Sometimes, it can be hard to decide how to approach a review, oneself having multiple perspectives on the subject of said review. A game might play well, but is that enough to call it good? It is this sort of internal struggle I find myself dealing with in today’s title, Redemption Reapers, released on February
Despite what seems to have become de rigeur for the gaming industry, making a game a roguelike is not actually cruise control for making it a game with endless content. In fact, I can think of a lot of games lately that have tried to keep themselves engaging by making themselves into roguelikes when neither
On January 28th, 1998, Square-Enix released Final Fantasy Tactics to a North American audience. People who played that game have spent twenty-four years looking for more. I open with that because I feel it’s very important to note my biases at the very least. When I first heard about Triangle Strategy my immediate dream was
I’m not sure if it’s insulting or just accurate to say that Tears of Avia is a game with a backstory that immediately feels more interesting than any game that could actually be attached to it. But, well… here we are now, and this one has an interesting backstory. Tears of Avia is clearly a
The release of the Sony PlayStation in North America in 1994 was an enormous and unprecedented event, one which drew a great deal of attention from both game journalists and video game players at the time. An affordable 32-bit console with excellent performance for 3D games was immediately notable as a novelty, with early titles
So this is a title with a weird approach. Utawarerumono: Prelude to the Fallen is the first title in the Utawarerumono series, and also the last one to receive a localized release like this. Here’s how this happens. Utawarerumono was released in 2002 for PCs as an eroge, part visual novel and part strategy RPG
Finding old JRPGs that never got released stateside is frequently a wild experience in a lot of ways, not the least of which being that you’ve almost certainly played games that were influenced by them.
At just after 5 o’clock on the morning of September 1, 1939, Adolf Hitler declared that the Polish people had “refused [his] efforts for a peaceful regulation of neighborly relations; instead it has appealed to weapons.” Shortly thereafter, a small cadre of Panzer I and II tanks rolled across the Polish border, announcing their arrival