Patch 1.22 Notes

A new thread has been started in the Updates section of the official forums. The title of the thread is as follows:

[patch1.22] Patch 1.22 Notesvi

Proceed to the thread.

Event

  • [dev1001][dev1002] New sidequests have been added.

    Quest Name Quest NPC NPC Location
    Taming the Tempest Louisoix Gridania (6,2)
  • [dev1003] New Grand Company Quests have been added.

    Quest Name Quest NPC NPC Location
    Deus ex Machina First Storm Lieutenant Guincum Limsa Lominsa, Maelstrom Command (1,1)
    Shadow of the Raven First Serpent Lieutenant Fulke Gridania, Adders’ Nest (1,1)
    Careless Whispers First Flame Lieutenant Aubrey Ul’dah, Hall of Flames (1,1)
    In for Garuda Wakening (Limsa Lomina) Louisoix Gridania (6,2)
    In for Garuda Wakening (Gridania) Louisoix Gridania (6,2)
    In for Garuda Wakening (Ul’dah) Louisoix Gridania (6,2)
    It’s a Piece of Cake to Bake a Poison Cake R’sushmo Limsa Lominsa, Upper Decks (7,3)
    Woes of the Botanist Enie Gridania (4,3)
    A Weaver and a Mummer Cahernaut Ul’dah, Merchant Strip (7,6)
  • [dev1361] The following three Grand Company ranks have been made available. Rising in rank increases the number of company seals you can hold.

    Commission Maelstrom Order of the Twin Adder Immortal Flames Maximum Company Seals
    Rank Insignia Rank Insignia Rank Insignia
    Petty Officer Storm Sergeant Second Class Serpent Sergeant Second Class Flame Sergeant Second Class 35,000
    Storm Sergeant First Class Serpent Sergeant First Class Flame Sergeant First Class 40,000
    Chief Storm Sergean Chief Serpent Sergeant Chief Flame Sergeant 45,000
  • [dev1362] Party size restrictions for the following raids have been changed.

    Before After
    Aurum Vale 8 members 4–8 members
    Cutter’s Cry 8 members 4–8 members

    * The difficulty of these raids has not been adjusted and remains at the original level designed for a full party of 8 members.

  • [dev1363] New battles against the primal Garuda entitled “The Howling Eye” and “The Howling Eye (Hard)” have been added.
    These battles can be engaged in by undertaking newly released quests. Combat takes place within an instanced area, and defeating Garuda yields rewards for party members.

     

    The Howling Eye The Howling Eye (Hard)
    Class & Level Requirements Disciples of War or Magic level 40 and above Disciples of War or Magic level 45 and above
    Party Size Requirements 4–8 members 8 members
    Party Member Requirements All party members must be Disciples of War or Magic level 40 or above and fulfill one of the following:
    ・Accepted the “In for Garuda Wakening” quest and advanced to the same point
    ・Completed the “In for Garuda Wakening” quest
    All party members must be Disciples of War or Magic level 45 or above
    Time Limit 30 minutes 30 minutes
    Cooldown Before Reentry (following a victory) 15 minutes 15 minutes
    Cooldown Before Reentry (following a defeat) 5 minutes 5 minutes
    Quest Names In for Garuda Wakening (Limsa Lominsa)
    In for Garuda Wakening (Gridania)
    In for Garuda Wakening (Ul’dah)
    Taming the Tempest
    Quest Requirements Completed either “Deus ex Machina,” “Shadow of the Raven,” or “Careless Whispers” Completed “In for Garuda Wakening”

    * “Taming the Tempest” is a repeatable quest.
    *Players who exit the Howling Eye after a victory without claiming their rewards may enter again without restarting the quest.

    ≪Claiming Treasure Chest Rewards>≫
    Players who clear The Howling Eye (Hard) while in possession of the vortex fletchings item will be eligible to claim rewards from the treasure chest that appears.

    Party members other than those starting The Howling Eye (Hard) can participate in the battle without having vortex fletchings, but will be unable to claim rewards from the treasure chest that appears following victory.

    Rewards for completing The Howling Eye (Hard) include an item called a vortex headdress. Vortex headdresses can be collected and exchanged for the new Garuda weapons.

    Vortex headdresses are not automatically placed in player inventories, but rather will first appear in the loot list of the player receiving it. Though the items are untradeable, because they first appear in the loot list, players who have no need of them can opt to pass them on to other players.

    * Vortex headdresses will not appear as rewards for players who are not in possession of vortex fletchings.

    After collecting the required number of vortex headdresses, they can be exchanged by Rowena in the Merchant Strip of Ul’dah (5,4) for the Garuda weapon of your choice.

  • [dev1216] New hamlet defense battles have been added.
    Hamlet defense battles bring numerous players together to combat threats posed by the beast tribes to the safety of the realm. There are two phases to this new content: a 50-hour non-combat phase where Disciples of the Hand and Land can enhance hamlet readiness for battle, and a 25-hour combat phase where Disciples of War and Magic can join the local militia and fight beastmen directly, while Disciples of the Hand and Land can aid in the effort in other ways.

    ≪Preparing for Battle≫
    During the non-combat phase of hamlet defense, players will be asked to contribute to the hamlet’s stockpiles by crafting and delivering several different items. Hamlets begin the phase with a “supply rating” of zero. Each donation to the hamlet militia is converted into points, which are added to the hamlet’s cumulative total. When this total reaches a certain amount, the hamlet’s supply rating will increase. This rating not only determines the strength of the beastmen forces, but also the type of rewards offered during the combat phase. Currently, level 2 is the highest achievable rating.

    • Individual Contributions
      Players of all four disciplines can contribute to a hamlet militia’s supply caches, with rewards given based on the type of contribution.
      • Disciples of War and Magic
        Completing level 45 caravan escort duty will benefit the corresponding hamlet’s supply rating.
      • Disciples of the Land and Hand
        Delivering items requested by the hamlet militia quartermaster, or any materia-enhanced weapon or piece of gear, will not only contribute to the hamlet’s supply rating, but will also earn you an anima boost based on the type of item donated.
        • Disciples of the Land
          Item Class Location
          Kidney Ore Miner Nanawa Mines
          Spruce Branch Botanist East Shroud
          Young Indigo Herring Fisher Western La Noscea
        • Disciples of the Hand Militia Bow / Militia Sword / Militia Helm / Militia Gorget / Militia Longboots / Militia Leggings / Militia Poultice / Militia Rations

           

        • Delivering Items
          Items are to be delivered directly to the militia quartermaster.

          Hamlet Name Location
          Hyrstmill Dhebi Polaali North Shroud (25,13)

    ≪Defending the Hamlet≫
    After the non-combat phase ends and the hamlet’s supply rating is set, the beast tribes will begin their march. For the next 25 hours, players of all jobs and classes will have multiple opportunities to join the local militia in fending off the invading forces.

    All battles are fought within instanced areas. A battle is won by either defeating the beast tribe leader, or protecting the hamlet’s four supply caches for the duration of the raid.

    *Currently, hamlet defense is only available in Hyrstmill. Similar content for two additional hamlets is set for release with patch 1.22a.

    Players can join the local militia by speaking with the following militia captains:

    Hamlet Name Location
    Hyrstmill Rontremont North Shroud (25,13)
    • Conditions

      Registration Period 25 Hours (every 50 hours)
      Level Restrictions All Jobs/Classes Lv. 45–50
      Required Party Size Full (8 members)
      Wait Between Battles 15 Minutes After Victory / 5 Minutes After Defeat
    • Battle Details
      Tasks are assigned to players based on their discipline.
      • Land: Enfeebling enemy forces via item delivery
      • Hand: Enhancing allied forces via item synthesis
      • War & Magic: Engaging the enemy in direct combat
    • Battle Flow
      1. If the 50-hour preparation period is over and the call-to-arms has been sounded, form a party of 8 members and speak with the militia captain to enter the instanced area. Once the instance has been entered, jobs and classes will be locked and players will not be allowed to change their weapons or soul crystals.
      2. Disciples of the Land can help weaken the invading beastmen by collecting alchemical pots stored throughout the hamlet and delivering them, intact, to the militia quartermaster. Different pot combinations result in different enfeeblements, so communication with the front lines will be important when determining which type of enfeeblement is required when.

        Disciples of the Hand can help enhance the militia allies by crafting instruments of warfare with parts found in the hamlet, and then delivering the completed items to the militia quartermaster.

        Disciples of War and Magic must engage the enemy in direct combat, drawing the invaders’ attention away from the unarmed Disciples of the Hand and Land, as well as the lightly guarded supply carts.

      3. After a certain amount of time, a powerful beast tribe leader will enter the fray. The leader will actively give orders to his soldiers, changing their current focus of attack.
      4. Protecting the hamlet’s four supply carts is the militia’s prime objective. The mission is deemed a failure if all four carts are lost.
      5. If the militia is successful in defeating the beast tribe leader or protecting at least one of the carts for the duration of the invasion, the mission is deemed a success and a score based on overall performance is tallied.
      6. Speak with the militia captain before leaving the instance to receive payment for services rendered. Rewards are not only based on performance during the battle, but also on individual contributions to the hamlet’s supply caches during the non-combat phase.
      7. During the 25-hour combat phase, the beast tribes will launch continued waves of attack on the hamlet. Players can join the militia as many times as they wish during this phase, as long as the aforementioned conditions for participation have been met.
  • [dev1364] tems crafted as part of local guildleves have undergone a complete overhaul. Together with these changes, the names and descriptions of certain levequests has been changed.

