Today, Square Enix and Crystal Dynamics presented their Marvel’s Avengers War Table stream which showed new trailers and footage of gameplay. Gameplay of a new Thor focused mission “Once an Avenger” was shown today, showing the god of thunder in his Donald Blake outfit as he assists the other Avengers in their fight against A.I.M.
Point-and-click adventure games can take on a wide array of puzzle-solving and storytelling journeys. While this style may appear simple at first, many find that the format allows for an immensely enjoyable experience. In Edna & Harvey: The Breakout, this style is used to integrate puzzle-solving features with comedic writing and mysterious storytelling. This game
Earlier today, Square Enix revealed the newest entry for the Kingdom Hearts series: Kingdom Hearts Melody of Memory. In the trailer (above) we can see that for a couple of seconds the game shows off the art style that has been associated with its popular Theatrhythm series of rhythm games before it moves into new
It’s become a bit of a running joke amongst some in how often indie developers and teams opt for pixel-style art in their games. It’s reached the point where whenever a new game with this aesthetic is announced, there’s some group that will complain, “Oh, look, another indie dev using pixels again, how original.”
It’s weird. I remember a time when open-world sandbox games were the one thing that everyone in the gaming space went head over heels for after Grand Theft Auto III dropped on the PS2. There’s something to be said about the kind of catharsis that games like it provide by dropping you into a huge
When playing a game, there are certain functions that the player just plain expects to work functionally. In a shooter, one would expect their gun to fire every time they pulled the trigger (assuming it’s loaded, of course). With rhythm games, inputs need to function each and every time, lest the game be deemed “broken.”
After 26 years (!!) without any entry in the series, you would think that fans of the long-forgotten Streets of Rage/Bare Knuckle franchise would have to resort to relishing in the glory of the Genesis/Mega Drive heydey with the first three titles with little hope for any sequel. While the hope was kept alive that
With the folding of TellTale Games a couple of years ago, the genre of choose-your-own adventures has largely receded back into the shadows. This void in narrative storytelling is disappointing for some, myself included, in a gaming scene rife with multiplayer non-narrative juggernauts. Wales Interactive are trying to fill this void with a twist of
Shoot-em-ups and bullet hells are really one of the most basic kinds of games one can make. Give the player something that shoots bullets, throw a bunch of enemies on screen that attack back, bing bang boom, you have yourself a shoot-em-up. Hell, one of the first programming classes I took back in college had
PlatinumGames – a name that has come to be associated with quality action games, occasionally known for their difficulty. Founded by some well-known developers formerly of Clover Studio, the company’s output has become a favorite of gamers from all walks of life.
Last week we saw the arrival of the long awaited DLC for Kingdom Hearts III in the form of Re Mind. Would this release solve the issues players with had with the original release? Well…yes and no.
When creating a stealth game, a simple question needs to be answered: if the player were to step back and become a silent observer, would the actions they’ve been sent to disrupt (or antagonize) continue unimpeded? At their core, games built upon the foundation of stealth – that is, one where the player finds themselves
We are long past the golden age of the arcade racer. Once dominating gaming in the late 90s and early 00s, it’s been some time since I have had a Need For Speed in my library. With the occasional dip into sim racers with Forza 4, I hadn’t even thought about playing a racer again.
Let’s get this out of the way straight out of the gate: The Wii and the motion controls that came with it was and still is a strange implementation in the gaming space. While the implementation of this method has had mixed results with consoles and anything sporting an accelerometer, there have been some developers
You know that song, “Anything You Can Do (I Can Do Better)?” Well, Obsidian Entertainment have been singing it for almost 20 years, and I think their rendition might be the best. While many gamers think of Bethesda or BioWare when discussing the great RPG developers of the 21st Century, the passionate RPG fans know
There is something to be said about a game without dialogue, narration, or text of any kind. It’s a tall task, one that not many games have been able to master. But Stela from SkyBox Labs is the perfect example of a game that can tell a story and pull you into its world, all
Kickstarter has become a mainstay in recent years to launch development of new games, but many often forget just how long that development can take. Most of the time a project goes up on Kickstarter, work on the game is just beginning. It will likely take years before the fruits of one’s donation to the
Developers of racing games have a tough gig: create a product that has enough content to keep the player interested beyond their initial introduction to the game, vary that content so as to avoid early-onset tedium, and allow the player to feel as if they’re actually the one in the driver’s seat. Codemasters, having previously
In the tradition of puzzle-platformers, the Trine series feels at once like it has a potent legacy and as if it’s something almost no one has ever heard of. The series already has three games under its belt, with the first one being one of those little indie gems that people who played loved, the
Everyone strives to find their niche, the one thing that they can do incredibly well. Maybe you're really good at building furniture, or the go-to person to cook up a perfect steak. Sure, there's a lot of other things you may enjoy doing, but there's the one particular thing that makes you stand out.