.
Recast Time: 120 sec.
Exclusive
45 Action Sleepga Puts target and enemies near it to sleep. Exclusive
50 Action Burst Deals lightning damage.
Combo Action: Thundara
Combo Bonus: Increased damage with lesser current HP.
Recast Time: 900 sec.
Exclusive

Changes to Gatherable Items

Mining

 

 

Area Item
Bearded Rock Tin Ore Alumen
Brimstone
Skull Valley Iron Ore Raw Lapis Lazuli
Sunrise Tellin Raw Fluorite
Alumen
Bloodshore Iron Ore Raw Aquamarine
Brimstone Raw Amethyst
Lugworm
Cedarwood Iron Ore Raw Turquoise
Brimstone Raw Spinel
Cobalt Ore
Iron Lake Iron Ore Raw Turquoise
Brimstone Raw Spinel
Cobalt Ore
Black Brush Copper Ore Bone Chip
Rock Salt
Drybone Copper Ore Raw Danburite
Soiled Femur Raw Sphene
Bone Chip
Horizon’s Edge Copper Ore Raw Goshenite
Soiled Femur Raw Heliodor
Alumen
Nophica’s Wells Iron Ore Raw Zircon
Electrum Ore Raw Amber
Alumen
Halatali Iron Ore Raw Zircon
Electrum Ore Raw Amber
Alumen
Bentbranch Tin Ore Minium
Silex
Emerald Moss Zinc Ore Raw Malachite
Silex Raw Sunstone
Minium
Tranquil Paths Zinc Ore Raw Peridot
Silver Ore Raw Garnet
Alumen
Humblehearth Silver Ore Raw Rubellite
Mythril Ore Raw Tourmaline
Alumen
Treespeak Silver Ore Raw Tourmaline
Mythril Ore Raw Rubellite
Alumen
The Fields of Glory Silver Ore Mythril Ore
Zinc Ore
Dragonhead Silver Ore Mythril Ore
Zinc Ore Jade

Quarrying

Area Item
Bearded Rock Ragstone All-purpose Red Dye
Skull Valley Ragstone All-purpose Red Dye
Bloodshore Ragstone Wind Rock
Water Rock All-purpose Red Dye
Cedarwood Water Rock All-purpose Red Dye
Wind Rock
Iron Lake Water Rock All-purpose Red Dye
Wind Rock
Black Brush Obsidian All-purpose Yellow Dye
Drybone Obsidian All-purpose Yellow Dye
Horizon’s Edge Mudstone Lightning Rock
Fire Rock All-purpose Yellow Dye
Nophica’s Wells Mudstone Lightning Rock
Fire Rock All-purpose Yellow Dye
Halatali Lightning Rock All-purpose Yellow Dye
Fire Rock
Bentbranch Obsidian All-purpose White Dye
Emerald Moss Obsidian All-purpose White Dye
Tranquil Paths Obsidian Ice Rock
Earth Rock All-purpose White Dye
Humblehearth Siltstone Ice Rock
Earth Rock All-purpose White Dye
Treespeak Earth Rock All-purpose White Dye
Ice Rock
The Fields of Glory Mudstone Wyvern Obsidian
Siltstone
Dragonhead Siltstone Wyvern Obsidian

Logging

Area Item
Bearded Rock Ash Branch Cock Feather
Ash Log La Noscean Orange
Skull Valley Ash Branch Coerthas Carrot
Ash Log La Noscean Orange
Bloodshore Walnut Log Cinderfoot Olive
Gridanian Walnut Cloves
Cedarwood Walnut Log Dragon Pepper
Gridanian Walnut Sun Lemon
Iron Lake Mahogany Log Sun Lemon
Oak Log Sagolii Sage
Black Brush Elm Log Crow Feather
Latex Wild Onion
Drybone Elm Log Crow Feather
Latex Belladonna
Nopales Ash Log
Horizon’s Edge Elm Log Aloe
Latex
Nophica’s Wells Yew Branch Nutmeg
Yew Log Dragon Pepper
Halatali Rosewood Branch Dragon Pepper
Rosewood Log
Bentbranch Maple Branch Maple Sap
Maple Log Tinolqa Mistletoe
Emerald Moss Maple Branch Maple Sap
Maple Log Faerie Apple
Gridanian Walnut Lavender
Tranquil Paths Yew Branch Wildfowl Feather
Yew Log Matron’s Mistletoe
Humblehearth Yew Branch Iron Acorn
Yew Log Salt Leek
Treespeak Oak Branch Wildfowl Feather
Oak Log Mistletoe
The Fields of Glory Oak Branch Chocobo Feather
Oak Log
Dragonhead Oak Branch Chocobo Feather
Oak Log Iron Acorn