    * Following the release of patch 1.22, it may no longer be possible to complete certain local guildleves undertaken prior to the patch’s release. Players who find this to be the case are asked to please abandon any such levequests.

  • [dev1365] Performance-based rewards for local levequests have been altered in the following ways:
    • Successful completion of local levequests now yields one item regardless of performance.
    • Reaching a performance rating of 100 now yields one additional item.
    • Reaching a performance rating of 300 now grants the possibility of yet another additional item.

    In addition, the amount of crystals awarded has also been adjusted.

  • [dev1357] New features have been added to inns.
    • A private armoire capable of holding untradable items has been added.

      Armoires are available in the inn of each city. The items listed below can be placed in the armoire and later removed at the time of your choice.

      • Job artifacts Gallant Coronet / Gallant Surcoat / Gallant Cuisses / Gallant Gauntlets / Gallant Sollerets / Temple Circlet / Temple Cyclas / Temple Gaskins / Temple Gloves / Temple Boots / Fighter’s Burgeonet / Fighter’s Cuirass / Fighter’s Breeches / Fighter’s Gauntlets / Fighter’s Jackboots / Drachen Armet / Drachen Mail / Drachen Breeches / Drachen Gauntlets / Drachen Greaves / Choral Chapeau / Choral Shirt / Choral Tights / Choral Ringband / Choral Sandals / Healer’s Circlet / Healer’s Robe / Healer’s Culottes / Healer’s Gloves / Healer’s Boots / Wizard’s Petasos / Wizard’s Coat / Wizard’s Tonban / Wizard’s Gloves / Wizard’s Crakows
      • Seasonal events Dragon Kabuto / Crimson Dragon Kabuto / Golden Dragon Kabuto / Black Dragon Kabuto / Paramour’s Pendant / Platinum Paramour’s Pendant / Band of Eternal Passion / Peach Blossom / Pristine Egg Cap / Vibrant Egg Cap / Brilliant Egg Cap / Midnight Egg Cap / Chocobo Egg Cap / Pristine Egg Ring / Vibrant Egg Ring / Brilliant Egg Ring / Midnight Egg Ring / Chocobo Egg Ring / Red Summer Top / Green Summer Top / Blue Summer Top / Solar Summer Top / Lunar Summer Top / Red Summer Halter / Green Summer Halter / Blue Summer Halter / Solar Summer Halter / Lunar Summer Halter / Red Summer Trunks / Green Summer Trunks / Blue Summer Trunks / Solar Summer Trunks / Lunar Summer Trunks / Red Summer Tanga / Green Summer Tanga / Blue Summer Tanga / Solar Summer Tanga / Lunar Summer Tanga / Pumpkin Head / Unripened Pumpkin Head / White Pumpkin Head / Ripened Pumpkin Head / Reindeer Antlers / Reindeer Suit / Moonlet / Patriot’s Choker
      • Achievement rewards Butcher’s Crown / Chronicler’s Crown / Paragon’s Crown / Gambler’s Crown / Saw of the Luminary / Hammer of the Luminary / Mallet of the Luminary / Gavel of the Luminary / Knife of the Luminary / Needle of the Luminary / Alembic of the Luminary / Pan of the Luminary / Pick of the Luminary / Axe of the Luminary / Rod of the Luminary / Maelstrom Escutcheon / Immortal Flames Escutcheon / Twin Adder Escutcheon / Crimson Standard Earring / Tipping Scales Earring / Lily and Serpent Earring / Crimson Standard Ring / Tipping Scales Ring / Lily and Serpent Ring
      • Bonus items Garlond Goggles / Onion Helm / Asuran Armguards / Hermes’ Shoes

      Though use of the armoire is free, the following restrictions apply:

      • Only items in 100% condition can be stored.
      • Multiple items of the same name cannot be stored.
      • Stored items will have their spiritbond values reset to 0.
      • Hermes’ Shoes cannot be stored for a fixed period (approx. one day, Earth time) following use.

      The same storage is accessible from the armoires in all three city inns. For example, an item stored using the armoire at the Mizzenmast in Limsa Lominsa can be retrieved using the armoire at the Roost in Gridania.

    • Beds located in inn rooms can now be targeted. Selecting a bed now presents the following options:
      • Do nothing
      • Log out
      • Return to the character selection screen
      • heck the bed
    • Inns can now be set as Return destinations.
      Speak to the NPC found at an inn entrance to set that inn as a secondary home point. Only one of the three inns can be set at a time. This is in addition to the one aetheryte destination setting that is also available as a primary home point.

      Setting an inn as a secondary home point becomes available upon completion of the following quests: “Waste Not Want Not” for the Roost in Gridania, “The Ink Thief” for the Mizzenmast in Limsa Lominsa, and “Ring of Deceit” for the Hourglass in Ul’dah.

    • The entrance to the Hourglass inn in Ul’dah has been moved to the Merchant Strip (6,5)
  • [dev1366] The following changes have been made to the Ul’dahn NPC Rowena:
    • The number of Kupo Nut Charms required to exchange for an item has been reduced from 20 to 10.
    • New items that can be exchanged for primal oblations have been added.
  • [dev1367] The imperial stronghold Castrum Novum can now be seen in the Mor Dhona area (6,12)

    * Castrum Novum cannot be entered as of patch 1.22.

Battle

  • [dev1369] Adjustments have been made to the manner in which damage reduction from shields is calculated.
    With this, it is now easier for blocks to take effect when fighting enemies of a level higher than your own.
  • [dev1370] Casting effects of the following actions have been changed: Ballad of Magi / Minuet of Rigor / Paeon of War
  • [dev1030] Enemy distribution in the following areas has been adjusted:
    • Dragonhead, Coerthas Central Highlands
    • Brittlebark, Mor Dhona

Item

  • [dev1371] Several new items have been added.
  • [dev1358] New materia varieties have been added:
  • [dev1358] The attributes of the following materia have been adjusted:

    Name Before After
    Touch of Rage Materia I Enmity: +1 — 2 Enmity: +1 — 10
    Touch of Rage Materia II Enmity: +3 — 4 Enmity: +11 — 15
    Touch of Rage Materia III Enmity: +5 — 8 Enmity: +16 — 20
    Touch of Rage Materia IV Enmity: +9 — 12 Enmity: +21 — 25
    Touch of Serenity Materia I Enmity: -1 Enmity: -1 — 4
    Touch of Serenity Materia II Enmity: -2 — 3 Enmity: -5 — 8
    Touch of Serenity Materia III Enmity: -3 — 4 Enmity: -9 — 12
    Touch of Serenity Materia IV Enmity: -5 — 8 Enmity: -13 — 16

    * The attributes of materia already existing in-game will automatically change to reflect the above following release of patch 1.22.

  • [dev1358] The following unique/untradable items have been made convertible into materia: Claret Coif / Claret Breeches / Helm of the Lone Knight / Mitts of the Lone Knight / Verdant Hora / Astaroth Cane / Canopus Bill / Canopus Shield / Templar’s Falchion / Verdant Shortbow / Canopus Guisarme / Verdant Scepter / Alpine War Jacket / Warlock’s Buckler / Solid Scale Mail / Revolutionary’s Bliaud / Bladedancer’s Jackboots / Warlock’s Pattens / Ifrit’s Claws / Ifrit’s Blade / Ifrit’s Battleaxe / Ifrit’s Harpoon / Ifrit’s Bow / Ifrit’s Cane / Ifrit’s Cudgel / Murderous Mogfists / Morbid Mogblade / Malignant Mogaxe / Melancholy Mogfork / Mischievous Mogbow / Malevolent Mogwand / Maleficent Mogstaff / Torturer’s Monocle / Torturer’s Duckbills / Warden’s Barbut / Warden’s Gauntlets / Brigand’s Acton / Brigand’s Gloves / Poacher’s Hat / Poacher’s Tunic / Ascetic’s Halfrobe / Ascetic’s Tights / Warden’s Dagger / Charred Axe / Tidesplitter / Joukil’s Guile / Unbreakable Knuckles / Tenfinger Tallstaff / Heart of House d’Arlendre / Waning Sun Pelta
  • [dev1358] The method for indicating whether a gear slot supports materia-enhanced items has been changed.
    * The help text shown when an item search is returned will be updated accordingly in patch 1.22a.
  • [dev1385]The help text of the following job-exclusive gear has been revised to better indicate their actual benefits:

    Item Before After
    Gallant Surcoat Enhances Cover Recovers MP during Cover
    Gallant Gauntlets Enhances Holy Succor Increases HP recovery of Holy Succor
    Gallant Cuisses Enhances Divine Veil Increases HP recovery of Divine Veil
    Fighter’s Cuirass Enhances Vengeance Redirects magic damage during Vengeance
    Drachen Mail Enhances Invigorate Increases TP during Invigorate
  • [dev1372] The attribute bonuses offered by the following gear have been changed:
    • Woolen Trousers / Woolen Trousers (Purple) STR:+2 → STR:+3
  • [dev1373] The recast time for the bonus effect granted by Hermes’ Shoes is now displayed.
  • [dev1374] The effect of certain medicines has been adjusted.
    • Recast time has been revised for the following:

      Item Before (seconds) After (seconds)
      Throat Drops 300 240
      Dawn Drops 270 210
      Spine Drops 300 240
      Blood Drops 240 180
      Lung Drops 300 240
      Heart Drops 300 240
      Gold Needle 300 240
    • Effect duration has been extended for the following:

