I am usually thrilled when I write a preview and get to review the full version of a game soon after. Especially when it’s a title I’m excited about. The things I hope to see and express disappointment with during my initial playthrough are things I sharply look for the second time around, and this
I am in love with the fact that indie developers have begun to unabashedly explore stories that were not at all common 20 years ago. There is something so refreshing about seeing an obscure narrative come to life and I hope with all my heart this trend continues.
There are two kinds of video games: Some emphasize the “game” part and are all about a thrilling challenge, novel mechanics, or otherwise giving you an experience that’s simply fun. Others are perhaps better described as interactive narratives, primarily about the story but presented in such a way that your own choices are pivotal to
There’s something to be said about the hook of a solid narrative, especially with the Telltale-led resurgence of the adventure game genre far in the distance. Aside from the impending release of The Wolf Among Us 2, some in the collective gaming community might hold the notion that adventure games in general have gone back
The year was 1976. The first VHS cassettes and their accompanying VCRs were newly available for purchase, everyone was dancing the night away to their favorite disco tracks, and programmer William Crowther had finished developing Adventure (later Colossal Cave Adventure): one of the earliest text adventure games ever made. Crowther, an amateur cave explorer, based
For those of us who stumbled across its initial pre-alpha footage all the way back in 2014, waiting for Scorn has been quite the test of patience. A first-person horror adventure game rooted heavily in the singular art styles of artists H.R. Giger and Zdzisław Beksiński was an immediately captivating prospect. The footage was replete
I’m a sucker for a good narrative adventure game, especially if it has a compelling story to tell. However, not all games within this genre are created equal, and titles like South of the Circle make this quite clear. That isn’t to say I had a bad experience during my playthrough, but suffice it to
I’ve never been what one would call an avid card game player. Sure, I know which hands beat what in poker, I can count for blackjack, and I’ve bluffed my way through a game of sheepshead or two. But I have no idea if holding out for a flush is wise and I’ve never known
I’ve never really been much into tabletop card games. If you don’t count the couple years in college I lost my life to Magic: The Gathering, that is (and I don’t remember much of that time, considering that was right around when I turned 21…). Setting that specific time aside, tabletop card games just never
While I am not an expert on the intricacies of game development, I have noticed that video games put out by indie developers tend to take some rather unique routes and even introduce new concepts. It is one of my favorite things about the genre because it truly feels like developers have been able to
If someone offered you the chance to change your memories, would you take it? Would you allow another person into your mind to clear up hazy memories, or perhaps bury ones you’d rather forget? What if it came with the risk of changing your personality or your sense of self completely? This seems to be
It’s safe to assume that the COVID-19 pandemic has hit us all pretty hard, especially when it comes to developing our relationships with other people. So imagine my surprise when I found out that the developers over at Serenity Forge had decided to make a game based on this exact premise.
I’m a huge fan of incredibly dense, complex stories. Ones that require active thinking from the reader to keep track of them, as they weave multiple narratives together. Ones that keep me thinking of them long after I’ve put down the book or controller, putting pieces of it together in my head.