Harvesting

Area Item
Bearded Rock Moko Grass Sunset Wheat
Straw Highland Parsley
Garlean Garlic All-purpose Blue Dye
Skull Valley Moko Grass La Noscean Lettuce
Marjoram
Belladonna
Ruby Tomato All-purpose Blue Dye
Bloodshore Moko Grass Garlean Garlic
Ruby Tomato Midland Basil
Blood Currants All-purpose Blue Dye
Cedarwood Moko Grass Sagolii Sage
Salt Leek All-purpose Blue Dye
Iron Lake Moko Grass Laurel
Salt Leek All-purpose Blue Dye
Black Brush Cotton Boll Wild Onion
Cinderfoot Olive Pearl Ginger
Garlean Garlic All-purpose Grey Dye
Drybone Cotton Boll Paprika
Straw Ramhorn Zucchini
Sunset Wheat All-purpose Grey Dye
Horizon’s Edge Cotton Boll Pearl Ginger
Garlean Garlic Yellow Ginseng
Paprika All-purpose Grey Dye
Nophica’s Wells Cotton Boll Almonds
Marjoram All-purpose Grey Dye
Halatali Cotton Boll Desert Saffron
Marjoram All-purpose Grey Dye
Bentbranch Moko Grass Lowland Grapes
Chanterelle
All-purpose Green Dye
Emerald Moss Moko Grass Cieldalaes Spinach
Alpine Parsnip Rye
Popoto All-purpose Green Dye
Tranquil Paths Moko Grass Midland Cabbage
Wizard Eggplant Matron’s Mistletoe
Button Mushroom All-purpose Green Dye
Humblehearth Flax All-purpose Green Dye
Mandrake White Truffle
Treespeak Flax All-purpose Green Dye
Rolanberry Black Truffle
The Fields of Glory Moko Grass Gysahl Greens
Flax
Dragonhead Moko Grass Gysahl Greens
Flax

Spearfishing

Area Item
Bearded Rock Grass Viper Lugworm
White Scorpion All-purpose Brown Dye
Pill Bug
Skull Valley Merlthor Goby Razor Clam
Box Turtle All-purpose Brown Dye
Sea Cucumber
Bloodshore Box Turtle All-purpose Brown Dye
Grass Viper
Cedarwood Tarantula Moth Pupa
White Scorpion All-purpose Brown Dye
Iron Lake Black Scorpion Box Turtle
Tarantula All-purpose Brown Dye
Black Brush Grass Viper Moth Pupa
Bloodworm All-purpose Black Dye
Muddy Water Striped Goby
Dart Frog
Drybone Muddy Water All-purpose Black Dye
Box Turtle
White Scorpion
Grass Viper
Horizon’s Edge Black Scorpion All-purpose Black Dye
Bloodworm Muddy Water
Dart Frog
Nophica’s Wells Muddy Water All-purpose Black Dye
Sandfish
Halatali Black Scorpion All-purpose Black Dye
Box Turtle
Bentbranch Grass Viper All-purpose Purple Dye
Allagan Snail
Emerald Moss Box Turtle All-purpose Purple Dye
Allagan Snail
Tranquil Paths Box Turtle All-purpose Purple Dye
Allagan Snail
Humblehearth Muddy Water All-purpose Purple Dye
Tarantula
Treespeak Tarantula All-purpose Purple Dye
Dart Frog
The Fields of Glory Muddy Water Striped Goby
Allagan Snail
Dragonhead Muddy Water Striped Goby
Allagan Snail

Updated NPC Vendor Selling Prices

Item Before After
Meat Miq’abob 3,937 1,125
Grilled Dodo 2,812 660
Blue Cheese 1,837 1,260
Salt Cod 530 84
Flatbread 405 97
Frumenty 1,178 64
Knight’s Bread 4,860 4,411
Raisins 612 84
Stone Soup 264 2,029
Fish Soup 4,895 6,502
Distilled Water 35 15
Sour Red 982 678
Aldgoat Milk 735 108
Buffalo Milk 1,225 252
Orange Juice 856 168
Apple Juice 3,019 4,590
Mineral Water 127 60
Aldgoat Chuck 4,231 3,938
Buffalo Sirloin 3,381 9,902
Dodo Tenderloin 2,625 1,575
Mutton Loin 1,396 662
Chicken Breast 262 1,964
Mole Meat 2,173 788
Chicken Egg 151 32
Crimson Crayfish 9,475 115
Tiger Cod 115 67
Ogre Pumpkin 2,079 284
Alpine Parsnip 1,449 396
Salt Leek 337 2,664
Midland Cabbage 189 1,688
Wizard Eggplant 459 1,566
Popoto 1,687 842
Wild Onion 675 81
Ruby Tomato 1,566 675
La Noscean Lettuce 675 459
Maiden Artichoke 756 2,511
Aloe 1,944 1,229
Nopales 841 806
Cinderfoot Olive 138 422
Shriekshroom 630 158
Gil Bun 369 720
Chanterelle 869 120
Jade Peas 105 1,546
Millioncorn 176 720
Sticky Rice 705 638
La Noscean Orange 561 120
Lowland Grapes 1,094 34
Pixie Plums 201 806
Prickly Pineapple 1,545 4,526
Blood Currants 1,800 1,310
Rolanberry 720 4,526
Salted Butter 540 90
Garlean Garlic 1,159 65
Black Pepper 1,555 479
Pearl Ginger 673 43
Cinnamon 1,159 25
Sagolii Sage 2,520 3,395
Marjoram 2,386 540
Dragon Pepper 982 2,009
Thyme 540 2,009
Nutmeg 367 2,387
Desert Saffron 2,520 3,715
Midland Basil 900 1,069
Cloves 1,890 479
Galago Mint 1,159 540
Thanalan Tea Leaves 673 3,881
Sunset Wheat 540 43
Sunset Wheat Flour 820 65
Rye 421 43
Rye Flour 673 43
Cornmeal 151 983
Almonds 316 2,009
Table Salt 93 11
Honey 540 43
Maple Syrup 226 11
Olive Oil 604 421
Ala Mhigan Mustard 367 983
Lavender Oil 673 540
Clove Oil 421 479
Mugwort 478 2,009
Eye Drops 2,610 1,463
Throat Drops 3,253 7,400
Rock Salt 460 210
Minium 844 210
Natron 1,075 216
Animal Glue 633 998
Latex 806 58
Mandrake 6,400 10,714
Chamomile 1,920 7,603

