Point-and-click adventure games can take on a wide array of puzzle-solving and storytelling journeys. While this style may appear simple at first, many find that the format allows for an immensely enjoyable experience. In Edna & Harvey: The Breakout, this style is used to integrate puzzle-solving features with comedic writing and mysterious storytelling. This game
Tackling the death of youthfulness and mental health through the lens of an eerie physiological narrative might seem like a tall task for any game. But it’s something that the teams at Serenity Forge and Atmos Games decided to tackle head-on with their new title, Neversong, launching on May 20th, 2020 on Steam. This side-scrolling
This game made my brain hurt. But whether that’s a good thing or a bad thing depends on what kind of game it is, and what triggered the hurt. If a sports game makes your brain hurt, that’s probably not a good thing! On the other hand, if it’s a puzzle game, it’s probably part
Arcade classics have been making the great voyage to the Nintendo Switch for what feels like forever at this point. In fact, you’d probably have better luck at guessing which popular arcade titles aren’t on the Switch than listing those with ports, or off-shoot battle royale remakes.
One of the amazing things about video games is their ability to entertain while also teaching you something about yourself. Sometimes you learn you have fast reflexes or can make split decisions. Other times you simply learn a game can, in fact, make you cry. Filament by Beard Envy taught me that I’m not as
An increasing interest in alternate reality games, or ARGs, has led to a surge in titles focused on using items such as our own phones to uncover secrets. A Normal Lost Phone is a great example of storytelling through the use of a mobile phone to uncover more information about the fictional phone’s missing owner.
The original Catherine made waves when it came out with its unflinching approach to confronting the uncomfortable issues surrounding love and lust. Sure, there were plenty of games where sex happened, or where romance played a key role in the plot, but very few dealt with the consequences sex has, or dealt with the more stressful parts of maintaining a relationship. It asked the players themselves about how they felt concerning relationships.
When creating a game, there's a massive amount of aspects that a developer has to design. One that some of us on the gamer side may not thing much work goes in to is a game's control scheme. "Oh, you just map certain actions to buttons, easy as that, right?"