Ahead of the Letter from the Producer LIVE scheduled for later this week, Final Fantasy XIV Producer and Director Naoki Yoshida gave several interviews to Japanese media outlets discussing FFXIV Patch 6.2 Buried Memory. Thanks to the Final Fantasy XIV subreddit, we have translations of what was discussed, primarily taken from this interview with Famitsu.
As we get ready for the second part of the Patch 6.1 Letter From the Producer LIVE, several Japanese media outlets published new interviews with Final Fantasy XIV Producer and Director Naoki Yoshida. Chief among them is another interview by Famitsu, as well as pieces from Game Watch and 4Gamer. As with the last Famitsu
Things sure have been busy at developer/publisher Midboss these days. We’ve been introduced to their cyberpunk world through 2064: Read Only Memories in recent years, and things are starting to expand with the upcoming release of Read Only Memories: Neurodiver. We recently covered the prologue/demo for the game, dubbed Pilot Memory, and also had the
The latest issue of Famitsu includes an interview with Producer and Director Naoki Yoshida, Lead Writer Natsuko Ishikawa and Lead Story Designer Banri Oda. The trio spoke about writing Endwalker, the inception of new characters, and even going all the way back to talking about the lore of 1.0 and what the Ascians really were
A couple of weeks ago, after spending a large portion of the day getting hands-on time with Final Fantasy XIV: Endwalker, we had a chance to meet with Producer and Director Naoki Yoshida over Zoom to ask about the expansion and future updates.
Now that Fan Fest 2021 has wrapped up, we had a chance to ask Final Fantasy XIV’s Naoki Yoshida a handful of questions that still lingered in our minds in the weeks after the event.
Its been some time since we’ve had a chance to present some questions to Final Fantasy XIV’s Naoki Yoshida. With our last interview being in April of last year after a cancelled appearance at PAX East, we had plenty that we’ve wanted to ask about regarding recent patches as well as the upcoming Final Fantasy
Set to release in 2021, Paradise Lost looks like an intriguing mix of first-person exploration, puzzle-solving, and philosophical rumination. In this alternate-history, you play as a young boy named Szymon as you explore an abandoned Nazi bunker in post-nuclear Poland. As you learn of the mysteries of this bunker and why it was abandoned, you
Tak Fujii is a very, very different sort of creator in the game industry; as someone who has worked in games for a long time, he has consistently gone on different paths and tried different things for almost every single game he’s made, up to and including his most recent title as producer, STATIONFlow. The
About a month ago, we were set to sit down with Final Fantasy XI Director Yoji Fujito and Producer Akihiko Matsui at PAX East. Unfortunately, due to the current health concerns around the globe, their trip was cancelled as was the planned Final Fantasy XI Fan Gathering- which would have been the first FFXI event
About a month ago, we were set to sit down with Final Fantasy XIV Producer and Director Naoki Yoshida, as well as Lead Character Concept Artist Yusuke Mogi to chat while at PAX East. However, with things being the way they are at the moment, the team ended up cancelling their appearance at the show.
Last week, Koei Tecmo brought their upcoming video game adaption of manga and anime series Fairy Tail to the west in a playable form for the first time. We had the opportunity to try out a short demo of the game, which you can check out here. Also present at the demo event was the
Famitsu recently did an interview with Final Fantasy XI Producer Akihiko Matsui and Director Yoji Fujito where they discussed the future of the MMO that is currently celebrating its 17th anniversary. The original interview can be read here.
As we come off of the recent Final Fantasy XIV Fan Festivals and get ready for the upcoming wave of information for Final Fantasy XIV: Shadowbringers before its release, we had a chance to ask Producer and Director Naoki Yoshida some questions about the present and future of FFXIV. You can read our questions down
Yoshida sat down with members of the press during the the Tokyo Fan Fest and answered questions about Final Fantasy XIV: Shadowbringers and the announcements made during the Keynote. The original interview can be read here.
At the recent Final Fantasy XIV Fan Festival 2018 in Las Vegas, Anonymoose and Fusionx had the pleasure of sitting down with Michael-Christopher Koji Fox to talk about Omega, astrologians, temperature, and The Primals (and to not talk about Zenos or Ascians … except for that they’re not supposed to have shadows). Read on for
Despite the glitz and glam and flashy demos from all the big publishers at PAX West, it’s easy to still find near-equal representation of smaller and indie titles right on the main floor as well. After all, many see the PAX conventions as a showcase for indie creators, so it only makes sense to have
We can always count on XSeed to be showing off at least one unusually interesting game at the E3 booth, and at this year’s show, I would definitely give that prize to Gal Metal. It’s a game about defending the Earth from aliens with the power of metal, played by swinging around the Switch’s Joycon
Bloodstained: Ritual of the Night is an upcoming title that many have been rabidly waiting for. Ever since its Kickstarter wrapped up back in 2015, the game’s release has been continually pushed back, but it seems an end to the wait may finally be in sight. Producer Koji Igarashi was present with 505 Games at
This past weekend at PAX East, we sat down for or first interview with Final Fantasy XIV Main Scenario Writer Natsuko Ishikawa and English Localization Lead John Crow, discussing their take on the development process, story arcs they’ve worked on, and more.
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