Updated NPC Vendor Buying Prices

Item Before After
Meat Miq’abob 116 60
Aldgoat Steak 146 97
Boiled Egg 29 24
Dodo Omelette 56 45
Cottage Cheese 26 64
Marmot Steak 41 30
Rabbit Pie 60 56
Jerked Beef 15 134
Grilled Dodo 97 45
Shepherd’s Pie 153 82
Smoked Raptor 135 118
Deviled Eggs 110 156
Roast Dodo 123 93
Blue Cheese 63 63
Mustard Eggs 43 86
Grilled Carp 36 18
Salt Cod 33 18
Boiled Crayfish 69 24
Raw Oyster 59 59
Grilled Trout 85 48
Salmon Meuniere 102 66
Tuna Miq’abob 118 108
Eel Pie 135 62
Salt Cod Puffs 151 141
Stuffed Cabbage 168 151
Lava Toad Legs 108 171
Tree Toad Legs 52 42
Baked Sole 125 95
Braised Pipira 46 23
Mugwort Carp 138 128
Flatbread 29 13
Frumenty 56 10
La Noscean Toast 70 129
Acorn Cookie 16 94
Dark Pretzel 43 62
Cornbread 83 81
Knight’s Bread 110 105
Walnut Bread 97 48
Lentils & Chestnuts 88 43
Spinach Saute 39 66
Jack-o’-lantern 45 31
Landtrap Salad 45 143
Blood Currant Tart 84 91
Parsnip Salad 66 40
Dzemael Gratin 120 128
Stuffed Artichoke 105 114
Apple Tart 54 51
Ginger Cookie 24 75
Dried Prune 34 66
Raisins 39 18
Crumpet 99 84
Pastry Fish 114 144
Crowned Cake 129 153
Princess Pudding 54 18
Starlight Log 105 96
Snowflake Peak 90 48
Ore Fruitcake 57 30
Bubble Chocolate 33 36
Pearl Chocolate 33 36
White Chocolate 51 45
Sweet Rice Cake 57 1
Pea Soup 40 82
Stone Soup 25 76
Beef Stew 103 170
Cawl Cennin 72 107
Ratatouille 53 120
Mutton Stew 87 32
Fish Soup 119 139
Bouillabaisse 137 158
Orobon Stew 170 88
Distilled Water 7 5
Sour Red 39 38
Aldgoat Milk 39 36
Buffalo Milk 51 54
Orange Juice 43 18
Pineapple Juice 53 133
Apple Juice 84 105
Mulled Tea 99 128
Mineral Water 15 20
Aldgoat Chuck 141 137
Buffalo Sirloin 126 221
Dodo Tenderloin 110 84
Raptor Shank 94 168
Mutton Loin 78 53
Antelope Shank 63 116
Marmot Meat 47 26
Chicken Breast 31 95
Megalocrab Leg 124 110
Orobon Liver 148 110
Jellyfish Umbrella 52 63
Eft Tail 57 221
Mole Meat 99 58
Chicken Egg 21 11
Apkallu Egg 54 221
Dodo Egg 37 63
Pudding Flesh 120 221
Dark Bass 105 91
Crimson Crayfish 206 19
Bone Crayfish 177 19
Velodyna Carp 225 182
Rainbow Trout 48 29
Yugr’am Salmon 67 82
Blindfish 187 154
Lava Toad 124 202
River Crab 129 101
Dart Frog 72 202
Box Turtle 144 86
Tiger Cod 15 14
Black Sole 225 139
Indigo Herring 182 154
Rothlyt Oyster 139 86
Finger Shrimp 43 24
Wahoo 235 211
Haraldr Haddock 211 192
Ogre Pumpkin 65 23
Alpine Parsnip 54 27
Salt Leek 24 74
Midland Cabbage 18 59
Wizard Eggplant 29 56
Popoto 58 41
Wild Onion 36 11
Ruby Tomato 56 36
La Noscean Lettuce 36 29
Maiden Artichoke 38 72
Aloe 63 50
Nopales 40 41
Iron Acorn 10 79
Gridanian Walnut 18 14
Cinderfoot Olive 14 29
Button Mushroom 44 55
Shriekshroom 33 17
Gil Bun 25 38
Chanterelle 39 14
Jade Peas 12 58
Millioncorn 16 38
Kukuru Bean 37 19
Sticky Rice 35 36
