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3 Mar 2021

Preview: Read Only Memories: Neurodiver

If someone offered you the chance to change your memories, would you take it? Would you allow another person into your mind to clear up hazy memories, or perhaps bury ones you’d rather forget? What if it came with the risk of changing your personality or your sense of self completely? This seems to be
21 Jul 2020

Review: Krystopia: Nova’s Journey

Point-and-click adventure games are one of those genres that faded away for a long while, then started to get a resurgence once two facts of video games became clear. The first is that it’s a lot easier for a small team to put together a point-and-click game than anything else beyond perhaps a basic platformer;
17 Jun 2020

Review: Edna & Harvey: The Breakout

Point-and-click adventure games can take on a wide array of puzzle-solving and storytelling journeys. While this style may appear simple at first, many find that the format allows for an immensely enjoyable experience. In Edna & Harvey: The Breakout, this style is used to integrate puzzle-solving features with comedic writing and mysterious storytelling. This game
28 Apr 2020

Hands-On: Paradise Killer

When I read the broad summary of Paradise Killer, I wasn’t actually sure what to expect from it. Having sat down and played the game for an hour as part of the LudoNarraCon online experience… I still don’t. This is not an accident.
21 Apr 2020

Review: The Flower Collectors

Alfred Hitchcock – one of the most famous film and TV directors of all time, whose influence on media can still be felt to this day, despite recent revelations of his history casting him in a controversial light. Despite his most famous works being produced in the 50s and 60s, people to this day still
18 Nov 2019

Review: Tokyo Dark: Remembrance

Back in 2014, Square Enix entered into an interesting experiment. One that would help indie developers pitch ideas, gain public interest, and possibly receive assistance in the creation and publication of their work. That experiment is known as the Square Enix Collective.
9 Oct 2019

Preview: Ghoul Britannia

All art is political. I know a lot of people try to claim that games should strive to be apolitical, but anything they say will be flavored by the biases of their creators, and these biases are frequently political. Sometimes these biases are subtle, like Dead Rising’s (Or Dawn of the Dead’s) use of zombies