What do you want to accomplish when you're creating a game? Do you want to make a splash, create something that moves a genre (or the industry) forward, and is full of innovation? Or would you rather take an existing formula, put a personal touch on it, and just do it really really well?
Two years ago, Square Enix and Crystal Dynamics released the first teaser trailer for The Avengers Project. Today on Twitter, it was announced that the game, now titled Marvel’s Avengers, will be revealed during Square Enix’s E3 broadcast on June 10th at 6:00 PM.
World War 3, a yet-to-exist event many a video game has been centered around, has ended. The surface of Earth has been destroyed, and people now reside in giant flying cities in the sky. And so begins the backdrop for Project Nimbus: Complete Edition...
I really shouldn't like visual novels. I have no idea why I do, looking back at many that I consider my favorites. For as much weight as I put on quality storytelling, the VNs I remember fondly don't seem like they would hold up.
Today during PlayStation’s State of Play presentation, we got a brand new trailer for the highly anticipated Final Fantasy VII Remake from Square Enix. In a Tweet sent after the broadcast, Tetsuya Nomora stated: Most of the plans are already in place in the run up to launch, so please bear with us a little
Today, Square Enix and AWR Records have released the second volume from the Final Fantasy concert series A New World. This new album contains 17 tracks featuring arrangements of some of the rich musical history that the Final Fantasy series has to offer. Of course, if you’re reading this website, you’re most likely going to
It's time to bolster your faith and do some temple delving in our review of Dark Devotion developed by Hibernian Workshop and published by The Arcade Crew for PC via Steam.
All right, let me first say that I am not the biggest simulation fan. I usually play video games to… erm, escape… from reality. However I have enjoyed some sims over the years, such as the Civilization franchise, Maxis' line of Sim games like Sim City, Sim Ant and Sim Farm, along with others of their era like Roller Coaster Tycoon, Theme Park and Transport Tycoon.
Ah, the common trope of the humble bartender. Always there to listen to the woes to whoever strolls in and needs to throw back a drink of their choosing. It's not uncommon for this trope to rear its head in storytelling in general, and for said individual to be the stalwart rock that dispenses useful advice to the protagonist and supporting characters.
I, like many others, have never been much into playing mobile games. Trying to play a game on my phone's screen through disappointing speakers, while using touch controls that block said screen just through the use of them, has never appealed to me.
A Welcome Challenge Coming from publisher/developer Hörberg Productions we have Mechstermination Force, an action-platformer boss-rush title where the bosses are also the action-platforming sections of the game. It’s a lot of Contra mixed with Shadow of the Colossus. Fans of titles in a similar vein such as Furi, Cuphead, and to some extent Horizon Zero
The talk of the town in the gaming community recently is difficulty. Should games offer different difficulty levels to appease less-skilled or less-abled players? Would doing so compromise a developer's "vision?" Do games have to be hard to be fun?
The "fan disc" is a relatively common thing when it comes to visual novels. After pouring hours of life into reading through a story, some people will surely come to care for the characters therein and want to spend more time with them.
Breakout meets basketball in our latest review: Skorecery, by Grapplehook Studios for the PS4.
Boy, how time flies. The gaming industry has seen its fair share of IPs that have withstood the test of time with varying amounts of entries. Sure, you might think of the usual suspects in the ring such as Mario, Street Fighter, Sonic, and so on.
As we grow as human beings, our tastes change. It's an inevitable fact of life. Like, you suddenly start enjoying slow-paced ambient music despite being a metalhead through most of your youth, or you decide that mushrooms are in face the perfect pizza topping even though you hated them growing up.
Ever since the end of the Rock Band boom, developer Harmonix has become much more experimental in the games they produce. Aside from Rock Band 4, which they continue to support with updates and DLC, Harmonix has also jumped into board games, social games, and virtual reality.
A couple of years ago, Atlus published an ambitions little title for the Vita known as The Caligula Effect. Many compared it spiritually to the Persona series, which is no surprise, since the writer that penned the game's narrative, Tadashi Satomi, was also the mind behind the first two Persona games.
The Dead or Alive franchise of fighting games is a series that markets itself on two things: fast and aggressive fighting and a splash of sex appeal. Apparently, pitting sexy well-endowed women and buff chiseled men against each other in brutal fisticuffs is a winning formula.
After ages away from the spotlight, Toejam & Earl are back in their newest title: ToeJam & Earl: Back in the Groove, and it's about as retro as you can imagine!