      Item Before (seconds) After (seconds)
      Potion of Mind 40 60
      Hi-potion of Mind 40 60
      Mega-potion of Mind 40 60
      Potion of Vitality 40 60
      Hi-potion of Vitality 40 60
      Mega-potion of Vitality 40 60
      Potion of Piety 40 60
      Hi-potion of Piety 40 60
      Mega-potion of Piety 40 60
  • [dev1375] New recipes have been added.
    • The following alchemy recipes have been added:

      Item Materials Crystals
      Natron(x3) Effervescent Water
      Effervescent Water
      Effervescent Water
      Rock Salt
      Lightning Shard x3
      Clear Glass Lens(x3) Silex
      Silex
      Silex
      Natron
      Lightning Shard x6
      Rubber(x3) Latex
      Latex
      Latex
      Lightning Shard x6
      Lanolin(x3) Sheepskin
      Sheepskin
      Sheepskin
      Lightning Shard x6
      Lanolin(x3) Karakul Skin
      Karakul Skin
      Karakul Skin
      Lightning Shard x6
    • Recipes relating to hamlet defense have been added.
    • High-difficulty recipes have been added.
      * The HQ names of certain items synthesized via these recipes may differ from those of their NQ counterparts.
  • [dev1386] The difficulty level of the following recipes has been alleviated: Bronze Dagger / Bronze Gladius / Bronze Rivets (armorcraft only)
  • [dev1376] The following changes have been made to synthesis:
    • The colored lights indicating synthesis status are now accompanied by log messages.
    • A time limit is no longer imposed upon synthesis. Based on this change, the synthesis timer has been phased out.
    • Characters now perform synthesis motions more quickly, and the waiting time between command inputs has been shortened.
    • Elemental instability in synthesis is now limited to those of the crystals used in a given recipe. Ex.) In the case of a recipe requiring fire and wind shards, only these two elements will potentially become unstable. Based on this change, the classes required to learn certain “Brand of” abilities have been changed.
      * Elemental instability will be random in the case of recipes that do not require crystals.
    • The likelihood of elemental instability has been increased slightly.
      Failing synthesis will, at a certain probability, cause the harnessed element(s) to become unstable.
      * There is no risk of elemental instability if synthesis is carried out successfully.
    • The penalty for elemental instability has been unified to a halving of the progress gauge for the duration of instability.
  • [dev1377] The following reforms have been made to abilities:
    • Certain “Brand of” abilities are now learned through different classes. Armorer: Brand of Earth → Brand of Ice
      Goldsmith: Brand of Ice → Brand of Wind
      Leatherworker: Brand of Lightning → Brand of Earth
      Weaver: Brand of Wind → Brand of Lightning
    • Certain abilities have been renamed:

      Class Before After
      Woodworking Assemble Unerring Hand
      Comfort Zone Byregot’s Blessing
      Armorcraft Blinding Speed Sure and Steady
      Preemptive Measures Great Strides
      Ease the Burden Eye for Detail
      Goldsmithing Epiphany Pride of Labor
      Close Inspection Meticulous Mind
      Pride of Labor By the Book
      Leatherworking Supplement Determination
      Clothcraft Immersion Good Measure
      Determination Fit for Kings
      Alchemy Preserve Aspect Balance
      Mass Production Tricks of the Trade
      Hand of the Gods Comfort Zone
      Extrapolation Purification
      Aspect Balance Master’s Mend
      Cooking Less is More Waste Not
      Devotion Heart and Soul
      Recollection Magnum Opus
    • The effect of abilities have been changed:
      View the complete list of ability adjustments.

      ≪Reform Objective≫
      Till now, the utility of many abilities has been questionable due to poorly defined purpose and lackluster potency. This is especially true when it comes to those abilities learned at lower levels.

      The reform aims to make the benefits of abilities more tangible across the board by revising both effect and potency. The revisions will make it easier to achieve target quality at low and middle levels, while keeping things mostly unchanged at higher levels.

      ≪Making Abilities Unique≫
      The reform aims to enhance the uniqueness of abilities in the following ways:

      • Abilities that increase progress such as By the Book have been adjusted as follows:
        • Progress is no longer affected by elemental instability.
        • They are no longer affected by abilities that increase progress such as Determination.
      • Abilities that increase quality such as Eye for Detail have been adjusted as follows:
        • The amount of quality that increases through all types of synthesis gradually decreases based upon how much quality has risen while crafting. The abilities in question, however, are no longer subject to this restriction.
        • They are no longer affected by abilities that increase quality such as Byregot’s Blessing.
      • The Wait command is unaffected by abilities.
    • Types of synthesis such as materials, parts, and completed items no longer influence the efficacy of abilities.
    • Based on the ability reform, the effects of standard and rapid syntheses have been adjusted as follows:
      • Greatly successful standard synthesis attempts now grant more quality.
      • Successful rapid synthesis attempts now grant less progress
    • No more than five abilities can be used during synthesis. In the event that the number of abilities equipped exceeds this limit, five will be chosen at random.
  • [dev1378] The variety of items obtainable via gathering has been changed.

    Based on this change, the following items can now be obtained: Darksteel Ore / Gold Ore / Spruce Log / Astral Rock / Crawler Cocoon / Trillium / Trillium Bulb

  • [dev1379] When EXP is obtained during synthesis and gathering, log messages will now appear for bonuses granted by the following game elements:
    * EXP yield is unaffected.
    • Rested Bonus
    • Gear
    • Well Fed Effects
    • Engineering and Survival Manuals
    • Abilities

    Log messages relating to gains in quality during synthesis will appear in the same manner as before.

  • [dev1380] The average amount of damage a weapon is capable of dealing per second (DPS) has been added to help text.

    The DPS of a bow is calculated in the following manner:
    DPS = (Damage + Damage value of the strongest ammunition at the bow’s required level [excluding HQ]) / Delay

  • [dev1381] Sanction-ready gear can now be obtained in exchange for company seals.

    “Sanction” is the name given to a process of gear enhancement which involves the casting of any one of a range of enhancing spells on equipment specially crafted to harbor enchantments. The sanction status can be received at the headquarters of each Grand Company, and for the duration of its effect (three hours Earth time) grants a bonus to the efficacy of certain gear. Such gear can be identified by viewing their help text.

    Bonuses granted include:
    Vitality: +40 / Accuracy: +30 / Attack Power: +45 / Piety: +35

  • [dev1382] Set bonuses have been added to gear exchangeable for company seals.

    New gear will be added that offer various bonuses when equipped as a set. Such gear can be identified by viewing their help text.

    Ex.) Maelstrom gear (3 or more pieces): HP: +15

    In the above instance, the bonus indicated will take effect if the player equips three or more pieces of Maelstrom gear. In the case that four or more pieces is the requirement, the player must equip four or more pieces of gear to benefit from the stated bonus.
    * Existing Grand Company gear and achievement reward gear both count towards the bonus requirement.

  • [dev1383]Additions have been made to the list of items available in exchange for company seals.
  • [dev1384] The vendor NPC Oscarlet has been added to the Gridanian hamlet of Hyrstmill in the North Shroud (23,13).

System

  • [dev1359] The following changes and additions have been made to market areas:
    • New areas have been added:
      • Lominsan Mercantile House
      • Gridanian Mercantile House
      • Ul’dahn Mercantile House

      Based on this addition, the item search feature has been moved to the abovementioned locations. This change will allow players to directly purchase items from any city’s market area. For example, a player in Gridania will be able to search for and purchase items from the Ul’dah market area by speaking with an NPC in the Ul’dahn Mercantile House.
      * While players can still perform an item search within market areas, they can no longer do so from the query prompt at market entrances.
      * While you are inside a mercantile house, your current location in player search will appear as the associated city-state. The same applies when you log out of the game while inside a mercantile house.

    • It is now possible to search retainer wares by typing item names into the search field.
      • Search results will show all items that start with the entered term.
      • Searches are performed in the language set in FINAL FANTASY Config.
      • Searches can be performed through the auto-translate function.
      • Alphabet searches are not case-sensitive.
    • Market Guide NPCs have been added.
      In addition to using the existing market area entrances, players can now travel directly to each mercantile house by speaking with “market guides.”
      City NPC Location
      Limsa Lominsa M’septha Limsa Lominsa Upper Decks (7,5)
      Gridania Torsefers Gridania (6,6)
      Ul’dah Edine U’dah Merchant Strip (6,5)

      These NPCs will be indicated on the map as entrances to their respective market areas.

  • [dev1359] Players now have the option of dispatching their retainers to the market wards.
    Upon summoning your retainer, you will be given the option to dispatch him or her to the ward of your choice. Please note, however, that your retainer will automatically return home in the case that the area specified has already reached capacity.
  • [dev1358] Players are now able to request others to meld materia on their behalf in the same manner as seeking repairs.
    Upon selecting either a piece of gear or materia in the inventory interface, you will be presented with the option to request this service. Making the request incurs a fee commensurate with the required level of the item to which materia will be melded, payable in gil to the player who accepts the request.

    * In addition to the abovementioned fee, players must also provide a suitable catalyst.
    * This method allows only the melding of the first piece of materia to any given item.
    * Only players who possess a materia assimilator can make a melding request.

