The problem of expanding a game in the Assassin’s Creed series, at this point, is that usually the base game is already so fully stuffed with stuff that it’s difficult to really see obvious places to go. Of the criticisms you could offer for Assassin’s Creed: Valhalla, a lack of content was not one of
It has arrived: the end of the year. A year that felt simultaneously gone in a flash yet unbearably long. It sure has been an…interesting…start to a new decade. In gaming, though, the year has been crazy. A brand new console generation has begun, and people are still struggling to be a part of it,
The Assassin’s Creed series is, in some ways, kind of odd to review. You don’t need me to tell you that. The series has been going with a frankly astonishing regularity since 2007, and in some ways the games have wound up being a cross-section of the general gaming culture through the years. They’re also
A few years ago, a little indie visual novel called VA-11 Hall-A popped on to my radar. A cyberpunk tale told through the eyes of a bartender, this first release from Venezuelan studio Sukeban Games quickly made it into my list of favorite visual novels. The game was heavily character driven, mostly focusing on the day-to-day life and issues facing the people living in the game's dystopian setting, rather than the world itself.
Ah, the common trope of the humble bartender. Always there to listen to the woes to whoever strolls in and needs to throw back a drink of their choosing. It's not uncommon for this trope to rear its head in storytelling in general, and for said individual to be the stalwart rock that dispenses useful advice to the protagonist and supporting characters.