You get to run around as an adorable crow slaying monsters ten times your size with a glowing red sword, do I REALLY need to say anymore? But if that sentence failed to convince you, allow me to regale you with the my full experience for Death’s Door, releasing July 20, 2021 for Xbox systems
If you’re anything like me, you’ve always looked at bone-crushingly hard games with equal parts respect and abject fear. From the NES days to now, we’ve always had that one game that other gamers point to as the pinnacle of difficulty. For some it’s the Souls franchise. Others point to the usual suspects like Contra,
So here’s your Japanese lesson for the day. “Onee-chan” is an affectionate term for an older sister. “Chanbara” means swordfighting. Thus, the title of this particular game series is a play on words. It’s an older sister swordfighting! It can also be written as “Oneechanbara” or “Onee Chanbara” depending on localization; we’re going with Onee
Touhou is perhaps my favorite series I’ve never played. It’s hard to have even a passing familiarity with the top-down shooter genre without hearing of the beatiful and deadly curtains of bullets the series is known for and the brutal difficulty it can reach. Part of the reason is the creator’s encouragement of fangames, resulting
Ahh, Koei Tecmo’s Warriors franchise. Ever since Hyrule Warriors (my first Warriors game) I’ve had a bit of a soft spot for you. While you don’t change a whole lot from one iteration to the next (most of the time), you never fail to deliver a great way to kill a few hours bashing through
Let’s be honest here. Were it not for writing for Gamer Escape, I probably wouldn’t have fell as hard for the Yakuza franchise as hard as I did after I started off with 0 and had the chance to review Kiwami afterwards. Mind you, it’s obviously not my first exposure to open world games or
Rock is dead. Nobody listens to it anymore. Who wants to listen to music made with real instruments anyways? It's all about that electronic music now. It's what the people want, and its what the music industry is gonna give them.
I grew up back during the times of the Super Nintendo and Nintendo 64, and it's an era that I have much nostalgia for...despite never owning either system. Before I turned 13 or so, my parents did not allow any video games in our home ("They aren't educational."), so I got most of my gaming memories from time spent at friend's houses.