7 months ago
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Review: Hellboy: Web of Wyrd

If you ask gamers of a certain age about content based on comic book properties, you’re probably going to get a mixed reaction. That reaction is justified because of who might be holding onto the IP to make it into a game. This might sound strange given that the latest sequel to Insomniac’s Spider-Man (which
11 months ago
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Preview: Double Dragon Gaiden: Rise of the Dragons

I might not speak for everyone when I say this, but some would agree that the recent visibility of the beat-’em-up genre bodes well for fans of local multiplayer games. It’s a genre that I’ve found myself covering a lot in those same days, and I can’t say that I’m not enjoying its time in
10 Mar 2022
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Review: Young Souls

At the tail end of last September, I had the opportunity to check out the demo for Young Souls, a previously Stadia-exclusive beat ‘em up developed by 1P2P and published by The Arcade Crew. By and large, the general takeaway from my several hours with it was an exceedingly positive one, and I found myself
29 Sep 2021
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Preview: Young Souls

There’s nothing quite like a good beat ’em up. Tricks of the trade guarantee things like fast-paced action, in-depth combat, and side-scrolling mayhem, with aesthetic flourish typically being the cherry on top. When a developer can successfully integrate all four of these elements into a cohesive whole, it’s easy to find yourself with a pretty
5 Sep 2021
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Review: El Shaddai: Ascension of the Metatron

2011 was a year of absolutely massive games that have gone on to be considered classics. Portal 2. Skyrim. Dark Souls. The Witcher 2. Hell, one of my favorite games of all time (Deus Ex: Human Revolution) dropped during this absolutely stacked period of gaming. With hit after hit dropping, though, a number of smaller
15 Jul 2021
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Hands On: Streets of Rage 4: Mr. X Nightmare

If you’re anything like me, you saw the release of Streets of Rage 4 as a wonderfully pleasant surprise in an apparent sea of new beat ’em ups (check out our review here). It’s no surprise that the devs behind this would want to expand the content through DLC, but the way that they’re approaching