The Bayonetta series is probably one of the most infamous cult classics coming out of studio PlatinumGames. The original, way back in ye olde days of 2009, gained a number of fans…but not enough for original publisher Sega to consider the series viable. That’s where Nintendo swooped in, reviving the series with a second entry
“This looks just like old school Persona!” That’s the reaction I heard ringing out from everyone who saw Demonschool on the PAX West show floor. And, to be honest, it’s hard to blame them. An inferred school setting, the isometric camera view present in many screenshots, battle screens with large tall sprites…it does look vaguely
Finally revealing your passion project to the world really is something every artist looks forward to. Having the opportunity to do so at one of the largest conferences for the medium you’re working in? All the better. This was the opportunity Eric Manahan of The Matte Black Studio had at 2022’s PAX West conference. The
Today, dates were announced for upcoming PAX East, PAX West, and PAX Unplugged events for next year. PAX East will take place once again in Boston June 3-6. PAX West will come to Seattle from September 3-6. And lastly, PAX Unplugged will be hosted in Philidelphia from December 10-12. Each event will have publishers, developers,
Due to the ever-changing circumstances of the COVID-19 pandemic, PAX West is becoming PAX Online this summer.
This past weekend at PAX East, we sat down for or first interview with Final Fantasy XIV Main Scenario Writer Natsuko Ishikawa and English Localization Lead John Crow, discussing their take on the development process, story arcs they’ve worked on, and more.
When I’m out at gaming conventions, I usually tend to spend my time amongst the indie booths and displays from small studios. It’s usually the best way to play more games – everyone else is waiting in the two-hour-long lines at the AAA booths, leaving little-to-no wait elsewhere. While my gaming tastes usually lend well
“A love letter to gaming’s past.” Various permutations of that phrase pop up when a developer is purposely trying to create a “retro” style title, said either by the developer itself or us journalists writing about them. In the case of indie studios, “gaming’s past” often seems to refer to one thing: the 8- or
Narrative-driven adventure games or visual novels don’t tend to be very common on the floor of a gaming convention. A lengthy story doesn’t lend itself to a short demo, after all, and the general masses are more likely to be attracted to the shooty-jumpy-actiony game that gives you a full experience in five minutes. However,
The flood of game creators and fans is beginning to subside at the Washington State Convention Center here in Seattle as this year’s PAX West conference comes to a close. Both Fusionx and myself were in attendance this year, and we thought the best way to kick off the conference would be to meet up
We’ve once again had the pleasure to sit down with Michael-Christopher Koji Fox to pick his (and Banri Oda’s) brain about the lore of Final Fantasy XIV! Read below for the interview or hit that play button at the bottom to listen to it as the latest episode of Lorecast from Aetheryte Radio! https://media.blubrry.com/ffxiv/gamerescape-podcasts.s3.amazonaws.com/ffxiv/lore/lorecast9.mp3Podcast: Play
Stormblood took us to the Far East, and now the FFXIV team heads west to attend PAX West 2017 in Seattle! We’ll be hosting a Battle Challenge for attending adventurers to test their might against the Lord of Revel himself, as well as a Lore and Localization panel with the one and only Koji Fox!
At this year’s PAX East, we had a chance to sit down with Final Fantasy XIV Director/Producer Naoki Yoshida. During our interview session we were also joined by the folks over at r/ffxiv– we’ll make sure to include a link to their questions once they’re posted. (Edit: Here is the Reddit interview) If you haven’t
At this year’s PAX East, Naoki Yoshida held a Q and A panel for Final Fantasy XIV where he took questions from players. After a quick recap of information previously released for 4.0, Naoki Yoshida came up on stage.
During most of my time at PAX West, I tended to skip the big, flashy booths from the huge developers, instead seeking out the smaller indie companies showing off their games. Not only did I have a chance to play more games this way (much shorter lines!), but I also got to experience some more
Last week I sat down with Hiroki Fujimoto, the Producer on Final Fantasy Brave Exvius. Before we got into our Q&A session, he gave a me a short presentation about the game and what the team is working on for the future.
After a successful Kickstarter, Humanature Studios announced that they had a funding partner to help the latest ToeJam & Earl game be made and to get it on consoles. That partner is Adult Swim. While I was visiting the Adult Swim booth at PAX West, I had a chance to sit down and check out
During my time at PAX, I headed over to the popular Adult Swim booth to check out their latest offerings. Among them was the Owlchemy Labs developed Rick and Morty Simulator: Virtual Rick-Ality for the HTC Vive. You read that right, Rick and Morty VR! Coincidentally, this was also my first time experiencing the HTC Vive.
During my time at PAX West I finally got a chance to sit down and see Resident Evil 7 in PlayStation VR- a task that was neigh impossible during this year’s E3 because of how popular the title was. At the show, Capcom was showing the Kitchen demo. This demo was shown before Resident Evil
This past weekend at PAX West I had the opportunity to check out the latest game from the creators of Bastion and Transistor. In Pyre, you control a team of three characters as they’re tasked with extinguishing the pyre of the opposing team. A seemingly simple task during the tutorial, I found that the game was trickier