  • [dev1387] The specifications for discarding materia-enhanced items have been changed.
    Players are now required to first check a confirmation box before they are able to discard materia-enhanced items.
  • [dev1389] The following actions can now be performed upon online linkshell members in the Linkshell interface: Send /Tell, Invite, Promote, Demote, Exile
  • [dev1390] Map markers have been introduced for the following: Shop (for beginners) / Achievement NPC / Aethernet Gate / Inn / Upper Floor Access / Lower Floor Access / Aetheryte / Aetherial Gate / Dungeon Entrance / Hamlet
  • [dev1391] The following configuration options have been added:
    • System
      • Action Reselect Cancel
        Enable canceling of actions by selecting them again from the action bar while they are being cast or channeled.
        * Can also be performed via the text command /actioncancel, (/acan). /actioncancel [subcommand]
        >>Subcommands
        on Enable canceling via the action bar.
        off Disable canceling via the action bar.
        Toggle between on and off when no subcommand is specified.
        * Default is off. The setting will be defaulted to off for all characters. The setting must be enabled if you wish to be able to cancel actions via the action bar as before.
    • Display Names
      • Display/hide settings for each category.
        • Player
          Name/Icon, HP Bar
        • Party Members
          Name/Icon, HP Bar
        • Other Players
          Name/Icon, HP Bar
        • NPCs
          Name/Icon
        • Enemies
          Name, HP Bar, Level, Aggression, Enmity
          * Based on these changes, the text command /hpbar has been phased out.
      • Display Name Position
        Set display position for all characters (up or down).
    • Target Settings
      • Display Name Zoom
        When toggled on, placing the mouse cursor over a character will cause that character’s display name to appear enlarged.
      • Target Highlight
        When toggled on, placing the mouse cursor over a character will cause that character to flash. Targeted characters will appear bordered in yellow.
    • Keyboard
      Other
      • Action Bar Pop-up Help
        Assign a key for toggling the display of action bar help text.
        * Can also be performed via the text command /actionbarhelp, (/abarhelp). /actionbarhelp [subcommand]
        >>Subcommands:
        on Display help text.
        off Hide help text.
        Toggle between on and off when no subcommand is specified.
        * Default is on.
      • Cycle Active Linkshell
      • Activate Linkshell 1
      • Activate Linkshell 2
      • Activate Linkshell 3
      • Activate Linkshell 4
      • Activate Linkshell 5
      • Activate Linkshell 6
      • Activate Linkshell 7
      • Activate Linkshell 8
      • Deactivate Linkshell
  • [dev1392] New macro icons have been added.
  • [dev1393] The text command /equiplinkshell, used to activate the designated linkshell, has been added. /equiplinkshell [subcommand]
    >>Subcommands:
    LS name Equip linkshell of the designated name.
    LS number Equip linkshell corresponding to designated number.
    Unequip active linkshell when no subcommand is specified.
    * Linkshell names containing spaces must be enclosed in double quotation marks. * The command can be used during synthesis, gathering, and NPC conversations.
  • [dev1394] When using an item, only valid subtargets can now be selected. Likewise, when the player is the only valid target, the item can be used without needing to specify a subtarget.
  • [dev1395] The dialog interface will no longer linger on the screen when a cutscene is commenced by an NPC conversation.
  • [dev1396] When receiving a teleport invitation from a party member, the name of the destination aetheryte will now appear as a micro menu pop-up as well as in the confirmation prompt.
  • [dev1397] Placing the mouse cursor over a character will cause that character to flash.
  • [dev1398] Ferries are now boarded by speaking to the NPC posted at the dock entrance.
  • [dev1400] The following terms have been added to the Auto-translation Dictionary:

    Category Term
    Game Terms Garuda
    Game Terms Hamlet Defense
    Game Terms Aethernet
    Game Terms Primal
    Game Terms Sanction
    Places Aleport
    Places Hyrstmill
    Places Golden Bazaar
    Text Commands /equiplinkshell
    Text Commands /actionbarhelp
  • [dev1401] The Emotes & Signs list has been divided into the following categories:
    • Special
    • Salutations
    • Expressions of Will
    • Actions & Movements
    • Signals & Instructions
    • Positive Reactions
    • Negative Reactions
  • [dev1402] New background music has been added.

Fixed Bugs

  • The following issues have been resolved:
    • An issue wherein players could not progress in the job quest “Always Bet on Black.”
    • An issue with the job quest “Always Bet on Black” wherein party members are immediately forced out from an instance upon teleporting there from certain areas.
    • An issue with the class quest “Hide and Seek Shenanigans” wherein the map was not displaying as intended when accessed from the journal entry.
    • An issue with Cutter’s Cry wherein an instance would continue to exist even though no characters are present.
    • An issue with Cutter’s Cry wherein moving your character before the commencement of certain cutscenes would lead to enmity being incurred.
    • An issue with macros wherein command lines that follow /job would not function unless preceded with the /wait command. For instance, the following set of instructions used to reequip gear now functions correctly: /equip main [weapon name]
      /job on
      /equip body [armor name]
    • An issue wherein log messages were incorrect when placeholders were used.
    • An issue wherein log messages regarding gil obtainment appeared for parties without obtainment rights.
    • An issue wherein status icons lingered even after being KO’d.
    • An issue wherein the recast time for actions appeared to be a few seconds longer than in actuality.
    • An issue wherein certain actions remained grayed out and unusable even when the cooldown period had elapsed.
    • An issue with bards wherein performing a song when party members are near caused sound effects to playback incorrectly.
    • An issue wherein spellcasting under certain circumstances, or attempting to sit while spellcasting, would render the character uncontrollable for a certain period of time.
    • An issue wherein certain graphics were not showing correctly when performing Elusive Jump.
    • An issue wherein the sound effects when performing Spirits Within would not change according to distance.
    • An issue wherein the client would crash when attempting to Seek Repairs.
    • An issue wherein the client would crash when attempting to mount a chocobo after cancelling spellcasting.
    • An issue wherein the client would crash when attempting to mount a chocobo after cancelling spellcasting.
    • An issue wherein the graphic for certain chocobo barding was not showing as intended.
    • An issue wherein the graphic for certain areas was not showing as intended.
    • An issue wherein the graphic for certain monsters was not showing as intended.
    • An issue wherein monsters in certain areas were not behaving as intended.
    • An issue wherein monsters in certain areas did not fight back even when attacked.
    • An issue wherein incorrect background music was playing in certain levequests.
    • An issue wherein certain NPC messages were incorrect.
    • An issue wherein certain journal entries were incorrect.

New Items

 

