Are you exhausted? Overworked? Do the events of your life feel akin to the tides, where everything takes place in an omnipresent cycle, looping day in and day out without end? If you answered yes to any of the above, you have something in common with the Grim Reaper himself—or at least as he’s represented
More and more, I feel like the most important thing in a game’s genre is how it decides to defy it. The way developers take the broad strokes and general idea of the genre and present you with something that feels fresh and new, or at the very least hasn’t been seen in a while.
You know, sometimes it’s really best to stick to what works. “If it ain’t broke, don’t fix it,” they say. And that, I can proudly proclaim, is the case here with today’s game, Cellar Door Games’ Rogue Legacy 2. I don’t usually let on exactly how I feel about a game in the opening paragraph,
I’m quite a fan of roguelike/lite games, but I have to admit, they can often be quite the time sinks. If you’re the type that has found their style of gameplay interesting, but find that they’re often too time consuming or too elaborate, you might find today’s entry quite refreshing. Forward: Escape the Fold (Steam,
Surprise! Early Access games are often pegged as messy/buggy works in process, but sometimes you come across games like Batterystaple’s 30XX and the steady updates that it’s been receiving since it “dropped” on Steam a year ago. We got the chance to check it out around that time, and even in that state I felt
Here’s the hidden secret about Metallic Child: It is perhaps best understood not by what it claims to be on the cover but by a series of otherwise ornate references to other games. At a glance, this game is a roguelite, and indeed that’s what it claims to be right on the cover when you
For whatever reason, I wind up reviewing and previewing a lot of roguelikes here. I don’t know exactly why, especially when the line between a good roguelike and a mediocre one can be so thin. See, the thing is that it’s really easy to make a game wherein you start out underpowered and have to
There’s a very delicate balance to be struck when making a game that expects the player to walk in and die on a regular basis. Roguelikes and their kissing cousins, roguelites, have kind of exploded in popularity in the past few years. At the core level, they’re pretty easy games to make. You give players
Hello readers, I am back with the follow-up to our preview of Loop Hero – a now-released title which brings some new stuff to the table for the roguelite genre. I wrote then about how well-crafted the experience was. Now that the game has graduated from Early Access, and is now a full release for