A great majority of video games have a “destructive” theme to them. In everything from RPG to action and even some puzzle games, one can’t get to the goal without killing hundreds of creatures or people on their way. The endgame tends to be destructive, too, what with many stories revolving around having to kill
In a couple of past articles I’ve written, I’ve mentioned the genre of games known as the visual novel. Actually, the term “game” is a difficult one to apply. The amount of interactivity between games in the genre varies, but all of them boil down to one thing: lots and lots of reading. There’s a
A game’s aesthetic can make or break it. A game could be made that has absolutely everything that a gamer might be looking for and more – perfect engine, fun and engaging gameplay, involved story, etc – but put all that into a graphical style that people don’t find appealing, and many wouldn’t bother to
In recent years, the gaming industry has seen the revival of a once-thought-long-dead genre: the adventure game. Originally popular in the early days of gaming, back when a game was lucky to even have some kind of graphics attached to it, the adventure game was the most popular way to present a story heavy game.
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