Item Category
Mizzenmast Biscuit Grain Dish A complimentary acorn treat baked by the Mizzenmast Inn. May contain nuts.
Roost Biscuit Grain Dish A complimentary acorn treat baked by the Roost. May contain nuts.
Hourglass Biscuit Grain Dish A complimentary acorn treat baked by the Hourglass. May contain nuts.
Magicked Prism (Indigo Star) Reagent This peculiar contraption creates illusions by weaving together myriad shades of light. Used in the hamlet of Hyrstmill for celebratory purposes.
Darksteel Nugget Unrefined Metal A small nugget of impure darksteel.
Darksteel Ingot Unrefined Metal An ingot of smelted darksteel.
Darksteel Plate Metal Sheet A sheet of hammered darksteel.
Darksteel Rivets Metal Short darksteel pins with large heads. Used in connecting metal plates.
Rose Gold Nugget Unrefined Metal A small nugget of impure rose gold.
Rose Gold Ingot Unrefined Metal An ingot of smelted rose gold.
Astral Rock Gemstone An uncut, unpolished stone imbued with an unbalanced elemental aspect tipping to astral.
Twinthread Fiber Light, wispy thread spun from crawler cocoons.
Hippogryph Skin Hide The thick, yet light hide of a hippogryph.
Hippogryph Leather Leather A large piece of cured hippogryph hide.
Trillium Reagent A beautiful, white, three-petal flower.
Trillium Bulb Reagent If planted and tended with loving care, this bulb should grow into a lovely trillium plant.
Growth Formula Delta Reagent This alchemically formulated potation accelerates the growth of foliage.
Coke Reagent A hot-burning fuel created by destructively distilling raw coal.
Peacock Ore Ore A colorful ore with a high copper content.
Vortex Headdress Miscellany This mahogany idol carved in the likeness of the primal Garuda is used by Ixali callers during summoning ceremonies.
Vortex Totem Miscellany This feathered headdress is presented to Ixali warriors who have proven themselves devout followers of the Lady of the Vortex.
Flawless Mailbreaker Blade Weapon Part A sturdy darksteel blade used in the creation of mailbreakers.
Flawless Avenger Grips Weapon Part A pair of tempered darksteel grips used in making avengers.
Flawless Rampager Head Weapon Part A double-edged darksteel axe head used in the creation of rampagers.
Flawless Obelisk Head Weapon Part A narrow darksteel head used in the creation of obelisks.
Flawless Darksteel Breastplate Armor Metal A darksteel breastplate, usually coupled with a matching backplate and worn over another piece of body armor, completing the set.
Flawless Darksteel Gauntlet Plates Armor Metal A pair of darksteel plates used in the construction of gauntlets.
Flawless Darksteel Couters Armor Metal Darksteel elbowguards used in the creation of heavy armor.
Flawless Rose Gold Clasps Armor Metal Tiny rose gold clasps used to secure earrings to the wearer’s ear.
Mailbreaker Blade Weapon Part A sturdy darksteel blade used in the creation of mailbreakers. The craftsmanship, however, seems to be quite poor, in effect rendering the part unusable.
Avenger Grips Weapon Part A pair of tempered darksteel grips used in making avengers. The craftsmanship, however, seems to be quite poor, in effect rendering the parts unusable.
Rampager Head Weapon Part A double-edged darksteel axe head used in the creation of rampagers. The craftsmanship, however, seems to be quite poor, in effect rendering the part unusable.
Obelisk Head Weapon Part A narrow darksteel head used in the creation of obelisks. The craftsmanship, however, seems to be quite poor, in effect rendering the part unusable.
Darksteel Breastplate Armor Metal A darksteel breastplate, usually coupled with a matching backplate and worn over another piece of body armor, completing the set. The craftsmanship, however, seems to be quite poor, in effect rendering the part unusable.
Darksteel Gauntlet Plates Armor Metal A pair of darksteel plates used in the construction of gauntlets. The craftsmanship, however, seems to be quite poor, in effect rendering the materials unusable.
Darksteel Couters Armor Metal Darksteel elbowguards used in the creation of heavy armor. The craftsmanship, however, seems to be quite poor, in effect rendering the parts unusable.
Rose Gold Clasps Armor Metal Tiny rose gold clasps used to secure earrings to the wearer’s ear. The craftsmanship, however, seems to be quite poor, in effect rendering the parts unusable.
Kidney Ore Ore A reddish ore containing large quantities of iron. Its wide availability makes it optimal for smelting in locations where purer forms of iron ore are difficult to procure, such as militia forges.
Indigo Herring Saltwater Fare A large fish native to the Indigo Deep. When packed in salt, it can be preserved for up to a year.
Spruce Branch Raw Wood A straight, unknotted spruce branch perfect for crafting arrow shafts.
Militia Bow Miscellany A simple, yet sturdy longbow commonly used by militia archers throughout Eorzea.
Militia Sword Miscellany A simple, yet durable shortsword commonly used by militiamen throughout Eorzea.
Militia Helm Miscellany A simple, yet durable helm commonly worn by militiamen throughout Eorzea.
Militia Gorget Miscellany A simple, yet durable gorget commonly worn by militiamen throughout Eorzea.
Militia Longboots Miscellany A simple, yet durable pair of boots commonly worn by militiamen throughout Eorzea.
Militia Leggings Miscellany A simple, yet durable pair of leggings commonly worn by militiamen throughout Eorzea.
Militia Poultice Miscellany A simple, yet effective herbal remedy used by militiamen throughout Eorzea.
Militia Rations Miscellany Bland, yet hearty provisions consumed by militiamen throughout Eorzea.
Stiperstone Ore A variety of hardened sandstone that is often used for sharpening tools and weapons.
Resin Reagent The viscous sap of a coniferous tree. It can be used to not only treat and strengthen wood and leather, but also as a powerful adhesive.
Navigator’s Ear Saltwater Fare This medium-sized oyster is high in nutrients, making it optimal for use in medicines and rations.
Sanguine Humours Miscellany An alchemical paste made from blood and beastkin livers. When burned, it emits a noxious smoke.
Phlegmatic Humours Miscellany An alchemical paste made from phlegm and beastkin lungs. When burned, it emits a noxious smoke.
Melancholic Humours Miscellany An alchemical paste made from black bile and beastkin gall bladders. When burned, it emits a noxious smoke.
Reinforced Pavis Miscellany A large shield reinforced with heavy metal plates. Increases the defense and evasion of all nearby militia members.
Spiked Pavis Miscellany A large shield equipped with deadly spikes. Increases the attack power of all nearby militia archers.
Musked Pavis Miscellany A large shield doused with beastkin musk. Distracts enemies, effectively lowering the enmity of all nearby militia soldiers.
Blessed Pavis Miscellany A large shield made with materials blessed by an anointed priestess of the Matron. Grants all nearby militia laborers with the effect of Regen.
Reinforced Decoy Miscellany A manikin reinforced with heavy metal plates. Increases the defense and evasion of all nearby militia members.
Spiked Decoy Miscellany A manikin equipped with deadly spikes. Increases the attack power of all nearby militia archers.
Musked Decoy Miscellany A manikin doused with beastkin musk. Distracts enemies, effectively lowering the enmity of all nearby militia members.
Blessed Decoy Miscellany A manikin made with materials blessed by an anointed priestess of the Matron. Grants all nearby militia laborers with the effect of Regen.
Fortified Rations Miscellany Small, bite-sized victuals fortified with a blend of potent, endurance-enhancing herbs. Increases the defense and evasion of all militia members who consume one.
Spiked Rations Miscellany Small, bite-sized victuals fortified with a blend of potent distillates. Increases the attack power and puts hair on the chests of all militia members who consume one.
Musked Rations Miscellany Small, bite-sized victuals fortified with a blend of pungent beastkin musk. Distracts enemies, effectively lowering the enmity of all militia members who consume one.
Blessed Rations Miscellany Small, bite-sized victuals fortified with a sprinkle of holy water blessed by an anointed priestess of the Matron. Grants the effect of Regen to all militia members who consume one.
Pavis Parts (Reinforcement) Miscellany A set of wooden planks and metal plates used to construct reinforced pavises.
Pavis Parts (Spikes) Miscellany A set of wooden planks and metal spikes used to construct spiked pavises.
Pavis Parts (Musk) Miscellany A set of wooden planks and pungent beastkin musk used to construct musked pavises.
Pavis Parts (Blessing) Miscellany A set of sanctified wooden planks used to construct blessed pavises.
Decoy Parts (Reinforcement) Miscellany A set of wooden limbs and metal plates used to construct reinforced decoys.
Decoy Parts (Spikes) Miscellany A set of wooden limbs and metal spikes used to construct spiked decoys.
Decoy Parts (Musk) Miscellany A set of wooden limbs and pungent beastkin musk used to construct musked decoys.
Decoy Parts (Blessing) Miscellany A set of sanctified wooden limbs used to construct blessed pavises.
Fortifying Philter Miscellany A concentrated potion used to fortify the constitution.
Spiking Philter Miscellany A concentrated distillate used to stimulate the nerves.
Musky Philter Miscellany A pungent blend of musk from several different varieties of beastkin.
Sanctifying Philter Miscellany Holy water blessed by an anointed priestess of the Matron.
Avengers Pugilist’s Arm Required Level: 50/Requires: PGL
Garuda’s Talons Pugilist’s Arm Required Level: 50/Requires: PGL MNK
Mailbreaker Gladiator’s Arm Required Level: 50/Requires: GLA
Garuda’s Gaze Gladiator’s Arm Required Level: 50/Requires: GLA PLD
Rampager Marauder’s Arm Required Level: 50/Requires: MRD
Garuda’s Scream Marauder’s Arm Required Level: 50/Requires: MRD WAR
Garuda’s Spine Archer’s Arm Required Level: 50/Requires: ARC BRD
Obelisk Lancer’s Arm Required Level: 50/Requires: LNC
Garuda’s Beak Lancer’s Arm Required Level: 50/Requires: LNC DRG
Garuda’s Van Two–Handed Thaumaturge’s Arm Required Level: 50/Requires: THM BLM
Garuda’s Wile Conjurer’s Arm Required Level: 50/Requires: CNJ WHM
Militia Mortar Alchemist’s Secondary Tool Required Level: 50/Requires: ALC
Militia Culinary Knife Culinarian’s Secondary Tool Required Level: 50/Requires: CUL
Militia Sledgehammer Miner’s Secondary Tool Required Level: 50/Requires: MIN
Militia Barbut Helm Required Level: 50/Requires: PGL LNC ARC MIN BTN FSH MNK DRG BRD
Hamlet Cutter’s Hat Hat Required Level: 50/Requires: BTN
Scarf of Wondrous Wit Headwear Optimal Level: 1/Suits: All Classes
Heavy Darksteel Armor Full Plate Required Level: 49/Requires: GLA MRD
Heavy Darksteel Armor (White) Full Plate Required Level: 49/Requires: GLA MRD
Heavy Darksteel Armor (Red) Full Plate Required Level: 49/Requires: GLA MRD
Heavy Darksteel Armor (Green) Full Plate Required Level: 49/Requires: GLA MRD
Heavy Darksteel Armor (Blue) Full Plate Required Level: 49/Requires: GLA MRD
Heavy Darksteel Flanchard Pants Required Level: 49/Requires: GLA MRD
Heavy Darksteel Flanchard (White) Pants Required Level: 49/Requires: GLA MRD
Heavy Darksteel Flanchard (Red) Pants Required Level: 49/Requires: GLA MRD
Heavy Darksteel Flanchard (Green) Pants Required Level: 49/Requires: GLA MRD
Heavy Darksteel Flanchard (Blue) Pants Required Level: 49/Requires: GLA MRD
Militia Tights Pants Required Level: 50/Requires: GLA MRD PLD WAR
Heavy Darksteel Gauntlets Gauntlets Required Level: 49/Requires: GLA MRD
Heavy Darksteel Gauntlets (White) Gauntlets Required Level: 49/Requires: GLA MRD
Heavy Darksteel Gauntlets (Red) Gauntlets Required Level: 49/Requires: GLA MRD
Heavy Darksteel Gauntlets (Green) Gauntlets Required Level: 49/Requires: GLA MRD
Heavy Darksteel Gauntlets (Blue) Gauntlets Required Level: 49/Requires: GLA MRD
Militia Belt Belt Required Level: 50/Requires: CNJ THM WHM BLM
Militia Bracelets Bracelets Required Level: 50/Requires: Discipline of the Land
Militia Wristlets Bracelets Required Level: 50/Requires: Discipline of the Hand
Rose Gold Earrings Earrings Required Level: 49/Suits: All Classes

New Materia

 