La Noscean Orange 33 14
Lowland Grapes 48 7
Pixie Plums 19 41
Prickly Pineapple 57 101
Blood Currants 62 53
Rolanberry 38 101
Pie Dough 39 22
Salted Butter 28 11
Maple Sugar 30 4
Sweet Cream 32 5
Chicken Stock 21 41
Garlean Garlic 43 9
Black Pepper 50 27
Pearl Ginger 32 7
Cinnamon 43 5
Sagolii Sage 64 76
Marjoram 63 29
Dragon Pepper 39 58
Thyme 28 58
Nutmeg 23 63
Desert Saffron 64 79
Midland Basil 37 41
Cloves 55 27
Galago Mint 43 29
Thanalan Tea Leaves 32 81
Sunset Wheat 28 7
Sunset Wheat Flour 36 9
Rye 25 7
Rye Flour 32 7
Cornmeal 14 40
Almonds 21 58
Table Salt 8 4
Honey 28 7
Maple Syrup 18 4
Olive Oil 30 25
Cider Vinegar 27 29
Ala Mhigan Mustard 23 40
Tomato Sauce 39 20
Lavender Oil 32 29
Clove Oil 25 27
Dark Vinegar 46 40
Powdered Sugar 37 11
Kukuru Powder 39 18
Kukuru Butter 41 18
Fish Stock 32 18
Mugwort 27 58
Potion 112 56
Hi-potion 12 156
Mega-potion 12 281
Ether 208 100
Hi-ether 16 225
Mega-ether 16 319
Dusken Draught 1 1
Kiss of the Morning Meadow 1 1
Onyx Tears 1 1
Blinding Potion 168 200
Silencing Potion 191 238
Sleeping Potion 213 300
Paralyzing Potion 236 313
Maddening Potion 258 200
Poisoning Potion 281 231
Smothering Potion 303 263
Disabling Potion 326 288
Eye Drops 27 88
Throat Drops 31 206
Spine Drops 38 263
Nerve Drops 54 206
Blood Drops 45 44
Lung Drops 48 250
Heart Drops 52 306
Company-issue Expectorant 1 1
Company-issue Tonic 1 1
Ironhide Unguent 49 125
Ironwill Unguent 54 188
Potion of Strength 22 131
Hi-potion of Strength 22 256
Mega-potion of Strength 22 325
Potion of Vitality 22 113
Hi-potion of Vitality 22 194
Mega-potion of Vitality 22 300
Potion of Dexterity 22 106
Hi-potion of Dexterity 22 244
Mega-potion of Dexterity 22 294
Potion of Intelligence 22 100
Hi-potion of Intelligence 22 188
Mega-potion of Intelligence 22 288
Potion of Mind 22 94
Hi-potion of Mind 22 175
Mega-potion of Mind 22 281
Potion of Piety 22 88
Hi-potion of Piety 22 181
Mega-potion of Piety 22 275
Mudstone 54 66
Aldgoat Horn 468 576
Antelope Horn 288 396
Wolf Fang 90 198
Hyena Fang 99 378
Drake Scales 279 378
Yellow Yarzon Leg 234 144
Blue Yarzon Leg 279 288
Bat Fang 108 54
Wolf Hide 600 151
Marmot Pelt 456 456
Rock Salt 64 45
Minium 89 45
Natron 102 36
Growth Formula Gamma 278 307
Scalekin Blood 204 371
Formic Acid 76 410
Shark Oil 345 403
Spoken Blood 393 538
Animal Glue 67 86
Latex 76 19
Rubber 105 19
Clear Glass Lens 249 154
Mandrake 268 307
Mistletoe 294 589
Chamomile 140 294
Yellow Ginseng 230 64
Blue Landtrap Leaf 166 410
Puk Wing 115 179
Ahriman Wing 332 538
Tarantula 256 410
Black Scorpion 179 538
Grass Viper 435 90
Pristine Egg Cap 792 10
Vibrant Egg Cap 1,512 10
Brilliant Egg Cap 2,232 10
Midnight Egg Cap 2,952 10
Chocobo Egg Cap 1,152 10
Peach Confetti 33 1
Cherry Confetti 33 1
Sweet Rice Cake 57 1

