When I first saw the trailer for Grim Guardians: Demon Purge, a few inspirations immediately stuck out in my mind. A castle of demons full of diverse architecture, a variety of abilities just as useful for exploration as they are for combat, an aesthetic reminiscent of Symphony of the Night and Aria of Sorrow, plus
Twenty years ago (holy crap has it really been that long?), the development studio Inti Creates got their start working on the Mega Man franchise with the much-beloved Mega Man Zero series. After producing a number of games in various different subseries in the franchise, Mega Man went into its famous content drought. But that
You know what series is deceptively difficult to make work? Mega Man. The thing about the Mega Man franchise and its derivations is that all of them are based upon a rather simple template. You go around and fight a few bosses, acquiring weapons from each of them, then you go through a fortress stage
Everyone strives to find their niche, the one thing that they can do incredibly well. Maybe you're really good at building furniture, or the go-to person to cook up a perfect steak. Sure, there's a lot of other things you may enjoy doing, but there's the one particular thing that makes you stand out.