For better or for worse – probably worse – the late 80s into the early 90s were a real time that actually happened. Some of us lived through them. And there was a time, perhaps not so long ago in memory, when there was a real sense of a sun-drenched lush paradise ruled over by
It’s not often that I love a game at first glance, but I’ve always been a fan of that “dark cute” aesthetic. Of taking absolutely cute and saccharine critters and putting them in a situation that’s more than a little bit messed up. That contrast of something that wouldn’t look out of place in a
It takes very little effort – bordering on no effort – to get me interested in the prospect of a cat cafe. My two cats are two of the most important living things on the planet to me, and I love cats in general. They’re stupid furry pillows full of knives who vibrate and make
Tak Fujii is a very, very different sort of creator in the game industry; as someone who has worked in games for a long time, he has consistently gone on different paths and tried different things for almost every single game he’s made, up to and including his most recent title as producer, STATIONFlow. The
Some games are very difficult to review effectively. You have to leverage a lot of different ideas and notions, a lot of conflicting artistic visions, the depth of what the story is trying to achieve and how well it delivers on themes, and so forth. Other games are… well, the sort of game you can
All right, let me first say that I am not the biggest simulation fan. I usually play video games to… erm, escape… from reality. However I have enjoyed some sims over the years, such as the Civilization franchise, Maxis' line of Sim games like Sim City, Sim Ant and Sim Farm, along with others of their era like Roller Coaster Tycoon, Theme Park and Transport Tycoon.