My favorite types of games to write about are the ones that you can tell have been made with love. I know that sounds a little obvious, but not every game gives off that specific aura. Because of that, the ones that do tend to shine all the more. Tchia, a new open-world adventure title
When a game you create suddenly strikes it big and gains a sizeable following, what do you do next? Do you continue to produce content for it? Do you create a direct sequel, or another game in the same style? Or do you go in a completely different direction and make something else entirely?
There are lots of ways to do adventure games badly, but there are also lots of ways to do them right. Sometimes, it’s as simple as giving you a set of problems where the protagonist simply can’t overcome them with obvious physical force – such as, say, the protagonist being an average young girl who
Point-and-click adventure games are one of those genres that faded away for a long while, then started to get a resurgence once two facts of video games became clear. The first is that it’s a lot easier for a small team to put together a point-and-click game than anything else beyond perhaps a basic platformer;
I love the indie scene, positively adore it. It’s an endless stream of ideas too off the wall for mainstream publication. Sometimes they work, sometimes they don’t, but more often than not they leave something with you.
When I say “romantic comedy” or “romcom,” what do you think of? Movies about goofy guys trying to pick up a woman way out of their league? Maybe an overly serious dude being taught how to enjoy life by a free-spirited girl who drifted into his life?
Things aren’t quite right in this 1980s seaside Japanese town. If that simple introduction rings any bells for you then this game, self-described as a love letter to Junji Ito’s revolutionary Japanese horror stories, might be for you. World of Horror is a text-based, retro-style adventure with a 1-bit or 2-bit style as a tribute
Back in 2014, Square Enix entered into an interesting experiment. One that would help indie developers pitch ideas, gain public interest, and possibly receive assistance in the creation and publication of their work. That experiment is known as the Square Enix Collective.
Adventure games, in my opinion, never got the praise they deserved. I could rattle off a list of titles that really defined the genre, but Another World is the topic for today. Developers DotEmu and BulkyPix are bringing the game – “Remastered”, of course – to iOS devices such as the iPhone and iPad. Re-live
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