Over this past year, I’ve done a fair bit of coverage for Mechwarrior 5: Clans. As someone who enjoyed the earlier games and the Battletech arcade pods back in the day, I was of course excited. So when they dropped some DLC, of course I had to check it out. I expected to check out the new modes, drum up a little hype, nothing much. Things… weren’t quite as simple as I’d planned.
It feels like this whole year MechWarrior has been on my mind, what with the interview back in April and then last month’s preview. What I had seen so far had me excited when we got our chance to cover the full game, but there was also a bit of trepidation as well. A lot
Earlier this year I had the opportunity to sit down and speak with Piranha Games about the upcoming MechWarrior 5: Clans, and what I saw certainly drew my attention. I immediately wishlisted it as I awaited further news, and so when the opportunity to try a hands-on sneak peek popped up I had to hop
Last week we had the opportunity to sit down with Piranha Games, the developers behind the recent MechWarrior titles and talk with them about their upcoming game MechWarrior 5: Clans for PS5, Xbox Series X|S, and PC. At once something both new and familiar, MechWarrior 5: Clans builds on a lot of systems from the
Every so often, we get a new crop of stories going with the basic conceit of taking familiar fantasy tropes and flipping the context on them. You know exactly the sort, the ones that clearly were paying attention and noted that if you read it in the abstract, stories about killing mass number of orcs
Gaming can be a real adventure in and of itself. So many genres, themes, and styles to choose from, with different people having different needs they fill by gaming. And as a game reviewer, while I don’t like every genre or game style (and that’s fine), I’m doing this job for the benefit of others.
Back in 2021 I reviewed Monster Energy AMA Supercross Championship: The Official Videogame 4 (or MEAMASCTOV4 for short!). Despite not really being into the sport of supercross in any way, I actually had a lot of fun with it, and it was a very solid racing sim experience. While I gave it a solid score
My relationship with the simulation genre is a little complicated. I don’t play this genre that often, and when I do, it’s usually the kind that’s still very much a game. For instance, games like Civilization are designed to (loosely) simulate how actual civilizations grow, develop and change over time. Racing sims are designed with
For better or for worse – probably worse – the late 80s into the early 90s were a real time that actually happened. Some of us lived through them. And there was a time, perhaps not so long ago in memory, when there was a real sense of a sun-drenched lush paradise ruled over by
“Inspire and be inspired as you create, manage, and share the world’s greatest coaster parks with friends and content creators around the world.” As a player who was indeed inspired by games such as RollerCoaster Tycoon and Zoo Tycoon, I’ve been keeping a curious eye on the revival of the franchise by Frontier Developments. When
Tak Fujii is a very, very different sort of creator in the game industry; as someone who has worked in games for a long time, he has consistently gone on different paths and tried different things for almost every single game he’s made, up to and including his most recent title as producer, STATIONFlow. The
One of my favorite games of all time is still Princess Maker 2. I was introduced to it almost by accident during my freshman year of college, when its pseudo-abandonware status meant that it was pretty widely available for curious onlookers who didn’t want to actually purchase the game. I proceeded to lose nearly an