Games specifically designed around the local cooperative and competitive experience can be few and far between nowadays. Once upon a time you could waltz into a Blockbuster and find any number of games exclusively created for going head to head with your friends and family, but as time has marched on, they’ve fallen somewhat out
Way back in the late 90s, I had many a fond memory of playing Turok 1 and 2 on my N64. Naturally when they were remastered I had to pick them up, but I never did play Turok 3. Now it’s finally getting a remaster of it’s own, and it was finally time to see what I had been missing all these years.
There was a time – and I remember it quite well – when not every single type of game got stapled to an RPG. I don’t even feel like it was all that long ago. It’s not as if no one loved RPGs or anything, but it was a reality that it was something of
I’ve been a fan of Marvelous’ work for a while, starting with the old Harvest Moon games way back when and more recently with the Rune Factory series. So of course I was delighted to see some classic monsters return in the trailer, and I knew I had to check this out. While it seemed to lean away from the life sim elements of those other series and into pure action this time around, adding action had made Rune Factory better for me than Harvest Moon, so I shouldn’t have been surprised that sooner or later they would decided to go all in.
I have to admit that I’m not the kind of person who usually steps out of their preferred video game genre. Despite being a game reviewer I feel like the type of titles I sink my time into tend to be pretty consistent. However, from time to time I do dabble in games I normally
Back in April I’d covered a preview of The Cosmic Wheel Sisterhood, and found myself immediately fascinated by it. Coming from an established publisher and developer and dealing with occult matters in a fleshed out fantasy world, it was just a taste of something that promised to be far greater. So how could I turn down checking out the finished deal?
One of the more consistent dilemmas that surface in whatever long-running property you feverishly consume is the problem of staving off becoming stale. For every book series that has tens of entries from the likes of James Patterson or Janet Evanovich, for every tired comparison to the MCU and its plethora of shows and movies,
I might not speak for everyone when I say this, but some would agree that the recent visibility of the beat-’em-up genre bodes well for fans of local multiplayer games. It’s a genre that I’ve found myself covering a lot in those same days, and I can’t say that I’m not enjoying its time in
Earlier this year I was pleased to preview Bleak Sword DX. Now it’s out, I finally got a chance to sit down with the finished game. With a striking aesthetic and dark fantasy vibe, it left a strong impression back then, and I was super eager to see where it went from there. Let’s see
I am usually thrilled when I write a preview and get to review the full version of a game soon after. Especially when it’s a title I’m excited about. The things I hope to see and express disappointment with during my initial playthrough are things I sharply look for the second time around, and this
It takes astonishingly little to endear me to an art style inspired by those found in titles released for the original PlayStation. Games for the console sported a very singular look, and to this day can provide a unique atmosphere in the gaming space that belies their age. Quite a few modern games have been
Megan Everett is a cheerful, knowledgeable breath of fresh air, who also happens to be the Community Director over at Digital Extremes, the developer and publisher for Warframe. A few weeks back, she was able to spare us 30 informative minutes of her time, as well as throw in some great anime recommendations: Attack on
10 Years of the Tenno The game Warframe has a rags-to-riches story. After Dark Sector was released, developer Digital Extremes wanted to use the ideas that publishers had removed from Dark Sector and craft a game that was truly theirs. Unfortunately, at the time, science fiction wasn’t considered trendy, so after every publisher turned them
When the term “Metroidvania” gets thrown around, the expectation of a quality title usually follows. It doesn’t matter if it’s an entry from its namesake or a well-loved and amazingly made entry from an indie developer. You really have to put your best foot forward. The amount of lofty expectations for this genre is a
The Coffee Talk series features two things I’m fond of: visual novel elements and coffee! It’s interesting because while the premise seems rather simple, I don’t actually come across many games that explore these types of random mixes often, or well, for that matter.
Last week, Digital Extremes gave us a little peek at what’s in store for the upcoming release of The Duviri Paradox, their newest roguelike addition to Warframe. While we can’t share all of their secrets yet, they’re letting us give you a glimpse behind the curtain before the official release on Steam PC, Epic Games
It’s not all that often that I get the opportunity to revisit a beloved review title after it’s release, but when The Arcade Crew reached out for word on the latest major update for Infernax, of course I had to check it out for myself. So, for those of you who haven’t heard of Infernax
To the surprise of nobody, I was hooked from the moment I saw the trailer for Curse of the Sea Rats. I mean, an action platformer where you play as a cast of rats that look straight out of a 90s Disney movie with a fantastical ensemble of foes, what’s not to love? Well, as
It’s always fun to go through and revisit games in your library. You probably have more than a few you remember fondly and would love an excuse to play again. Today, for many of you, this may be the case. We’re talking about Dead Cells, a roguelite game by indie studio Motion Twin with metroidvania
Sometimes, it can be hard to decide how to approach a review, oneself having multiple perspectives on the subject of said review. A game might play well, but is that enough to call it good? It is this sort of internal struggle I find myself dealing with in today’s title, Redemption Reapers, released on February