At PAX East 2016, Naoki Yoshida hosted the first ever North American Live Q&A panel, taking questions both at random from a bag of submitted cards as well as from the audience on the spot. Many of you tuned in or followed the action on social media, but we wanted to make sure to get
This is certainly going back a bit, but the video presentation that Naoki Yoshida gave at GDC last year has finally been put online. Titled “Behind The Realm Reborn”, Yoshida discusses the issues with version 1.0, what they did to fix it, and more. You can watch the video above or check it out over
After four days of press conferences, meetings, streams, presentations, hands-on demos and just plain crazy E3-ness, we finally got a chance to sit down with Naoki Yoshida and talk about some FFXIV in general, some Heavensward, and even touched on 4.0 (or tried to anyway). We met with Yoshida in the last interview slot of
It was an eventful PAX for FFXIV. We (and maybe a thousand other fans) were treated to an hour-long panel by Yoshida in which he provided some sneak peaks at Heavensward, an early look at the soon-to-be-released benchmark, and a deep look into the process by which the development team adds new jobs. We posted
Last night, FFXIV Director/Producer Naoki Yoshida attended a player run in-game event on the Tonberry world. It’s said that during the event, people discovered that he was on the server and began to swarm the area. Players repeatedly fired the canons on their Magitek mounts and prevented Yoshida from being able to teleport by spamming him
This past weekend at Fan Fest in Las Vegas we got to sit down and talk with Naoki Yoshida about some of the announcements from the event as well as other topics!
In an interview with Nvidia, Naoki Yoshida says that they are “very close” to reaching the finish line for the development of the DX11 client for Final Fantasy XIV: A Realm Reborn. Announced early on, the DX11 version has been pushed back a number of times over the past year and it finally seems like
Today marks the one year anniversary of the launch of Final Fantasy XIV: A Realm Reborn! We got the chance to ask Director/Producer Naoki Yoshida about this past year, its challenges, and some of the great memories that have come from it.
There was only so much time that we had with Yoshida-san during the PS4 media tour. Luckily, we were able to get our unasked questions e-mailed off to him to aid us in our quest of knowledge. Check out our follow-up Q&A below!
Final Fantasy XIV: A Realm Reborn Director/Producer Naoki Yoshida will be speaking at next month’s Game Developers Conference. In his presentation, Yoshida-san will analyze the causes of the failure of Final Fantasy XIV’s original launch and disclose some behind-the-scenes decisions and thoughts that surrounded the importance of a relaunch. He’ll also touch on the creation
We would like to inform you that Producer/Director Naoki Yoshida has made a post on the official forums regarding the price of land in the housing system, implemented in patch 2.1. Proceed to the thread. Regarding Housing Price This is FFXIV: ARR Producer/Director Naoki Yoshida. First of all, allow me to express my thanks to
Hey everyone, subligar man Reinheart here. Game Watch posted the 2nd part of previous interview they had with YoshiP after the Producer Letter Lives finished at the Tokyo Game Show 2013. Read up on DirectX 11 support, Playstation 4, and whole bunch of 2.1 goodies here!
Greetings to all the Subligar loving fans out there! Subligar-man Reinheart is the name, and I am here on Gamer Escape to deliver you all the translation goodies. Some of you may know me from Final Fantasy XIV version 1.0 and A Real Reborn Alpha, Beta, and our current official forums. Today I bring you
This year at PAX Prime, Square Enix is having a Final Fantasy XIV: A Realm Reborn launch event. We were lucky enough to not only attend the event (a full write up of which will be posted in the coming days) but to also have a chance to sit down with Director/Producer Naoki Yoshida and
Naoki Yoshida has made a post on the beta forums regarding the announcement that Lightning from Final Fantasy XIII will be appearing in Final Fantasy XIV: A Realm Reborn. In it, he addresses the concerns of the community and outlines various points that the team will make sure to establish to bring Lightning into the
Only a few days to go before this contest ends – and we have some pretty good odds right now! At the moment you have about a 1 in 350 chance of winning. Supporter odds you ask? 1 in 23 right now! Those are what I call some good odds. That said, we want to
As most everyone who has been following the development of A Realm Reborn, at this year’s E3 Square Enix was giving away a “Meteor Survivor” polo shirt to anyone lucky, or skilled, enough to defeat the Ifrit battle. In case you missed, you can check out Yoshida himself participating in the battle on Day 2.
Between doing live streams, signing autographs, participating in and commentating on Ifrit battles, Naoki Yoshida, the Director/Producer of Final Fantasy XIV: A Realm Reborn found some time to talk to us at last week’s E3. We recently asked the community (that’s you guys!) what they wanted to get some information on. Unfortunately, the downside of
Towards the end of day 2 for E3 2013, Director/Producer of Final Fantasy XIV: A Realm Reborn Naoki Yoshida greeted the fans that had spent hours waiting in line to play the game and take on Ifrit. (The line was over 5 hours long right after the doors opened this morning!) He signed autographs for
E3 is happening in a matter of days – and we will be there to bring you all the little details! We’ll be checking out the latest build of Final Fantasy XIV: A Realm Reborn (in addition to other games of course). We’ll be speaking with Naoki Yoshida, the Director/Producer of FFXIV:ARR at this year’s
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