New Items

Item Category
Soul of the Paladin Key Item Upon the surface of this multi-aspected crystal is carved the myriad deeds of paladins from eras past.
Soul of the Monk Key Item Upon the surface of this multi-aspected crystal is carved the myriad deeds of monks from eras past.
Soul of the Warrior Key Item Upon the surface of this multi-aspected crystal is carved the myriad deeds of warriors from eras past.
Soul of the Dragoon Key Item Upon the surface of this multi-aspected crystal is carved the myriad deeds of dragoons from eras past.
Soul of the Bard Key Item Upon the surface of this multi-aspected crystal is carved the myriad deeds of bards from eras past.
Soul of the White Mage Key Item Upon the surface of this multi-aspected crystal is carved the myriad deeds of white mages from eras past.
Soul of the Black Mage Key Item Upon the surface of this multi-aspected crystal is carved the myriad deeds of black mages from eras past.
Lominsan Aetherpass Key Item A writ of permission issued by the Maelstrom, granting its bearer aetherial passage within Limsa Lominsa.
Gridanian Aetherpass Key Item A writ of permission issued by the Order of the Twin Adder, granting its bearer aetherial passage within Gridania.
Ul’dahn Aetherpass Key Item A writ of permission issued by the Immortal Flames, granting its bearer aetherial passage within Ul’dah.
Lominsan Half Barding Key Item A lightweight suit of Maelstrom-issue chocobo armor.
Lominsan Barding Key Item A full plate suit of Maelstrom-issue chocobo armor.
Lominsan Crested Barding Key Item An elaborately decorated suit of Maelstrom-issue chocobo armor.
Gridanian Half Barding Key Item A lightweight suit of Twin Adder-issue chocobo armor.
Gridanian Barding Key Item A full plate suit of Twin Adder-issue chocobo armor.
Gridanian Crested Barding Key Item An elaborately decorated suit of Twin Adder-issue chocobo armor.
Ul’dahn Half Barding Key Item A lightweight suit of Immortal Flame-issue chocobo armor.
Ul’dahn Barding Key Item A full plate suit of Immortal Flame-issue chocobo armor.
Ul’dahn Crested Barding Key Item An elaborately decorated suit of Immortal Flame-issue chocobo armor.
Eft Steak Meat Dish A thick slab of gristly eft meat charred to an abyssal black.
Cream Cheese Dairy Product A smooth, buttery cheese made from cultured buffalo milk.
Rolanberry Cheese Dairy Product Cream cheese blended with tart dried rolanberries.
Apkallu Omelette Egg Dish Apkallu eggs beaten and then cooked in rich butter until fluffy and light. A favorite in Vylbrand’s coastal hamlets.
Scrambled Eggs Egg Dish A breakfast dish consisting of several puk eggs scrambled and fried with white truffles.
Fried Egg Egg Dish A puk egg fried in butter, sunny side up.
Finger Sandwich Grain Dish The Bismarck’s take on a common meal popular amongst Galadion Bay’s dockworkers.
Button Mushroom Saute Mushroom Dish Freshly picked button mushrooms sautéed in olive oil and garlic.
Raptor Stew Mushroom Dish A tender piece of lean raptor loin stewed with mushrooms. A Carline Canopy specialty.
Chicken and Mushrooms Mushroom Dish Simple, home-cooked fare consisting of chicken sautéed with gil buns.
Chanterelle Saute Mushroom Dish Wild chanterelles sautéed in butter.
Buttons in a Blanket Mushroom Dish Button mushrooms wrapped in parboiled cabbage and stewed in a savory soup.
Grape Juice Drink Juice freshly squeezed from plump lowland grapes.
Rolanberry Lassi Dairy Product A sweet and tangy drink made from cultured milk. Popular in the Near Eastern city-state of Radz–at–Han for its ability to soothe the burn of heavily spiced dishes.
Puk Egg Egg The lightweight egg of a puk.
White Truffle Mushroom A rare, white mushroom that grows in the soil, rather than above it, making the specimen almost impossible to locate. It is treasured as a delicacy for its unique aroma.
Hi-potion Potion This concoction instantly restores HP.
Mega-potion Potion This potent concotion instantly restores a large amount of HP.
Hi-ether Ether Processed via the alchemical extraction of aetheric essence occurring in elemental crystals, the contents of this vial instantly restore MP.
Mega-ether Ether Processed via the alchemical extraction of aetheric essence occurring in elemental crystals, the contents of this vial instantly restore a large amount of HP.
Elixir Ether This special blend of herbal extracts and aetheric essence rejuvinates body and mind, instantly restoring HP and MP.
Gold Needle Remedy The properties of this solid gold needle include curing petrification and pricking fingers.
The Keeper’s Hymn Amulet When sung, invokes the hand of Althyk, turning back time and resetting any previous physical bonus.
Potion of Strength Panacea This weak concoction temporarily increases strength.
Hi-potion of Strength Panacea This concoction temporarily increases strength.
Mega-potion of Strength Panacea This potent concoction temporarily increases strength.
Potion of Vitality Panacea This weak concoction temporarily increases vitality.
Hi-potion of Vitality Panacea This concoction temporarily increases vitality.
Mega-potion of Vitality Panacea This potent concoction temporarily increases vitality.
Potion of Dexterity Panacea This weak concoction temporarily increases dexterity.
Hi-potion of Dexterity Panacea This concoction temporarily increases dexterity.
Mega-potion of Dexterity Panacea This potent concoction temporarily increases dexterity.
