Final Fantasy XIV: Dawntrail Hands-On with Reaper

6 Jun 2024
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Last month we had a chance to play a preview build of Final Fantasy XIV: Dawntrail as part of the North American Media Tour. During our hands-on time, we were able to experience many of the Job changes that are in the works. For the Jobs that we weren’t able to personally get hands-on with, we still had an opportunity to look into the changes that will be coming when Final Fantasy XIV: Dawntrail arrives on July 2 for PlayStation 4, PlayStation 5, Xbox Series, Mac, Windows, and Steam.

You can see all of the Reaper changes, along with our thoughts below. Additionally, you can view the upcoming changes on our wiki by clicking on the Dawntrail tab on the Reaper Job page.

You can also find more coverage of the Dawntrail Media Tour here.

This article is based on play of an in-development build of Final Fantasy XIV: Dawntrail, and content in the final version is subject to change.


Reapers, come on in! Welcome to your first Expansion full of changes. Don’t worry, things seem nice and gentle this time. No big shake ups. Just some help for the situations where you need to disengage from a boss for a while and new hard-hitting abilities to cram into your burst windows.

Hell’s Egress and Ingress have their interaction with Harpe expanded, and it makes sense why it was hard to translate. Now, when you cast either of them, you’ll gain the status Enhanced Harpe. This will still remove the cast time of Harpe, but it also will reduce the cooldown of that ability by 5 seconds. So, it does seem to be a variant of Dark Knights much memed on Enhanced Unmend trait. On top of that Harpe now grants 10 Soul Gauge when you use it. A treatment your other ranged ability, Harvest Moon, received as well. If there is going to be any increase in actual forced downtime in Dawntrail’s higher tier content, both will come in handy. Being able to gain charge for your Soul Gauge and potentially stay on time for burst phases if you need it. I’ll believe in that theoretical increase in downtime when I see it though.

The first new ability you get is Sacrificium at level 92. This is an AoE oGCD that you can use while in Enshroud. It requires another buff, Oblatio that Enshroud now grants you. It has normal AoE falloff and hits almost as hard as Gluttony does. This is that crystal attack that was used during Enshroud in the trailers. Speaking of Gluttony, at level 96 it receives a trait upgrade so that it now buffs you with two stacks of Executioner. This is a new buff which cannot be stacked with Soul Reaver, the rotational buff that powers the Gibbet, Gallows, and Guillotine trio of weaponskills. I think that means you’ll have to dump all of those you have available before popping Gluttony as the Executioner buff temporarily upgrades each skill. Under the effects of the Executioner buff, each skill morphs into an upgraded version of itself, for example, Executioner’s Gibbet. They all gain a large potency increase and keep their positional requirement. That’s a whole lot of words to say- When you hit Gluttony, you get to do two harder hitting versions of Gibbet, Gallows and Guillotine. At level 94 Second Wind receives a potency upgrade, and at level 98 Feint’s duration increases to 15 seconds from 10. Just wanted to get that non damage nonsense out of the way. Now, if that new crystal attack that you can use in Enshroud isn’t the capstone, what is?

At level 100 you learn Perfectio, a ranged AoE weaponskill that you must have a buff called Perfectio Parata to use. This comes from Plentiful Harvest… Eventually- as it grants the Perfectio Occulta buff when used. You may notice that this is not the buff you need. Nope, that is given to you by using Communio to consume that Perfectio Occulta buff from Plentiful Harvest, finally granting you the buff you need. Cool, got it memorized? Don’t worry, all this just means that when you are in your two-minute window and have used Plentiful Harvest, the next Communio you cast can be followed up with a use of Perfectio. The buff lasts for 30 seconds and the button will even morph into it for you when you can use it. It slaps on top of all of that- it has more potency than a maxed Plentiful Harvest or Communio.

That’s what Dawntrail has in store for you, Reapers. I can’t find fault in anything here; it isn’t exactly daring design. These new additions are mostly buffed versions of abilities you were already going to use in your burst window with new effects But, I think this is a success when it comes to giving you fun additions to your rotation, without too many new buttons.

Assassin’s Attire