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2 months ago

Review: Session: Skate Sim

My relationship with the simulation genre is a little complicated. I don’t play this genre that often, and when I do, it’s usually the kind that’s still very much a game. For instance, games like Civilization are designed to (loosely) simulate how actual civilizations grow, develop and change over time. Racing sims are designed with
4 months ago

Review: Cartel Tycoon

For better or for worse – probably worse – the late 80s into the early 90s were a real time that actually happened. Some of us lived through them. And there was a time, perhaps not so long ago in memory, when there was a real sense of a sun-drenched lush paradise ruled over by
19 Oct 2020

Hands-on: Planet Coaster Console Edition

“Inspire and be inspired as you create, manage, and share the world’s greatest coaster parks with friends and content creators around the world.” As a player who was indeed inspired by games such as RollerCoaster Tycoon and Zoo Tycoon, I’ve been keeping a curious eye on the revival of the franchise by Frontier Developments. When
15 Jun 2020

Interview with STATIONFlow’s Tak Fujii and Szabó Marcell

Tak Fujii is a very, very different sort of creator in the game industry; as someone who has worked in games for a long time, he has consistently gone on different paths and tried different things for almost every single game he’s made, up to and including his most recent title as producer, STATIONFlow. The
18 Dec 2019

Preview: Ciel Fledge

One of my favorite games of all time is still Princess Maker 2. I was introduced to it almost by accident during my freshman year of college, when its pseudo-abandonware status meant that it was pretty widely available for curious onlookers who didn’t want to actually purchase the game. I proceeded to lose nearly an