Potion of Intelligence Panacea This weak concoction temporarily increases intelligence.
Hi-potion of Intelligence Panacea This concoction temporarily increases intelligence.
Mega-potion of Intelligence Panacea This potent concoction temporarily increases intelligence.
Potion of Mind Panacea This weak concoction temporarily increases mind.
Hi-potion of Mind Panacea This concoction temporarily increases mind.
Mega-potion of Mind Panacea This potent concoction temporarily increases mind.
Potion of Piety Panacea This weak concoction temporarily increases piety.
Hi-potion of Piety Panacea This concoction temporarily increases piety.
Mega-potion of Piety Panacea This potent concoction temporarily increases piety.
Tinolqa Mistletoe Spice A variety of parasitic plant that is commonly found growing on trees in the Black Shroud.
Matron’s Mistletoe Spice This variety of parasitic plant is named after the goddess Nophica as it appears to embrace the trees on which it grows.
Vampire Plant Spice This rare variety of parasitic plant is known to suck the lifeblood from all flora with which it comes in contact.
Symon’s Honeyclaws Pugilist’s Arm Required Level: 50 / Requires: PGL MNK
Thormoen’s Pride Gladiator’s Arm Required Level: 50 / Requires: GLA PLD
Sibold’s Reach Marauder’s Arm Required Level: 50 / Requires: MRD WAR
Alesone’s Songbow Archer’s Arm Required Level: 50 / Requires: ARC BRD
Gerbald’s Redspike Lancer’s Arm Required Level: 50 / Requires: LNC DRG
Thormoen’s Purpose Shield Required Level: 50 / Requires: GLA PLD
Aubriest’s Allegory Shield Required Level: 47 / Requires: CNJ THM WHM BLM
Scorpion Shield Shield Required Level: 48 / Requires: GLA PLD
Maelstrom Escutcheon Shield Optimal Level: 1 / Requires: GLA CNJ THM PLD WHM BLM
Immortal Flames Escutcheon Shield Optimal Level: 1 / Requires: GLA CNJ THM PLD WHM BLM
Twin Adder Escutcheon Shield Optimal Level: 1 / Requires: GLA CNJ THM PLD WHM BLM
Aubriest’s Whisper Two–Handed Thaumaturge’s Arm Required Level: 50 / Requires: THM BLM
Chiran Zabran’s Tempest Two–Handed Conjurer’s Arm Required Level: 50 / Requires: CNJ WHM
Pince-nez Eyewear Required Level: 46 / Suits: All Classes
Explorer’s Bandana Headwear Required Level: 48 / Suits: All Classes
Veteran’s Pot Helm Helm Required Level: 49 / Requires: Discipline of War
Red Onion Helm Helm Required Level: 45 / Suits: All Classes
Explorer’s Calot Hat Required Level: 47 / Suits: All Classes
Gallant Coronet Crown Required Level: 49 / Requires: PLD
Temple Circlet Crown Required Level: 49 / Requires: MNK
Fighter’s Burgeonet Helm Required Level: 49 / Requires: WAR
Drachen Armet Helm Required Level: 49 / Requires: DRG
Choral Chapeau Hat Required Level: 49 / Requires: BRD
Healer’s Circlet Crown Required Level: 49 / Requires: WHM
Wizard’s Petasos Hat Required Level: 49 / Requires: BLM
Darklight Helm Helm Required Level: 50 / Requires: PLD WAR DRG
Darklight Eyepatch Eyewear Required Level: 50 / Requires: MNK DRG BRD
Explorer’s Tabard War Garb Required Level: 50 / Requires: GLA MRD LNC PLD WAR DRG
Explorer’s Tunic Attire Required Level: 48 / Requires: Discipline of War
Veteran’s Acton War Garb Required Level: 49 / Requires: Discipline of War
Mage’s Halfrobe Attire Required Level: 50 / Requires: Discipline of Magic
Gallant Surcoat War Garb Required Level: 50 / Requires: PLD
Temple Cyclas War Garb Required Level: 50 / Requires: MNK
Fighter’s Cuirass War Garb Required Level: 50 / Requires: WAR
Drachen Mail War Garb Required Level: 50 / Requires: DRG
Choral Shirt War Garb Required Level: 50 / Requires: BRD
Healer’s Robe Attire Required Level: 50 / Requires: WHM
Wizard’s Coat Attire Required Level: 50 / Requires: BLM
Heavy Darklight Armor Full Plate Required Level: 50 / Requires: PLD WAR
Darklight Cuirass Full Plate Required Level: 50 / Requires: PLD WAR DRG
Darklight Corselet War Garb Required Level: 50 / Requires: MNK DRG BRD
Darklight Cowl Hooded Attire Required Level: 50 / Requires: BRD WHM BLM
Explorer’s Breeches Pants Required Level: 50 / Requires: Discipline of War
Mage’s Chausses Pants Required Level: 47 / Requires: Discipline of Magic
Thormoen’s Subligar Pants Required Level: 45 / Requires: Discipline of War
Gallant Cuisses Pants Required Level: 46 / Requires: PLD
Temple Gaskins Pants Required Level: 46 / Requires: MNK
Fighter’s Breeches Pants Required Level: 46 / Requires: WAR
Drachen Breeches Pants Required Level: 46 / Requires: DRG
Choral Tights Pants Required Level: 46 / Requires: BRD
Healer’s Culottes Pants Required Level: 46 / Requires: WHM
Wizard’s Tonban Pants Required Level: 46 / Requires: BLM
Heavy Darklight Flanchard Pants Required Level: 50 / Requires: PLD WAR
Darklight Breeches Pants Required Level: 50 / Requires: BRD WHM BLM
Mage’s Halfgloves Gloves Required Level: 47 / Requires: Discipline of Magic
Spiked Armguards Gauntlets Required Level: 50 / Requires: Discipline of War
Gallant Gauntlets Gauntlets Required Level: 47 / Requires: PLD
Temple Gloves Gauntlets Required Level: 47 / Requires: MNK
Fighter’s Gauntlets Gauntlets Required Level: 47 / Requires: WAR
Drachen Gauntlets Gauntlets Required Level: 47 / Requires: DRG
Choral Ringband Armband Required Level: 47 / Requires: BRD
Healer’s Gloves Armband Required Level: 47 / Requires: WHM
Wizard’s Gloves Gloves Required Level: 47 / Requires: BLM
Heavy Darklight Gauntlets Gauntlets Required Level: 50 / Requires: PLD WAR