Name Effect Body Part
Swiftwall Materia I Block Rate + Hands
Swiftwall Materia II Block Rate + Hands
Swiftwall Materia III Block Rate + Hands
Swiftwall Materia IV Block Rate + Hands
Sound of Suffering Materia I Enfeebling Magic Potency + Hands
Sound of Suffering Materia II Enfeebling Magic Potency + Hands
Sound of Suffering Materia III Enfeebling Magic Potency + Hands
Sound of Suffering Materia IV Enfeebling Magic Potency + Hands
Sanguinary Might Materia I Critical Attack Power +
HP +
Waist
Sanguinary Might Materia II Critical Attack Power +
HP +
Waist
Sanguinary Might Materia III Critical Attack Power +
HP +
Waist
Sanguinary Might Materia IV Critical Attack Power +
HP +
Waist
Stellar Might Materia I Magic Critical Potency +
MP +
Waist
Stellar Might Materia II Magic Critical Potency +
MP +
Waist
Stellar Might Materia III Magic Critical Potency +
MP +
Waist
Stellar Might Materia IV Magic Critical Potency +
MP +
Waist
Sound of Serenity Materia I Healing Magic Potency +
MP +
Feet
Sound of Serenity Materia II Healing Magic Potency +
MP +
Feet
Sound of Serenity Materia III Healing Magic Potency +
MP +
Feet
Sound of Serenity Materia IV Healing Magic Potency +
MP +
Feet
Savage Aim Materia I Critical Rate + Legs
Savage Aim Materia II Critical Rate + Legs
Savage Aim Materia III Critical Rate + Legs
Savage Aim Materia IV Critical Rate + Legs
Evenflow Materia I Store TP +
Accuracy +
Hands
Evenflow Materia II Store TP +
Accuracy +
Hands
Evenflow Materia III Store TP +
Accuracy +
Hands
Evenflow Materia IV Store TP +
Accuracy +
Hands
Sound of Certainty Materia I Enhancement Magic Potency + Head
Sound of Certainty Materia II Enhancement Magic Potency + Head
Sound of Certainty Materia III Enhancement Magic Potency + Head
Sound of Certainty Materia IV Enhancement Magic Potency + Head

New Company Seal Exchange Items

≪Maelstrom – Storm Sergeant Second Class≫

 

 

 

Item Requirements
for Equipping
Storm Sergeant’s Targe Required Level: 50
Requires: GLA CNJ THM PLD WHM BLM
Storm Sergeant’s Circlet Required Level: 50
Suits: All Classes
Storm Sergeant’s Tabard Required Level: 50
Suits: All Classes
Storm Sergeant’s Hose Required Level: 50
Suits: All Classes
Storm Sergeant’s Mitts Required Level: 50
Suits: All Classes
Storm Sergeant’s Earrings Required Level: 50
Suits: All Classes
Storm Sergeant’s Ring Required Level: 50
Suits: All Classes

≪Maelstrom – Storm Sergeant First Class≫

Item Requirements
for Equipping
Storm Sergeant’s Mask Required Level: 50
Suits: All Classes
Storm Sergeant’s Beret Required Level: 50
Suits: All Classes
Storm Sergeant’s Apron Required Level: 50
Suits: All Classes
Storm Sergeant’s Shortgloves Required Level: 50
Suits: All Classes
Storm Sergeant’s Jackboots Required Level: 50
Suits: All Classes
Storm Sergeant’s Choker Required Level: 50
Suits: All Classes
Storm Sergeant’s Bracelets Required Level: 50
Suits: All Classes

≪Maelstrom – Chief Storm Sergeant≫

Item Requirements
for Equipping
Storm Sergeant’s Hoplon Required Level: 50
Requires: GLA PLD
Storm Sergeant’s Hooks Required Level: 50
Requires: PGL MNK
Storm Sergeant’s Axe Required Level: 50
Requires: MRD WAR
Storm Sergeant’s Spear Required Level: 50
Requires: LNC DRG
Storm Sergeant’s Bow Required Level: 50
Requires: ARC BRD
Storm Sergeant’s Radical Required Level: 50
Requires: CNJ WHM
Storm Sergeant’s Cudgel Required Level: 50
Requires: THM BLM

≪Order of the Twin Adder – Serpent Sergeant Second Class≫

Item Requirements
for Equipping
Serpent Sergeant’s Targe Required Level: 50
Requires: GLA CNJ THM PLD WHM BLM
Serpent Sergeant’s Circlet Required Level: 50
Suits: All Classes
Serpent Sergeant’s Tabard Required Level: 50
Suits: All Classes
Serpent Sergeant’s Hose Required Level: 50
Suits: All Classes
Serpent Sergeant’s Mitts Required Level: 50
Suits: All Classes
Serpent Sergeant’s Earrings Required Level: 50
Suits: All Classes
Serpent Sergeant’s Ring Required Level: 50
Suits: All Classes

≪Order of the Twin Adder – Serpent Sergeant First Class≫

Item Requirements
for Equipping
Serpent Sergeant’s Mask Required Level: 50
Suits: All Classes
Serpent Sergeant’s Beret Required Level: 50
Suits: All Classes
Serpent Sergeant’s Apron Required Level: 50
Suits: All Classes
Serpent Sergeant’s Shortgloves Required Level: 50
Suits: All Classes
Serpent Sergeant’s Jackboots Required Level: 50
Suits: All Classes
Serpent Sergeant’s Choker Required Level: 50
Suits: All Classes
Serpent Sergeant’s Bracelets Required Level: 50
Suits: All Classes

≪Order of the Twin Adder – Chief Serpent Sergeant≫

Item Requirements
for Equipping
Serpent Sergeant’s Hoplon Required Level: 50
Requires: GLA PLD
Serpent Sergeant’s Patas Required Level: 50
Requires: PGL MNK
Serpent Sergeant’s Axe Required Level: 50
Requires: MRD WAR
Serpent Sergeant’s Spear Required Level: 50
Requires: LNC DRG
Serpent Sergeant’s Bow Required Level: 50
Requires: ARC BRD
Serpent Sergeant’s Radical Required Level: 50
Requires: CNJ WHM
Serpent Sergeant’s Cudgel Required Level: 50
Requires: THM BLM

≪Immortal Flames – Flame Sergeant Second Class≫

Item Requirements
for Equipping
Flame Sergeant’s Targe Required Level: 50
Requires: GLA CNJ THM PLD WHM BLM
Flame Sergeant’s Circlet Required Level: 50
Suits: All Classes
Flame Sergeant’s Tabard Required Level: 50
Suits: All Classes
Flame Sergeant’s Hose Required Level: 50
Suits: All Classes
Flame Sergeant’s Mitts Required Level: 50
Suits: All Classes
Flame Sergeant’s Earrings Required Level: 50
Suits: All Classes
Flame Sergeant’s Ring Required Level: 50
Suits: All Classes

≪Immortal Flames – Flame Sergeant First Class≫

Item Requirements
for Equipping
Flame Sergeant’s Mask Required Level: 50
Suits: All Classes
Flame Sergeant’s Beret Required Level: 50
Suits: All Classes
Flame Sergeant’s Apron Required Level: 50
Suits: All Classes
Flame Sergeant’s Shortgloves Required Level: 50
Suits: All Classes
Flame Sergeant’s Jackboots Required Level: 50
Suits: All Classes
Flame Sergeant’s Choker Required Level: 50
Suits: All Classes
Flame Sergeant’s Bracelets Required Level: 50
Suits: All Classes

≪Immortal Flames – Chief Flame Sergeant≫

Item Requirements
for Equipping
Flame Sergeant’s Shield Required Level: 50
Requires: GLA PLD
Flame Sergeant’s Patas Required Level: 50
Requires: PGL MNK
Flame Sergeant’s Axe Required Level: 50
Requires: MRD WAR
Flame Sergeant’s Spear Required Level: 50
Requires: LNC DRG
Flame Sergeant’s Bow Required Level: 50
Requires: ARC BRD
Flame Sergeant’s Radical Required Level: 50
Requires: CNJ WHM
Flame Sergeant’s Cudgel Required Level: 50
Requires: THM BLM

Recipes relating to Hamlet Defense

 

  • Carpenter

    Item material crystal
    Militia Bow Stiperstone
    Cobalt Ingot
    Rosewood Branch
    Wind Shard x6
    Ice Shard x6
  • Blacksmith

    Item material crystal
    Militia Sword Stiperstone
    Cobalt Ingot
    Rosewood Lumber
    Fire Shard x6
    Earth Shard x6
  • Armorer

    Item material crystal
    Militia Helm Resin
    Cobalt Plate
    Boar Leather
    Earth Shard x6
    Ice Shard x6
  • Goldsmith

    Item material crystal
    Militia Gorget Stiperstone
    Electrum Ingot
    Raptor Leather
    Wind Shard x6
    Fire Shard x6
  • Leatherworker

    Item material crystal
    Militia Longboots Resin
    Raptor Leather
    Raptor Sinew
    Wind Shard x6
    Earth Shard x6
  • Weaver

    Item material crystal
    Militia Leggings Resin
    Undyed Felt
    Raptor Leather
    Wind Shard x6
    Lightning Shard x6
  • Alchemist

    Item material crystal
    Militia Poultice Navigator’s Ear
    Hawksbill Shell
    Matron’s Mistletoe
    Water Shard x6
    Lightning Shard x6
  • Culinarian

    Item material crystal
    Militia Rations Navigator’s Ear
    Rosewood Branch
    Sagolii Sage
    Fire Shard x6
    Water Shard x6

High-difficulty Recipes

* The HQ names of certain items synthesized via these recipes may differ from those of their NQ counterparts.

