Final Fantasy XIV: Dawntrail Hands-On with Warrior

6 Jun 2024
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Last month we had a chance to play a preview build of Final Fantasy XIV: Dawntrail as part of the North American Media Tour. During our hands-on time, we were able to experience many of the Job changes that are in the works. For the Jobs that we weren’t able to personally get hands-on with, we still had an opportunity to look into the changes that will be coming when Final Fantasy XIV: Dawntrail arrives on July 2 for PlayStation 4, PlayStation 5, Xbox Series, Mac, Windows, and Steam.

You can see all of the Warrior changes, along with our thoughts below. Additionally, you can view the upcoming changes on our wiki by clicking on the Dawntrail tab on the Warrior Job page.

You can also find more coverage of the Dawntrail Media Tour here.

This article is based on play of an in-development build of Final Fantasy XIV: Dawntrail, and content in the final version is subject to change.


Welcome in Warrior friends, a new Expansion is here. If you are worried about huge changes that might force you to move on from the Job, you can breathe easy. Warrior is Warrior- What we do see are blanket enhancements to their (and all Tanks) survivability, somehow- more healing, and a couple more buttons that make things die. All in all, It is good time to be a Warrior.

Like all Tanks, you will receive upgrades to Rampart and Reprisal. Rampart will have an additional effect of increasing self HP recovery by 15%, and Reprisal gets a duration extension to 15 seconds. That Rampart change in particular sounds like it will help supercharge Warrior’s already great self-healing. Also, rejoice- You still get to weave your gap closer, Onslaught into your burst unlike those Dark Knight and Gunbreaker nerds. Vengeance, like the other two-minute defensive cooldowns of all tanks, will gain an upgrade to Damnation at level 92. This is that purple version of Vengeance that we saw in the benchmark trailer. It now has a 40% damage reduction, keeps its’ unique 55 potency counterattack, but now also grants Primeval Impulse when those effects end in 15 seconds. Primeval Impulse (or Salvation as the tooltip says… I think) will grant a nice heal over time. Each tick of which will be around the same potency of the heals granted from Bloodwhetting on landing a weaponskill. This will be nice for triage after the big scary tank attack happens and might save you from a cheeky auto-attack. You continue to be too angry to die. Who needs a healer anyway.

Inner Release now has a new addition. While under its’ effect, every Fell Cleave or Decimate you land will grant a stack of a new buff, Burgeoning Fury. At three stacks you become Wrathful, and Inner Release’s keybind becomes Primal Wrath. So, once you unga three times, you may now do a big bunga. Sorry- I will translate for any non-Warriors reading this. Each Fell Cleave or Decimate gives you a stack of this status, and when you reach three, you will be able to use Primal Wrath. This ability is an oGCD AoE unlocked at level 96, that is not automatically a critical direct hit but does do the same damage and AoE falloff as Primal Rend. So, it looks like you will weave this after the last Fell Cleave or Decimate in your normal Inner Release window. But wait, there’s more!

At level 100 you learn Primal Ruination a follow up weaponskill to Primal Rend that we saw in the Job Action trailer- That meaty axe slam. It always lands a critical direct hit, and its potency is a little higher than Primal Rend, so it will be a big number. This Primal Wrath, Rend and Ruination string during your Inner Release window looks like it will feel awesome to press. I am not sure what it will do to the standard opener I have seen where you Primal Rend before your three Fell Cleaves, but it might just fit at end of your string of three Fell Cleaves after weaving in the new Primal Wrath oGCD on that last one.

The rich get richer. Warriors are eating good here. You get more healing, because… Why the heck not, and boosted mitigation on top of that.  We’ll see what these damage potency changes have wrought when we can view them outside of the vacuum that is the Media Tour build. On top of all of that you have some awesome looking new attacks to use while boring your healer to tears.

Agoge Attire