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1 year ago
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Review: Röki

There are lots of ways to do adventure games badly, but there are also lots of ways to do them right. Sometimes, it’s as simple as giving you a set of problems where the protagonist simply can’t overcome them with obvious physical force – such as, say, the protagonist being an average young girl who
1 year ago
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Review: Krystopia: Nova’s Journey

Point-and-click adventure games are one of those genres that faded away for a long while, then started to get a resurgence once two facts of video games became clear. The first is that it’s a lot easier for a small team to put together a point-and-click game than anything else beyond perhaps a basic platformer;
1 year ago
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Review: Brigandine: The Legend of Runersia

The release of the Sony PlayStation in North America in 1994 was an enormous and unprecedented event, one which drew a great deal of attention from both game journalists and video game players at the time. An affordable 32-bit console with excellent performance for 3D games was immediately notable as a novelty, with early titles
1 year ago
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Interview with STATIONFlow’s Tak Fujii and Szabó Marcell

Tak Fujii is a very, very different sort of creator in the game industry; as someone who has worked in games for a long time, he has consistently gone on different paths and tried different things for almost every single game he’s made, up to and including his most recent title as producer, STATIONFlow. The
22 May 2020
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Review: Utawarerumono: Prelude to the Fallen

So this is a title with a weird approach. Utawarerumono: Prelude to the Fallen is the first title in the Utawarerumono series, and also the last one to receive a localized release like this. Here’s how this happens. Utawarerumono was released in 2002 for PCs as an eroge, part visual novel and part strategy RPG
13 May 2020
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Review: Signs of the Sojourner

I found myself feeling very divided in my opinions as I played Signs of the Sojourner. Actually, that’s not altogether true; my opinion was relatively clear insofar as it was a game I really wanted to like if the darn game would stop getting in the way. But that may or may not be its
7 May 2020
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Preview: Arboria

Jump in the hole. Kill things. Get killed. Respawn. Jump back in the hole. The first footage I saw of Arboria at once piqued my interest and made me wary. On one level, it looked like something of a Dark Souls experience, which could be interesting… but that also highlights the fact that Dark Souls
28 Apr 2020
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Hands-On: Paradise Killer

When I read the broad summary of Paradise Killer, I wasn’t actually sure what to expect from it. Having sat down and played the game for an hour as part of the LudoNarraCon online experience… I still don’t. This is not an accident.
15 Apr 2020
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Review: STATIONflow

Some games are very difficult to review effectively. You have to leverage a lot of different ideas and notions, a lot of conflicting artistic visions, the depth of what the story is trying to achieve and how well it delivers on themes, and so forth. Other games are… well, the sort of game you can
12 Apr 2020
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Hands-On: Stronghold: Warlords

It can be really hard to show off a strategy game in any sort of demo form, simply because strategy games are usually lengthy affairs that require elaborate tutorials just to get you up to speed. That’s not a bad thing, but it means that most of these games rather defy the ability to just
31 Mar 2020
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Review: Treachery in Beatdown City

In the criminal justice system, the people are represented by three separate but equally important groups: the slow-moving grappler who bodyslams street punks, the quicker but weaker character who is almost always a woman, and the average character who does a little bit of everything competently. That would be Law & Order: Belt-Scrolling Brawler Unit,
23 Mar 2020
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Review: Exit the Gungeon

Some game concepts do not weather a format shift very well. Enter the Gungeon was something of a darling with reviewers when it arrived; it was a top-down dungeon bullet-hell roguelike, a potent blend of different ideas that sounds like it should have been a shambling, mismatched mess but wound up being a clean and
3 Mar 2020
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Review: Langrisser I & II

Finding old JRPGs that never got released stateside is frequently a wild experience in a lot of ways, not the least of which being that you’ve almost certainly played games that were influenced by them.
17 Feb 2020
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Review: Fire Emblem: Three Houses – Cindered Shadows

In one sense, Fire Emblem: Three Houses – Cindered Shadows is really just the last installment of four bits of DLC doled out over a year or so for the base Fire Emblem: Three Houses. However, in a more direct sense, Cindered Shadows (I am not typing that full title out every time) is really
13 Feb 2020
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Review: Daemon X Machina

Every so often, you find a game that seems so perfectly targeted to your particular flavors of fascination and enjoyment that it seems like it should, nay, must have been made specifically for you. That is precisely the case for Daemon X Machina, which feels somehow like thirteen-year-old me was given a production role in
6 Feb 2020
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Review: Kunai

We honestly seem to be in the middle of something like a Metroidvania renaissance; while there were a few years wherein the genre was fairly quiet, these days there seems to be a surfeit of platformers in which you traverse a contiguous world and progress via new upgrades and killing bosses along the way. And
20 Jan 2020
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Bomo

Review: Atelier Ayesha: The Alchemist of Dusk DX

The overall Atelier franchise is another one of those long-running series that’s always felt a bit difficult to approach for me. It’s very clear at a glance that it is a series that has its own idea of how to handle JRPG standards like crafting, combat, social interactions, and so forth, and if you’ve never
23 Dec 2019
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Review: Gensou Skydrift

Gensou Skydrift happily advertises itself on its Steam page with a clear statement: “A Touhou Project racing game is here!” And that is entirely true. This is a kart racing game based on the whole Touhou Project. Which means that in one sense, this game is kind of impossible to review, simply because that fandom
18 Dec 2019
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Preview: Ciel Fledge

One of my favorite games of all time is still Princess Maker 2. I was introduced to it almost by accident during my freshman year of college, when its pseudo-abandonware status meant that it was pretty widely available for curious onlookers who didn’t want to actually purchase the game. I proceeded to lose nearly an
3 Dec 2019
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Review: EarthNight

I have no idea what about this game prompted this title. While a lot of the game takes place in space, where it is dark like night, there’s not much about actual night. It feels like a title that in no small part exists because the most obvious title of Fall To Earth While Killing