Some games are really tough to review coming in from the outside. Case in point? Fairy Tail. Much like when I reviewed Gensou Skydrift, I am aware walking into this particular situation that this is material adapting a well-known and well-loved shonen manga. Fairy Tail is based quite directly on a manga that had an
The Switch has become a haven lately for quirky indy titles, and it’s easy to see why. It’s perfect for games that are easy to pick up and put down, don’t require a lot of power, and are just the sort of thing you’d want to play for a few minutes while out and about.
THQ Nordic has made a name for itself in recent times for reviving and remaking cult classic games and franchises. From reviving the Darksiders franchise to working on remakes of SpongeBob SquarePants: Battle for Bikini Bottom and Kingdoms of Amalur: Reckoning, this studio seems determined to bring oft long forgotten titles back into the modern
The Rock of Ages franchise is already a pretty creative mashup. Blending Super Monkey Ball-esque action and tower defense, it’s hard not to use the work “unique” when describing it.
Have you ever watched a horror movie and found yourself rooting for the murderer/stalker/creature killing all of the main characters? Perhaps the characters you’re “supposed” to cheer on are all unlikable…or maybe you just enjoy watching buckets of blood being poured on your screen. Well then boy howdy do I have the game for you!
There are lots of ways to do adventure games badly, but there are also lots of ways to do them right. Sometimes, it’s as simple as giving you a set of problems where the protagonist simply can’t overcome them with obvious physical force – such as, say, the protagonist being an average young girl who
Death Stranding, Kojima Productions’ first game, was originally released last November for the PlayStation 4. Now, the game has arrived for PC, allowing even more people to deliver packages as Norman Reedus and attempt to make sense of the bizarre story that Hideo Kojima has crafted. It also gives us a chance to do a
Point-and-click adventure games are one of those genres that faded away for a long while, then started to get a resurgence once two facts of video games became clear. The first is that it’s a lot easier for a small team to put together a point-and-click game than anything else beyond perhaps a basic platformer;
When you think about the places games are created and developed, how soon does Australia come to mind? My wild guess for many is that it wouldn’t quite crack your top five list. Japan and the United States are usually the first the come to mind. Perhaps France and Canada next, followed up by Germany
Running away to a remote town and maintaining a farm might not be a viable option for you at the moment, but if it’s something you’ve ever considered doing then Story of Seasons: Friends of Mineral Town is here for you. This self-proclaimed “expanded remake,” developed and published by XSEED Games and Marvelous USA, releases
Delays. Story leaks. A remake of the first game for the current generation. Working on other IPs in their catalog. Releasing at the end of yet another console generation with its successor on the horizon. While the wait for The Last of Us Part II may not have been as bad as it has been
When crafting a puzzle game, there’s generally two ways a developer can go about it. The first is the simplest: put puzzles in front of the player and let them have at it. Little-to-no frills, nothing fancy, just good old-fashioned puzzle solving. And there’s absolutely nothing wrong with this; Picross DS is still one of
The release of the Sony PlayStation in North America in 1994 was an enormous and unprecedented event, one which drew a great deal of attention from both game journalists and video game players at the time. An affordable 32-bit console with excellent performance for 3D games was immediately notable as a novelty, with early titles
We live in the age of digital media. No longer are we required to keep physical collections of music, movies, and games on shelves, taking up space. Now, it’s very much possible to keep one’s entire collection of media on a hard drive the size of a pack of cards, if not smaller.
All of the Bikini Bottom locals are back in action to destroy robots and save the sea from Plankton’s schemes gone awry in Spongebob Squarepants: Battle for Bikini Bottom – Rehydrated. This remake comes seventeen years after the original made its way to the Game Boy Advance, PlayStation 2, and more. Spongebob Squarepants: Battle for
A little while ago I talked about my love for civilization and city builders. They are just a nice and simple way of unwinding after a day full of getting stomped on in whatever competitive shooter I decided to torment myself with. I feel the same about crafting games despite the genre getting just a
Point-and-click adventure games can take on a wide array of puzzle-solving and storytelling journeys. While this style may appear simple at first, many find that the format allows for an immensely enjoyable experience. In Edna & Harvey: The Breakout, this style is used to integrate puzzle-solving features with comedic writing and mysterious storytelling. This game
Horror really is one of the most popular genres in the indie scene, and it’s easy to see why. Fear is such a visceral reaction that sticks with a player years after they’ve stopped playing. It allows for telling tales a bit more complicated than the usual fight against evil. It relies on the unseen
It’s become a bit of a running joke amongst some in how often indie developers and teams opt for pixel-style art in their games. It’s reached the point where whenever a new game with this aesthetic is announced, there’s some group that will complain, “Oh, look, another indie dev using pixels again, how original.”
I’m no stranger to weird and offbeat media. Sometimes it can be nonsensical as hell, sometimes it makes pointed statements in very unconventional ways, and sometimes it just wants to exist in its own vibe. While I wouldn’t say that games centered around graffiti are something that’s flooding the market, the ones I have come