Given its status as one of the most recognizable franchises on the planet, the Dragon Ball series has seen video game adaptations across a wide swath of genres. From fighting games to RPGs and action adventure titles, we’ve seen different takes on the events of the series from a variety of gaming perspectives.
For those of us who stumbled across its initial pre-alpha footage all the way back in 2014, waiting for Scorn has been quite the test of patience. A first-person horror adventure game rooted heavily in the singular art styles of artists H.R. Giger and Zdzisław Beksiński was an immediately captivating prospect. The footage was replete
Taking a creative work of one medium and adapting it into another is something we’ve all seen time and time again. The process of turning novels into films, for example, is an undertaking that’s consistently taken place for as long as both media formats have existed.
Back in June, I had the chance to preview Soulstice, a character action game that stood out from its contemporaries for its dark aesthetic and hectic action, pitting its two protagonists against hordes of enemies as they traverse the ruins of a gothic city thoroughly inspired by anime and manga.
Is there anything in gaming as immediately tantalizing as player-versus-player castle siege gameplay? I’m earnestly asking here, as the concept has consistently found its way into the designs of many a game, all the way from earlier MMORPGs like Dark Age of Camelot in 2001 to more focused competitive games like Chivalry and its 2021
It goes without saying that many developers have tried their hand at the Soulslike genre over the years. Generally speaking, the most successful of these attempts are those that take the familiar staples of the genre and reinterpret them to create an experience that’s fresh and engaging while still staying true to player expectation. If
Both low concepts and high concepts abound in the wide world of video games. Some games have premises that could be the basis of full dissertations, and others can be immediately understood in a single, tantalizing sentence. Endling – Extinction is Forever, developed by Herobeat Studios and published by HandyGames, is thoroughly a part of
Despite their tried and true persistence as a popular genre, horror video games can sometimes feel a bit polarizing: you either love them or you hate them. Moreover, they have the tendency to feel somewhat insular as well, with many horror releases iterating and expanding upon the staples established by the genre’s most popular titles.
There are several matters of debate when it comes to the character action game, with discourse of the categorization often ranging from defining the term in the first place to establishing which title incepted the genre as we know it. And yet whether you think the genre began with the 2001 release of Onimusha: Warlords
What would happen if you took the tower defense and action-adventure genres and threw them into a blender? Games that try to meld two genres that don’t share a lot of overlap are often well-intentioned, but fall just short of the mark when it comes to utilizing both to reach new heights of gameplay. They
Of all the titles unveiled at publisher THQ Nordic’s 10th Anniversary Showcase, Destroy All Humans! 2 – Reprobed was the one I found myself the most excited to get my hands on. Through their 2020 remake of the first game, developer Black Forest Games has already shown a deep appreciation for the heart of the
In March, I had the chance to play the opening pair of chapters from Trek to Yomi, an action game developed by Leonard Menchiari and Flying Wild Hog with Devolver Digital taking up publishing duties. It acts as a love letter to Japanese cinema of the 1950s and 60s, an appreciation that clearly led to
The importance of a good title cannot be overstated. Given that it’s highly likely to be the first thing a prospective player sees of a video game, the ability for a developer to decide on a proper one—one that both grabs the viewer’s attention and implies its general feel—is a vital part of the process.
A good chair can be difficult to find. Speaking from my own personal experience, its easy to get caught up somewhere between comfort and necessity as far as pricing is concerned. If I can save some cash when it comes to a seat for my desk, why shouldn’t I? After all, it’s just where I
The melding of videos games and cinema is a tall order. It’s a difficult fusion that developers the world over have attempted to reach from the moment that games became something more than simple shapes sliding across a black background, and to varying degrees of success. Trek to Yomi, a game in development by Leonard
At the tail end of last September, I had the opportunity to check out the demo for Young Souls, a previously Stadia-exclusive beat ‘em up developed by 1P2P and published by The Arcade Crew. By and large, the general takeaway from my several hours with it was an exceedingly positive one, and I found myself
The King of Fighters is a series long-beloved by fighting game fans. It’s consistently sported a colorful cast of memorable characters, flashy specials as satisfying to watch as they are to input successfully, and a high level of overall speed that sets itself apart not just from other team fighters, but the fighting game genre
There’s no shortage of games that have taken inspiration from From Software’s Souls series. Following the breakout success of its second title, Dark Souls, many developers have crafted titles of similar feel and seen them across not only unique boundaries of gameplay, but unique boundaries of setting as well.
In the current landscape of online RPGs, it often feels as though developers and publishers aren’t vying for your wallet so much as they’re vying for your time. As the years have passed and free-to-play has asserted itself as the de facto business model for any MMORPG attempting to break into the scene, it’s become
It can be a wonderful thing to stumble on a game that just lets you turn your brain off and have some fun. There’s a unique catharsis to it, even; sometimes you simply don’t want to worry about concerning yourself with the finer details of a brainteasing plot or mastering complex inputs with precise timing.