 

 

 

  • Carpenter

    Item Material Crystal
    Spruce Lumber Spruce Log Wind Crystal x1
    Ice Crystal x1
  • Blacksmith

    Item Material Crystal
    Mailbreaker Flawless Mailbreaker Blade
    Darksteel Nugget
    Rose Gold Nugget
    Hippogryph Leather
    Fire Cluster x1
    Earth Cluster x1
    Avengers Flawless Avenger Grips
    Darksteel Nugget
    Rose Gold Nugget
    Spruce Lumber
    Fire Cluster x1
    Earth Cluster x1
    Rampager Flawless Rampager Head
    Darksteel Plate
    Darksteel Plate
    Spruce Lumber
    Fire Cluster x1
    Earth Cluster x1
    Obelisk Flawless Obelisk Head
    Darksteel Nugget
    Darksteel Nugget
    Darksteel Nugget
    Spruce Lumber
    Fire Cluster x1
    Earth Cluster x1
    Mailbreaker Blade

     

     

     

    HQ:Flawless Mailbreaker Blade

    Darksteel Ingot
    Rose Gold Nugget
    Rose Gold Nugget
    Fire Crystal x6
    Earth Crystal x6
    Avenger Grips

     

     

     

    HQ:Flawless Avenger Grips

    Darksteel Ingot
    Rose Gold Nugget
    Rose Gold Nugget
    Fire Crystal x6
    Earth Crystal x6
    Rampager Head

     

     

     

    HQ:Flawless Rampager Head

    Darksteel Ingot
    Darksteel Nugget
    Darksteel Nugget
    Fire Crystal x6
    Earth Crystal x6
    Obelisk Head

     

     

     

    HQ:Flawless Obelisk Head

    Darksteel Ingot
    Darksteel Nugget
    Darksteel Nugget
    Fire Crystal x6
    Earth Crystal x6
    Darksteel Ingot Darksteel Nugget
    Darksteel Nugget
    Coke
    Fire Crystal x3
    Earth Crystal x3
    Darksteel Nugget Darksteel Ore
    Darksteel Ore
    Iron Ore
    Fire Crystal x1
    Earth Crystal x1
    Darksteel Rivets Darksteel Nugget Fire Crystal x1
    Earth Crystal x1
    Darksteel Nugget Mailbreaker Blade Fire Shard x6
    Earth Shard x6
    Darksteel Nugget Avenger Grips Fire Shard x6
    Earth Shard x6
    Darksteel Nugget Rampager Head Fire Shard x6
    Earth Shard x6
    Darksteel Nugget Obelisk Head Fire Shard x6
    Earth Shard x6
  • Armorer

    Item Material Crystal
    Heavy Darksteel Armor Flawless Darksteel Breastplate
    Darksteel Plate
    Darksteel Plate
    Rose Gold Nugget
    Silver Ingot
    Earth Cluster x1
    Ice Cluster x1
    Heavy Darksteel Armor (White) Heavy Darksteel Armor
    All-purpose White Dye
    Heavy Darksteel Armor (Red) Heavy Darksteel Armor
    All-purpose Red Dye
    Heavy Darksteel Armor (Green) Heavy Darksteel Armor
    All-purpose Green Dye
    Heavy Darksteel Armor (Blue) Heavy Darksteel Armor
    All-purpose Blue Dye
    Heavy Darksteel Flanchard Flawless Darksteel Couters
    Darksteel Plate
    Rose Gold Nugget
    Silver Ingot
    Earth Cluster x1
    Ice Cluster x1
    Heavy Darksteel Flanchard (White) Heavy Darksteel Flanchard
    All-purpose White Dye
    Heavy Darksteel Flanchard (Red) Heavy Darksteel Flanchard
    All-purpose Red Dye
    Heavy Darksteel Flanchard (Green) Heavy Darksteel Flanchard
    All-purpose Green Dye
    Heavy Darksteel Flanchard (Blue) Heavy Darksteel Flanchard
    All-purpose Blue Dye
    Heavy Darksteel Gauntlets Flawless Darksteel Gauntlet Plates
    Darksteel Plate
    Rose Gold Nugget
    Silver Ingot
    Earth Cluster x1
    Ice Cluster x1
    Heavy Darksteel Gauntlets (White) Heavy Darksteel Gauntlets
    All-purpose White Dye
    Heavy Darksteel Gauntlets (Red) Heavy Darksteel Gauntlets
    All-purpose Red Dye
    Heavy Darksteel Gauntlets (Green) Heavy Darksteel Gauntlets
    All-purpose Green Dye
    Heavy Darksteel Gauntlets (Blue) Heavy Darksteel Gauntlets
    All-purpose Blue Dye
    Darksteel Ingot Darksteel Nugget
    Darksteel Nugget
    Coke
    Earth Crystal x3
    Ice Crystal x3
    Darksteel Nugget Darksteel Ore
    Darksteel Ore
    Iron Ore
    Earth Crystal x1
    Ice Crystal x1
    Darksteel Rivets Darksteel Nugget Earth Crystal x1
    Ice Crystal x1
    Darksteel Plate Darksteel Nugget
    Darksteel Nugget
    Earth Crystal x1
    Ice Crystal x1
    Darksteel Breastplate

     

     

     

    HQ:Flawless Darksteel Breastplate

    Darksteel Ingot
    Darksteel Rivets
    Darksteel Rivets
    Earth Crystal x6
    Ice Crystal x6
    Darksteel Gauntlet Plates

     

     

     

    HQ:Flawless Darksteel Gauntlet Plates

    Darksteel Ingot
    Darksteel Rivets
    Darksteel Rivets
    Earth Crystal x6
    Ice Crystal x6
    Darksteel Couters

     

     

     

    HQ:Flawless Darksteel Couters

    Darksteel Ingot
    Darksteel Rivets
    Darksteel Rivets
    Earth Crystal x6
    Ice Crystal x6
    Darksteel Nugget Darksteel Breastplate Earth Shard x6
    Ice Shard x6
    Darksteel Nugget Darksteel Gauntlet Plates Earth Shard x6
    Ice Shard x6
    Darksteel Nugget Darksteel Couters Earth Shard x6
    Ice Shard x6
  • Goldsmith

    Item Material Crystal
    Astrolabe Flawless Astrolabe Clinometer
    Darksteel Nugget
    Darksteel Nugget
    Rose Gold Nugget
    Wind Cluster x1
    Fire Cluster x1
    Rose Gold Earrings Flawless Rose Gold Clasps
    Darksteel Plate
    Rose Gold Nugget
    Wind Cluster x1
    Fire Cluster x1
    Rose Gold Ingot Rose Gold Nugget
    Rose Gold Nugget
    Peacock Ore
    Wind Crystal x3
    Fire Crystal x3
    Rose Gold Nugget Gold Ore
    Gold Ore
    Copper Ore
    Wind Crystal x1
    Fire Crystal x1
    Astral Eye Astral Rock Wind Crystal x1
    Fire Crystal x1
    Rose Gold Nugget Rose Gold Clasps Wind Shard x6
    Fire Shard x6
    Rose Gold Clasps

     

     

     

    HQ:Flawless Rose Gold Clasps

    Rose Gold Ingot
    Darksteel Nugget
    Darksteel Nugget
    Wind Crystal x6
    Fire Crystal x6
  • Leatherworker

    Item Material Crystal
    Hippogryph Leather Hippogryph Skin
    Alumen
    Wind Crystal x1
    Earth Crystal x1

Ability List

 

Class Ability Level
All Hasty Hand 15 Instantly completes synthesis when successful, but worsens results of failure. Adequate skill guarantees success.
Carpenter Tender Touch 10 Reduces loss of durability by 25% for the next three steps.
Improvise 20 Increases quality by 200% for the next three steps when used during elemental instability.
Unerring Hand 30 Advances progress.
Grandmastery 30 Ensures success of all types of synthesis for the next step.
Perfection 36 Ensures great success of careful synthesis for the next step.
Byregot’s Blessing 45 Increases quality by 100% for the next three steps.
Blacksmith Maker’s Muse 10 Ensures success of standard synthesis for the next three steps.
Brand of Fire 20 Ends elemental instability and increases quality. Effect is increased when the element stabilized is fire.
Ingenuity 30 Renders recipe difficulty equal to your skill for the next three steps.
Sublimation 30 Increases quality by 50% for the next three steps.
High Return 36 Ensures great success for the next step when used during elemental instability.
Greater Calling 45 Ensures success of all types of synthesis for the next three steps.
Armorer Sure and Steady 10 Ensures great success of standard synthesis for the next step.
Brand of Ice 20 Ends elemental instability and increases quality. Effect is increased when the element stabilized is ice.
Great Strides 30 Increases progress by 50% for the next three steps.
Resolution 30 Increases quality by 50% for the next three steps.
Eye for Detail 36 Increases quality, but slightly reduces progress.
Piece by Piece 45 Greatly advances progress.
Goldsmith Pride of Labor 10 Increases quality by 50% for the next step.
Brand of Wind 20 Ends elemental instability and increases quality. Effect is increased when the element stabilized is wind.
Meticulous Mind 30 Reduces loss of durability by 50% for the next three step.
Manipulation 30 Restores durability.
Inspiration 36 Increases quality by 50% for the next three steps.
By the Book 45 Greatly advances progress.
Leatherworker Fulfillment 10 Ensures great success of standard synthesis for the next step.
Brand of Earth 20 Ends elemental instability and increases quality. Effect is increased when the element stabilized is earth.
Bold Endeavor 30 Ends elemental instability and increases quality. Effect is increased when the element stabilized is earth.
Inner Quiet 30 Increases quality by 100% for the next step.
Clean Slate 36 Resets progress, quality, and material durability to beginning values.
Determination 45 Increases progress by 150% for the next step.
Weaver Masterpiece 10 Ensures success of careful synthesis for the next step.
Brand of Lightning 20 Ends elemental instability and increases quality. Effect is increased when the element stabilized is lightning.
Grand Design 30 Advances progress.
Good Measure 30 Increases quality by 100% for the next step.
Flawlessness 36 Reduces loss of durability by 100% for the next step.
Fit for Kings 36 Increases quality by 50% for the next three steps.
Culmination 45 Ensures great success of all types of synthesis for the next step.
Alchemist Aspect Balance 10 Maintains white glow for the next three steps.
Creative Urge 20 Ensures success of all types of synthesis for the next step.
Tricks of the Trade 30 Advances progress.
Innovation 30 Increases quality by 50% for the next three steps.
Comfort Zone 36 Reduces loss of durability by 100% for the next three steps, but prevents great success for all types of synthesis.
Purification 36 Increases quality by 125% for the next step.
Master’s Mend 45 Greatly restores durability.
Culinarian Make the Most 10 Slightly restores durability.
Brand of Water 20 Ends elemental instability and increases quality. Effect is increased when the element stabilized is water.
Life’s Purpose 30 Ensures success of all types of synthesis for the next step.
Waste Not 30 Reduces loss of durability by 100% for the next step.
Elemental Appeal 36 Prevents onset or worsening of elemental instability for the next three step. Maintains white glow.
Heart and Soul 36 Increases quality by 125% for the next step.
Magnum Opus 45 Increases quality by 150% for the next step when used during prismatic glow.

