During most of my time at PAX West, I tended to skip the big, flashy booths from the huge developers, instead seeking out the smaller indie companies showing off their games. Not only did I have a chance to play more games this way (much shorter lines!), but I also got to experience some more interesting and creative experiments that AAA developers tend to avoid.
Last week I sat down with Hiroki Fujimoto, the Producer on Final Fantasy Brave Exvius. Before we got into our Q&A session, he gave a me a short presentation about the game and what the team is working on for the future.
After a successful Kickstarter, Humanature Studios announced that they had a funding partner to help the latest ToeJam & Earl game be made and to get it on consoles. That partner is Adult Swim. While I was visiting the Adult Swim booth at PAX West, I had a chance to sit down and check out the game which was surprisingly familiar given that I had played the original back on the Sega Genesis. This isn’t a game trying to redefine …
During my time at PAX, I headed over to the popular Adult Swim booth to check out their latest offerings. Among them was the Owlchemy Labs developed Rick and Morty Simulator: Virtual Rick-Ality for the HTC Vive. You read that right, Rick and Morty VR! Coincidentally, this was also my first time experiencing the HTC Vive.
During my time at PAX West I finally got a chance to sit down and see Resident Evil 7 in PlayStation VR- a task that was neigh impossible during this year’s E3 because of how popular the title was. At the show, Capcom was showing the Kitchen demo. This demo was shown before Resident Evil 7 had even been announced and so it was being shown again for people that may not of had time to check it out previously.
This past weekend at PAX West I had the opportunity to check out the latest game from the creators of Bastion and Transistor. In Pyre, you control a team of three characters as they’re tasked with extinguishing the pyre of the opposing team. A seemingly simple task during the tutorial, I found that the game was trickier than it seems once I started to get into it.
Over this weekend, Goichi Suda (aka Suda51) was present at PAX West in Seattle to discuss and promote the remaster of his company’s first game, The Silver Case. After viewing his panel covering the game on Friday, we had a chance to meet up with him to, with the translation assistance of Active Gaming Media Editor-in-Chief James Mountain, discuss the game itself and the process of bringing it to the west for the first time.
By now, many of us have seen the near-hour of gameplay footage that was released for Final Fantasy XV. Seeing can be different than playing for yourself however and this week at PAX West I had a chance to sit down with the game to see for myself how much has changed since my time with Episode Duscae and the Platinum Demo.
At PAX West, we had a chance to sit down and finally get our hands on World of Final Fantasy. Afterwards, we had the fortune of sitting down with the game’s Director, Hiroki Chiba to talk about the game.
At PAX West, I had the chance to sit down and play the upcoming World of Final Fantasy. Since it’s announcement, which featured chibi-style Final Fantasy characters, we haven’t heard too much about the game and so I wasn’t quite sure what to expect. I ended up leaving quite impressed with what will be (after Final Fantasy XV’s delay) the next Final Fantasy game released.