Darklight Gauntlets Gauntlets Required Level: 50 / Requires: PLD WAR DRG
Darklight Bracers Gauntlets Required Level: 50 / Requires: MNK DRG BRD
Darklight Gloves Gloves Required Level: 50 / Requires: BRD WHM BLM
Explorer’s Sabatons Greaves Required Level: 50 / Requires: GLA MRD PLD WAR
Mage’s Pattens Shoes Required Level: 47 / Requires: Discipline of Magic
Explorer’s Moccasins Shoes Required Level: 50 / Requires: Discipline of War
Gallant Sollerets Greaves Required Level: 45 / Requires: PLD
Temple Boots Greaves Required Level: 45 / Requires: MNK
Fighter’s Jackboots Greaves Required Level: 45 / Requires: WAR
Drachen Greaves Greaves Required Level: 45 / Requires: DRG
Choral Sandals Shoes Required Level: 45 / Requires: BRD
Healer’s Boots Shoes Required Level: 45 / Requires: WHM
Wizard’s Crakows Shoes Required Level: 45 / Requires: BLM
Darklight Sollerets Greaves Required Level: 50 / Requires: PLD WAR DRG
Darklight Caligae Greaves Required Level: 50 / Requires: MNK DRG BRD
Darklight Boots Greaves Required Level: 50 / Requires: BRD WHM BLM
Explorer’s Belt Belt Required Level: 50 / Suits: All Classes
Mage’s Rope Belt Sash Required Level: 47 / Requires: Discipline of Magic
Veteran’s Field Belt Belt Required Level: 47 / Requires: Discipline of War
Scarlet Sash Sash Required Level: 46 / Requires: Disciplines of War or Magic
Copper Wristlets Bracelet Required Level: 6 / Suits: All Classes
Brass Wristlets Bracelet Required Level: 16 / Suits: All Classes
Silver Wristlets Bracelet Required Level: 26 / Suits: All Classes
Mythril Wristlets Bracelet Required Level: 36 / Suits: All Classes
Electrum Wristlets Bracelet Required Level: 46 / Suits: All Classes
Sunstone Bracelets Bracelet Required Level: 28 / Suits: All Classes
Lapis Lazuli Bracelets Bracelet Required Level: 28 / Suits: All Classes
Sphene Bracelets Bracelet Required Level: 28 / Suits: All Classes
Malachite Bracelets Bracelet Required Level: 28 / Suits: All Classes
Fluorite Bracelets Bracelet Required Level: 28 / Suits: All Classes
Danburite Bracelets Bracelet Required Level: 28 / Suits: All Classes
Garnet Bracelets Bracelet Required Level: 38 / Suits: All Classes
Aquamarine Bracelets Bracelet Required Level: 38 / Suits: All Classes
Heliodor Bracelets Bracelet Required Level: 38 / Suits: All Classes
Peridot Bracelets Bracelet Required Level: 38 / Suits: All Classes
Amethyst Bracelets Bracelet Required Level: 38 / Suits: All Classes
Goshenite Bracelets Bracelet Required Level: 38 / Suits: All Classes
Pearl Bracelets Bracelet Required Level: 38 / Suits: All Classes
Rubelite Bracelets Bracelet Required Level: 48 / Suits: All Classes
Turquoise Bracelets Bracelet Required Level: 48 / Suits: All Classes
Amber Bracelets Bracelet Required Level: 48 / Suits: All Classes
Tourmaline Bracelets Bracelet Required Level: 48 / Suits: All Classes
Spinel Bracelets Bracelet Required Level: 48 / Suits: All Classes
Zircon Bracelets Bracelet Required Level: 48 / Suits: All Classes
Black Pearl Bracelets Bracelet Required Level: 48 / Suits: All Classes
Bone Armillae Bracelet Required Level: 14 / Suits: All Classes
Horn Armillae Bracelet Required Level: 29 / Suits: All Classes
Coral Armillae Bracelet Required Level: 44 / Suits: All Classes
Sheepskin Wristbands Bracelet Required Level: 7 / Suits: All Classes
Dodoskin Wristbands Bracelet Required Level: 17 / Suits: All Classes
Leather Wristbands Bracelet Required Level: 27 / Suits: All Classes
Boarskin Wristbands Bracelet Required Level: 37 / Suits: All Classes
Raptorskin Wristbands Bracelet Required Level: 47 / Suits: All Classes
Copper Earrings Earring Required Level: 7 / Suits: All Classes
Brass Earrings Earring Required Level: 17 / Suits: All Classes
Silver Earrings Earring Required Level: 27 / Suits: All Classes
Mythril Earrings Earring Required Level: 37 / Suits: All Classes
Electrum Earrings Earring Required Level: 47 / Suits: All Classes
Sunstone Earrings Earring Required Level: 29 / Suits: All Classes
Lapis Lazuli Earrings Earring Required Level: 29 / Suits: All Classes
Sphene Earrings Earring Required Level: 29 / Suits: All Classes
Malachite Earrings Earring Required Level: 29 / Suits: All Classes
Fluorite Earrings Earring Required Level: 29 / Suits: All Classes
Danburite Earrings Earring Required Level: 29 / Suits: All Classes
Garnet Earrings Earring Required Level: 39 / Suits: All Classes
Aquamarine Earrings Earring Required Level: 39 / Suits: All Classes
Heliodor Earrings Earring Required Level: 39 / Suits: All Classes
Peridot Earrings Earring Required Level: 39 / Suits: All Classes
Amethyst Earrings Earring Required Level: 39 / Suits: All Classes
Goshenite Earrings Earring Required Level: 39 / Suits: All Classes
Pearl Earrings Earring Required Level: 39 / Suits: All Classes
Rubelite Earrings Earring Required Level: 49 / Suits: All Classes
Turquoise Earrings Earring Required Level: 49 / Suits: All Classes
Amber Earrings Earring Required Level: 49 / Suits: All Classes
Tourmaline Earrings Earring Required Level: 49 / Suits: All Classes
Spinel Earrings Earring Required Level: 49 / Suits: All Classes
Zircon Earrings Earring Required Level: 49 / Suits: All Classes
Black Pearl Earrings Earring Required Level: 49 / Suits: All Classes
Fang Earrings Earring Required Level: 15 / Suits: All Classes
Horn Earrings Earring Required Level: 25 / Suits: All Classes