Changes to Gatherable Items

Mining

 

 

 

Area Item
Bearded Rock Tin Ore Alumen
Brimstone
Skull Valley Iron Ore Raw Lapis Lazuli
Sunrise Tellin Raw Fluorite
Alumen
Bloodshore Iron Ore Raw Aquamarine
Brimstone Raw Amethyst
Lugworm
Cedarwood Iron Ore Raw Turquoise
Brimstone Raw Spinel
Cobalt Ore
Iron Lake Iron Ore Raw Turquoise
Brimstone Raw Spinel
Cobalt Ore
Black Brush Copper Ore Bone Chip
Rock Salt
Drybone Copper Ore Raw Danburite
Soiled Femur Raw Sphene
Bone Chip
Horizon’s Edge Copper Ore Raw Goshenite
Soiled Femur Raw Heliodor
Alumen
Nophica’s Wells Iron Ore Raw Zircon
Electrum Ore Raw Amber
Alumen
Halatali Iron Ore Raw Zircon
Electrum Ore Raw Amber
Gold Ore
Bentbranch Tin Ore Minium
Silex
Emerald Moss Zinc Ore Raw Malachite
Silex Raw Sunstone
Minium
Tranquil Paths Zinc Ore Raw Peridot
Silver Ore Raw Garnet
Alumen
Humblehearth Silver Ore Raw Rubellite
Mythril Ore Raw Tourmaline
Alumen
Treespeak Silver Ore Raw Tourmaline
Mythril Ore Raw Rubellite
Alumen
The Fields of Glory Silver Ore Mythril Ore
Zinc Ore
Dragonhead Silver Ore Mythril Ore
Darksteel Ore Jade

Quarrying

Area Item
Bearded Rock Ragstone All-purpose Red Dye
Skull Valley Ragstone All-purpose Red Dye
Bloodshore Ragstone Wind Rock
Water Rock All-purpose Red Dye
Cedarwood Water Rock All-purpose Red Dye
Wind Rock
Iron Lake Water Rock All-purpose Red Dye
Wind Rock
Black Brush Obsidian All-purpose Yellow Dye
Drybone Obsidian All-purpose Yellow Dye
Horizon’s Edge Mudstone Lightning Rock
Fire Rock All-purpose Yellow Dye
Nophica’s Wells Mudstone Lightning Rock
Fire Rock All-purpose Yellow Dye
Halatali Lightning Rock All-purpose Yellow Dye
Fire Rock
Bentbranch Obsidian All-purpose White Dye
Emerald Moss Obsidian All-purpose White Dye
Tranquil Paths Obsidian Ice Rock
Earth Rock All-purpose White Dye
Humblehearth Siltstone Ice Rock
Earth Rock All-purpose White Dye
Treespeak Earth Rock All-purpose White Dye
Ice Rock
The Fields of Glory Mudstone Wyvern Obsidian
Siltstone
Dragonhead Siltstone Wyvern Obsidian
Astral Rock

Logging

Area Item
Bearded Rock Ash Branch Cock Feather
Ash Log La Noscean Orange
Coerthas Carrot
Skull Valley Ash Branch Cock Feather
Ash Log Cinderfoot Olive
Bloodshore Walnut Log Cinderfoot Olive
Gridanian Walnut Cloves
Cedarwood Walnut Log Dragon Pepper
Gridanian Walnut Sun Lemon
Iron Lake Mahogany Log Sun Lemon
Oak Log Sagolii Sage
Black Brush Elm Log Crow Feather
Latex Wild Onion
Yellow Ginseng Kukuru Bean
Drybone Elm Log Crow Feather
Latex Belladonna
Nopales Ash Log
Horizon’s Edge Elm Log Aloe
Latex
Nophica’s Wells Yew Branch Nutmeg
Yew Log Dragon Pepper
Halatali Rosewood Branch Dragon Pepper
Rosewood Log
Bentbranch Maple Branch Maple Sap
Maple Log Tinolqa Mistletoe
Emerald Moss Maple Branch Maple Sap
Maple Log Faerie Apple
Gridanian Walnut Lavender
Tranquil Paths Yew Branch Wildfowl Feather
Yew Log Matron’s Mistletoe
Humblehearth Yew Branch Iron Acorn
Yew Log Salt Leek
Treespeak Oak Branch Wildfowl Feather
Oak Log Mistletoe
The Fields of Glory Oak Branch Chocobo Feather
Oak Log
Dragonhead Mistletoe Chocobo Feather
Spruce Log Iron Acorn

Harvesting

Area Item
Bearded Rock Moko Grass Sunset Wheat
Straw Highland Parsley
Garlean Garlic All-purpose Blue Dye
Skull Valley Moko Grass La Noscean Lettuce
Marjoram Belladonna
Ruby Tomato All-purpose Blue Dye
Bloodshore Moko Grass Garlean Garlic
Ruby Tomato Midland Basil
Blood Currants All-purpose Blue Dye
Cedarwood Moko Grass Sagolii Sage
Salt Leek All-purpose Blue Dye
Iron Lake Trillium Laurel
Trillium Bulb All-purpose Blue Dye
Black Brush Cotton Boll Wild Onion
Cinderfoot Olive Pearl Ginger
Garlean Garlic All-purpose Grey Dye
Drybone Cotton Boll Paprika
Straw Ramhorn Zucchini
Sunset Wheat All-purpose Grey Dye
Horizon’s Edge Cotton Boll Pearl Ginger
Garlean Garlic Yellow Ginseng
Paprika All-purpose Grey Dye
Nophica’s Wells Cotton Boll Almonds
Marjoram All-purpose Grey Dye
Halatali Cotton Boll Desert Saffron
Marjoram All-purpose Grey Dye
Bentbranch Moko Grass Lowland Grapes
Chanterelle All-purpose Green Dye
Emerald Moss Moko Grass Cieldalaes Spinach
Alpine Parsnip Rye
Popoto All-purpose Green Dye
Tranquil Paths Moko Grass Midland Cabbage
Wizard Eggplant Matron’s Mistletoe
Button Mushroom All-purpose Green Dye
Humblehearth Flax All-purpose Green Dye
Mandrake White Truffle
Treespeak Flax All-purpose Green Dye
Rolanberry Black Truffle
The Fields of Glory Moko Grass Gysahl Greens
Flax
Dragonhead Moko Grass Gysahl Greens
Flax Crawler Cocoon

Spearfishing

Area Item
Bearded Rock Grass Viper Lugworm
White Scorpion All-purpose Brown Dye
Pill Bug
Skull Valley Merlthor Goby Razor Clam
Box Turtle All-purpose Brown Dye
Sea Cucumber
Bloodshore Box Turtle All-purpose Brown Dye
Grass Viper
Cedarwood Tarantula Moth Pupa
White Scorpion All-purpose Brown Dye
Iron Lake Black Scorpion Box Turtle
Tarantula All-purpose Brown Dye
Black Brush Grass Viper Moth Pupa
Bloodworm All-purpose Black Dye
Muddy Water Striped Goby
Dart Frog
Drybone Muddy Water All-purpose Black Dye
Box Turtle White Scorpion
Grass Viper
Horizon’s Edge Bloodworm All-purpose Black Dye
Muddy Water Box Turtle
Nophica’s Wells Muddy Water All-purpose Black Dye
Sandfish
Black Scorpion All-purpose Black Dye
Box Turtle
Bentbranch Grass Viper All-purpose Purple Dye
Allagan Snail
Emerald Moss Box Turtle All-purpose Purple Dye
Allagan Snail
Tranquil Paths Box Turtle All-purpose Purple Dye
Allagan Snail
Humblehearth Muddy Water All-purpose Purple Dye
Tarantula
Treespeak Tarantula All-purpose Purple Dye
Dart Frog
The Fields of Glory Muddy Water Striped Goby
Allagan Snail
Dragonhead Muddy Water Striped Goby
Allagan Snail