17 Jun 2020
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Review: Edna & Harvey: The Breakout

Point-and-click adventure games can take on a wide array of puzzle-solving and storytelling journeys. While this style may appear simple at first, many find that the format allows for an immensely enjoyable experience. In Edna & Harvey: The Breakout, this style is used to integrate puzzle-solving features with comedic writing and mysterious storytelling. This game
9 Jun 2020
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Review: Evan’s Remains

It’s become a bit of a running joke amongst some in how often indie developers and teams opt for pixel-style art in their games. It’s reached the point where whenever a new game with this aesthetic is announced, there’s some group that will complain, “Oh, look, another indie dev using pixels again, how original.”
14 May 2020
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Review: Hatsune Miku Project Diva Mega Mix

I’ve been a fan of the Project Diva series of rhythm games for nearly a decade now, ever since I picked up the PS3 release of Project Diva F back in 2013. I’d never even heard of Vocaloid or Hatsune Miku at that point, picking the game up on a whim as I wanted another
12 May 2020
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Review: Infinite: Beyond the Mind

When playing a game, there are certain functions that the player just plain expects to work functionally. In a shooter, one would expect their gun to fire every time they pulled the trigger (assuming it’s loaded, of course). With rhythm games, inputs need to function each and every time, lest the game be deemed “broken.”
29 Apr 2020
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Review: Streets of Rage 4

After 26 years (!!) without any entry in the series, you would think that fans of the long-forgotten Streets of Rage/Bare Knuckle franchise would have to resort to relishing in the glory of the Genesis/Mega Drive heydey with the first three titles with little hope for any sequel. While the hope was kept alive that
4 Apr 2020
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Review: Saints Row IV: Re-Elected [Switch]

I think the mood of Saints Row IV can be summed up by a moment early on where I, an aggressively British President of the USA, was demolishing a block party of aliens by kicking them in the nuts so hard they flew over the horizon while Stan Bush’s “The Touch” blared over the radio.
24 Mar 2020
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Review: Bubble Bobble 4 Friends

Bubble Bobble has always been a nostalgic series for me. I have fond memories of going through the original, and it’s still a title I go back to every now and then. It’s simple but difficult, especially on the deeper levels, and has an earworm of a main track that I somehow can’t get sick
25 Feb 2020
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Review: SEGA AGES Sonic The Hedgehog 2

We don’t need to delve into the…complicated history of the Blue Blur, but it’s safe to say that 2020 has been shaping up to be a decent year for him. He made his way to American cinemas in a halfway decent (and unsurprisingly immature at times) manner, and the movie is doing quite well at
20 Feb 2020
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Review: SEGA AGES Puyo Puyo 2

Arcade classics have been making the great voyage to the Nintendo Switch for what feels like forever at this point. In fact, you’d probably have better luck at guessing which popular arcade titles aren’t on the Switch than listing those with ports, or off-shoot battle royale remakes.
17 Feb 2020
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Review: Fire Emblem: Three Houses – Cindered Shadows

In one sense, Fire Emblem: Three Houses – Cindered Shadows is really just the last installment of four bits of DLC doled out over a year or so for the base Fire Emblem: Three Houses. However, in a more direct sense, Cindered Shadows (I am not typing that full title out every time) is really
17 Feb 2020
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Review: Giraffe and Annika

It’s not anything new in media in general, but you do have to admit that it’s kind of satisfying to see something merged together in a result that is enjoyable in some way. One mashup that comes to mind to me pretty quickly are the music stages from Rayman Legends and how it seamlessly combined
15 Feb 2020
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Hardware Review: Gamo2 K28 Keyboard Style Controller

When you play rhythm games on consoles, what kind of controller do you use? Unless you’re shelling out the big bucks for arcade replica controllers, you’re likely using a regular gamepad or whatever wacky peripheral was specifically made for a particular game.
4 Feb 2020
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Review: The Dark Crystal: Age of Resistance Tactics

Reboots of classic stories, franchises, and characters have been popping up everywhere in recent years. I was beyond excited when one of my favorite films, The Dark Crystal, was being adapted into a Netflix series. Much like others who were raised on Labyrinth, Gremlins, and The Neverending Story, it’s exciting to see a new adaptation
30 Jan 2020
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Review: Speaking Simulator

Are any of you familiar with QWOP? It was an incredibly small and simple Flash game created over a decade ago with a simple goal: make an athlete run as far as possible by individually commanding the runner’s thigh and calf muscles to extend or contract, using the Q/W and O/P keys, hence the name.
3 Dec 2019
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Review: Simulacra

An increasing interest in alternate reality games, or ARGs, has led to a surge in titles focused on using items such as our own phones to uncover secrets. A Normal Lost Phone is a great example of storytelling through the use of a mobile phone to uncover more information about the fictional phone’s missing owner.
3 Dec 2019
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Review: EarthNight

I have no idea what about this game prompted this title. While a lot of the game takes place in space, where it is dark like night, there’s not much about actual night. It feels like a title that in no small part exists because the most obvious title of Fall To Earth While Killing
18 Nov 2019
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Review: Tokyo Dark: Remembrance

Back in 2014, Square Enix entered into an interesting experiment. One that would help indie developers pitch ideas, gain public interest, and possibly receive assistance in the creation and publication of their work. That experiment is known as the Square Enix Collective.
5 Nov 2019
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Review: Mario & Sonic at the Olympic Games: Tokyo 2020

Gaming is funny sometimes. In one era, you’re thinking that two of gaming’s most recognizable mascots would never appear on the same console. Later on, they’re competing with each other in Olympic events in near-regular installments for over ten years. Having survived The Great Mascot Wars of the 1990s, the mere notion that there would
29 Oct 2019
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Review: Super Monkey Ball: Banana Blitz HD

Let’s get this out of the way straight out of the gate: The Wii and the motion controls that came with it was and still is a strange implementation in the gaming space. While the implementation of this method has had mixed results with consoles and anything sporting an accelerometer, there have been some developers
25 Oct 2019
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Review: Atelier Ryza: Ever Darkness & the Secret Hideout

The Atelier series of JRPGs has been one that I’ve been trying to get into, but just haven’t really been able to. A long-running franchise that receives a new entry nearly every year, I’ve attempted to jump in multiple times, but the games have failed to hold my attention every time.