There is nothing sadder than waiting almost a decade for a game, just to be disappointed by it. I still remember how excited I was when Rune Factory 5 was first announced. On the one hand, it was scary to think back on all the hours I poured into Rune Factory 4, but the anticipation
Sometimes, it feels almost wrong to really criticize a game for what it’s trying to be, even though there’s absolutely stuff to be critical about with regards to its design. For example, take the time-honored tradition of the mobile gacha game. It’s clear that there are some major issues with these games in terms of
Big Farm Story is something I would… hesitate to call a game. Despite being released to the public as a playable early access game, it’s devoid of content and feels more like a prototype than anything. I’ve done previews of games that were still in Early Access before, and I’m no stranger to the idea
There just seems to be something about the farming profession that lends itself to video games. Not just games, but popular games. From Harvest Moon to Story of Seasons, Stardew Valley to the infamous FarmVille, gamers just can’t seem to get enough crop harvesting in their lives. German developer Goodgame Studios has made its name
At last year’s E3, we had the chance to go hands-on with an early build of an upcoming game being published by XSeed, Sakuna: Of Rice and Ruin. Despite the short and sometimes obviously beta demo, it became one of my favorites from the 2017 show.
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