Today, Square Enix released a new interview with Final Fantasy XI composers Nobuo Uematsu, Naoshi Mizuta, and Kumi Tanioka on the “We Are Vana’diel” website. The interview, which is the first of two parts, discusses how the music team for Square Enix’s first MMO was formed, and goes into questions regarding specific songs such as
During our time at PAX West this year, we had an opportunity to sit down and chat with Final Fantasy XIV‘s Lead UI Designer Kei Odagiri. Not only was it Odagiri-san’s first time visiting the United States, but it was also the first time that he’s traveled outside of Japan! On Saturday, August 31, he
At the beginning of the Media Tour all attendees were invited to submit questions for a brief Q&A that would take place at the end of the day. Read on for the answers given to the fortunate few! You can find more coverage of the Dawntrail Media Tour here.
Final Fantasy XIV: A Realm Reborn recently celebrated its 10th anniversary and both Square Enix and the community have been looking back and celebrating the occasion. However, Final Fantasy XIV is actually older than that. Many players either will remember, or have heard about the initial 1.0 launch of Final Fantasy XIV. The original version
The following article contains spoilers for Final Fantasy XVI. During this year’s PAX West convention, Square Enix hosted the panel “Voices From Valisthea,” featuring a discussion with the Localization Director and multiple voice actors from the recently released Final Fantasy XVI. Following the panel, we had the opportunity to sit and chat with a number
Megan Everett is a cheerful, knowledgeable breath of fresh air, who also happens to be the Community Director over at Digital Extremes, the developer and publisher for Warframe. A few weeks back, she was able to spare us 30 informative minutes of her time, as well as throw in some great anime recommendations: Attack on
Ahead of the Letter from the Producer LIVE scheduled for later this week, Final Fantasy XIV Producer and Director Naoki Yoshida gave several interviews to Japanese media outlets discussing FFXIV Patch 6.2 Buried Memory. Thanks to the Final Fantasy XIV subreddit, we have translations of what was discussed, primarily taken from this interview with Famitsu.
As we get ready for the second part of the Patch 6.1 Letter From the Producer LIVE, several Japanese media outlets published new interviews with Final Fantasy XIV Producer and Director Naoki Yoshida. Chief among them is another interview by Famitsu, as well as pieces from Game Watch and 4Gamer. As with the last Famitsu
Things sure have been busy at developer/publisher Midboss these days. We’ve been introduced to their cyberpunk world through 2064: Read Only Memories in recent years, and things are starting to expand with the upcoming release of Read Only Memories: Neurodiver. We recently covered the prologue/demo for the game, dubbed Pilot Memory, and also had the
The latest issue of Famitsu includes an interview with Producer and Director Naoki Yoshida, Lead Writer Natsuko Ishikawa and Lead Story Designer Banri Oda. The trio spoke about writing Endwalker, the inception of new characters, and even going all the way back to talking about the lore of 1.0 and what the Ascians really were
A couple of weeks ago, after spending a large portion of the day getting hands-on time with Final Fantasy XIV: Endwalker, we had a chance to meet with Producer and Director Naoki Yoshida over Zoom to ask about the expansion and future updates.
Now that Fan Fest 2021 has wrapped up, we had a chance to ask Final Fantasy XIV’s Naoki Yoshida a handful of questions that still lingered in our minds in the weeks after the event.
Its been some time since we’ve had a chance to present some questions to Final Fantasy XIV’s Naoki Yoshida. With our last interview being in April of last year after a cancelled appearance at PAX East, we had plenty that we’ve wanted to ask about regarding recent patches as well as the upcoming Final Fantasy
Set to release in 2021, Paradise Lost looks like an intriguing mix of first-person exploration, puzzle-solving, and philosophical rumination. In this alternate-history, you play as a young boy named Szymon as you explore an abandoned Nazi bunker in post-nuclear Poland. As you learn of the mysteries of this bunker and why it was abandoned, you
Tak Fujii is a very, very different sort of creator in the game industry; as someone who has worked in games for a long time, he has consistently gone on different paths and tried different things for almost every single game he’s made, up to and including his most recent title as producer, STATIONFlow. The
About a month ago, we were set to sit down with Final Fantasy XI Director Yoji Fujito and Producer Akihiko Matsui at PAX East. Unfortunately, due to the current health concerns around the globe, their trip was cancelled as was the planned Final Fantasy XI Fan Gathering- which would have been the first FFXI event
About a month ago, we were set to sit down with Final Fantasy XIV Producer and Director Naoki Yoshida, as well as Lead Character Concept Artist Yusuke Mogi to chat while at PAX East. However, with things being the way they are at the moment, the team ended up cancelling their appearance at the show.
Last week, Koei Tecmo brought their upcoming video game adaption of manga and anime series Fairy Tail to the west in a playable form for the first time. We had the opportunity to try out a short demo of the game, which you can check out here. Also present at the demo event was the
Famitsu recently did an interview with Final Fantasy XI Producer Akihiko Matsui and Director Yoji Fujito where they discussed the future of the MMO that is currently celebrating its 17th anniversary. The original interview can be read here.
As we come off of the recent Final Fantasy XIV Fan Festivals and get ready for the upcoming wave of information for Final Fantasy XIV: Shadowbringers before its release, we had a chance to ask Producer and Director Naoki Yoshida some questions about the present and future of FFXIV. You can read our questions down