Wolf Earrings Earring Required Level: 35 / Suits: All Classes
Coral Earrings Earring Required Level: 45 / Suits: All Classes
Crimson Standard Earring Earring Required Level: 50 / Suits: All Classes
Tipping Scales Earring Earring Required Level: 50 / Suits: All Classes
Lily and Serpent Earring Earring Required Level: 50 / Suits: All Classes
Explorer’s Earrings Earring Required Level: 50 / Suits: All Classes
Mage’s Earrings Earring Required Level: 50 / Suits: All Classes
Stonewall Earrings Earring Required Level: 50 / Suits: All Classes
Blessed Earrings Earring Required Level: 50 / Suits: All Classes
Copper Gorget Necklace Required Level: 6 / Suits: All Classes
Brass Gorget Necklace Required Level: 16 / Suits: All Classes
Silver Gorget Necklace Required Level: 26 / Suits: All Classes
Mythril Gorget Necklace Required Level: 36 / Suits: All Classes
Electrum Gorget Necklace Required Level: 46 / Suits: All Classes
Copper Choker Necklace Required Level: 9 / Suits: All Classes
Brass Choker Necklace Required Level: 19 / Suits: All Classes
Silver Choker Necklace Required Level: 29 / Suits: All Classes
Mythril Choker Necklace Required Level: 39 / Suits: All Classes
Electrum Choker Necklace Required Level: 49 / Suits: All Classes
Sunstone Choker Necklace Required Level: 28 / Suits: All Classes
Lapis Lazuli Choker Necklace Required Level: 28 / Suits: All Classes
Sphene Choker Necklace Required Level: 28 / Suits: All Classes
Malachite Choker Necklace Required Level: 28 / Suits: All Classes
Fluorite Choker Necklace Required Level: 28 / Suits: All Classes
Danburite Choker Necklace Required Level: 28 / Suits: All Classes
Garnet Choker Necklace Required Level: 38 / Suits: All Classes
Aquamarine Choker Necklace Required Level: 38 / Suits: All Classes
Heliodor Choker Necklace Required Level: 38 / Suits: All Classes
Peridot Choker Necklace Required Level: 38 / Suits: All Classes
Amethyst Choker Necklace Required Level: 38 / Suits: All Classes
Goshenite Choker Necklace Required Level: 38 / Suits: All Classes
Pearl Choker Necklace Required Level: 38 / Suits: All Classes
Rubelite Choker Necklace Required Level: 48 / Suits: All Classes
Turquoise Choker Necklace Required Level: 48 / Suits: All Classes
Amber Choker Necklace Required Level: 48 / Suits: All Classes
Tourmaline Choker Necklace Required Level: 48 / Suits: All Classes
Spinel Choker Necklace Required Level: 48 / Suits: All Classes
Zircon Choker Necklace Required Level: 48 / Suits: All Classes
Black Pearl Choker Necklace Required Level: 48 / Suits: All Classes
Fang Necklace Necklace Required Level: 17 / Suits: All Classes
Horn Necklace Necklace Required Level: 27 / Suits: All Classes
Wolf Necklace Necklace Required Level: 37 / Suits: All Classes
Coral Necklace Necklace Required Level: 47 / Suits: All Classes
Sheepskin Choker Necklace Required Level: 5 / Suits: All Classes
Dodoskin Choker Necklace Required Level: 15 / Suits: All Classes
Leather Choker Necklace Required Level: 25 / Suits: All Classes
Boarskin Choker Necklace Required Level: 35 / Suits: All Classes
Raptorskin Choker Necklace Required Level: 45 / Suits: All Classes
Explorer’s Choker Necklace Required Level: 50 / Suits: All Classes
Mage’s Choker Necklace Required Level: 50 / Suits: All Classes
Stonewall Choker Necklace Required Level: 50 / Suits: All Classes
Copper Ring Ring Required Level: 7 / Suits: All Classes
Brass Ring Ring Required Level: 17 / Suits: All Classes
Silver Ring Ring Required Level: 27 / Suits: All Classes
Mythril Rings Ring Required Level: 37 / Suits: All Classes
Electrum Ring Ring Required Level: 47 / Suits: All Classes
Sunstone Ring Ring Required Level: 29 / Suits: All Classes
Lapis Lazuli Ring Ring Required Level: 29 / Suits: All Classes
Sphene Ring Ring Required Level: 29 / Suits: All Classes
Malachite Ring Ring Required Level: 29 / Suits: All Classes
Fluorite Ring Ring Required Level: 29 / Suits: All Classes
Danburite Ring Ring Required Level: 29 / Suits: All Classes
Garnet Ring Ring Required Level: 39 / Suits: All Classes
Aquamarine Ring Ring Required Level: 39 / Suits: All Classes
Heliodor Ring Ring Required Level: 39 / Suits: All Classes
Peridot Ring Ring Required Level: 39 / Suits: All Classes
Amethyst Ring Ring Required Level: 39 / Suits: All Classes
Goshenite Ring Ring Required Level: 39 / Suits: All Classes
Pearl Ring Ring Required Level: 39 / Suits: All Classes
Rubelite Ring Ring Required Level: 49 / Suits: All Classes
Turquoise Ring Ring Required Level: 49 / Suits: All Classes
Amber Ring Ring Required Level: 49 / Suits: All Classes
Tourmaline Ring Ring Required Level: 49 / Suits: All Classes
Spinel Ring Ring Required Level: 49 / Suits: All Classes
Zircon Ring Ring Required Level: 49 / Suits: All Classes
Black Pearl Ring Ring Required Level: 49 / Suits: All Classes
Bone Ring Ring Required Level: 3 / Suits: All Classes
Horn Ring Ring Required Level: 28 / Suits: All Classes
Coral Ring Ring Required Level: 43 / Suits: All Classes
Crimson Standard Ring Ring Required Level: 50 / Suits: All Classes
Tipping Scales Ring Ring Required Level: 50 / Suits: All Classes
Lily and Serpent Ring Ring Required Level: 50 / Suits: All Classes
Explorer’s Ring Ring Required Level: 50 / Suits: All Classes
Mage’s Ring Ring Required Level: 50 / Suits: All Classes
Stonewall Ring Ring Required Level: 50 / Suits: All Classes
Blessed Ring Ring Required Level: 50 / Suits: All Classes