I spent a lot of time playing Dungeons & Dragons-based RPGs (or games at least partially styled after them) in the late 90s and early 2000s. Neverwinter Nights in particular was one of my favorites, along with Icewind Dale and later, Dragon Age: Origins. The detailed character creation, the engaging story, I even remember having
While I’m not an avid in-person roleplayer (current state of the world not withstanding), I have had a fondness over the years for PC-based North American RPGs based on Dungeons & Dragons. These games tend to take a turn-based tactical approach, as does pen-and-paper gaming, and I also have a similar fondness for tactical games.