When I first saw the trailer for Grim Guardians: Demon Purge, a few inspirations immediately stuck out in my mind. A castle of demons full of diverse architecture, a variety of abilities just as useful for exploration as they are for combat, an aesthetic reminiscent of Symphony of the Night and Aria of Sorrow, plus
Are ya ready, kids? Met with mixed reception though it was, the 2020 remake of SpongeBob SquarePants: Battle for Bikini Bottom served as a much welcome return for fans of the cult classic platformer. It seems it was quite the lucrative one as well, given that we’re now staring down the barrel for the release
I’d really like to be able to say that when we got the full review build for this particular title, my experience of playing through the demo for Vengeful Guardian: Moonrider had already slipped through my memory and faded into half-remembered ephemera. Because that’s exactly what this game feels like it’s emulating right down to
How do you feel about classic action games from the 16-bit era? Because that’s going to inform a lot about how you feel when it comes to Vengeful Guardian: Moonrider. The 16-bit era of console gaming had a slightly disjointed start, with the Sega Genesis having launched a solid two years before the Super Nintendo
Few games have made me more excited over a simple trailer than Infernax. As someone who grew up with 8-bit action games, I eagerly covered a preview of it last month, where I was pleased with what they had and could only speculate on where it would go. When I heard I’d have the opportunity
I’m one of those “90s kids” that grew up with games of the 8-bit and 16-bit generations. I have a lot of nostalgia both for the art style and game design of that era, and I am absolutely LOVING the resurgence of retro throwbacks. The latest in this trend is Infernax, a monster-packed side-scrolling action
Wonder Boy – a classic Sega franchise from the Master System/Genesis era that has been going through a sudden renaissance in the past few years. Having originally gone dormant in 1994, the series suddenly saw a return in 2016 with Wonder Boy Returns, a remake of the original game. However, it wasn’t until 2017 when
Rock is dead. Nobody listens to that stuff anymore. It’s all about the electronic music nowadays! EDM! EDM! At least, that’s the core conflict in the game No Straight Roads, developed by Metronomik and planned for release later this year. We had the opportunity to try out a new preview build on PC (via Epic
When playing a game, there are certain functions that the player just plain expects to work functionally. In a shooter, one would expect their gun to fire every time they pulled the trigger (assuming it’s loaded, of course). With rhythm games, inputs need to function each and every time, lest the game be deemed “broken.”