The last time I wrote a review for an otome game, I couldn’t help but point out how childish the genre’s usual tropes felt from the perspective of an older player. The satisfaction I craved from that particular story never came because I couldn’t shake the feeling that I wasn’t the intended audience. This never
One of the perks of being a game reviewer is learning about upcoming games that may be easy to miss. Sometimes, these hidden gems can provide more entertainment than big named titles, and when that happens it’s ALWAYS the best feeling. I recently had this experience with Arcadia Fallen, a modern fantasy visual novel developed
It’s safe to assume that the COVID-19 pandemic has hit us all pretty hard, especially when it comes to developing our relationships with other people. So imagine my surprise when I found out that the developers over at Serenity Forge had decided to make a game based on this exact premise.
When a game you create suddenly strikes it big and gains a sizeable following, what do you do next? Do you continue to produce content for it? Do you create a direct sequel, or another game in the same style? Or do you go in a completely different direction and make something else entirely?
Video games are finally becoming an accepted format to tell involved, intimate, and personal stories. At least, it seems that way to me. What was once the exclusive realm of film and literature appears to finally be normalized in the gaming medium, which has long been questioned on artistic merit (and whether it has any).
On a quick stroll through this year's Indie Megabooth (although quick isn't the best term for it - the booth is notorious for crowds due to its size), I noticed there was one theme surprisingly prevalent in many of this year's selections: romance. Whether at the forefront or as a major backing element, love and romance seemed to be the name of the game for many indie titles presenting at this year's PAX.