Final Fantasy XIV: Dawntrail Hands-On with Machinist

6 Jun 2024

Last month we had a chance to play a preview build of Final Fantasy XIV: Dawntrail as part of the North American Media Tour. During our hands-on time, we were able to experience many of the Job changes that are in the works. For the Jobs that we weren’t able to personally get hands-on with, we still had an opportunity to look into the changes that will be coming when Final Fantasy XIV: Dawntrail arrives on July 2 for PlayStation 4, PlayStation 5, Xbox Series, Mac, Windows, and Steam.

You can see all of the Machinist changes, along with our thoughts below. Additionally, you can view the upcoming changes on our wiki by clicking on the Dawntrail tab on the Machinist Job page.

You can also find more coverage of the Dawntrail Media Tour here.

This article is based on play of an in-development build of Final Fantasy XIV: Dawntrail, and content in the final version is subject to change.

Welcome Machinists, no need to be shy. This batch of changes are not evolutionary, nor will they address every problem that you have. They will, however kick ass just a little. I know you want to know how to strap those miniguns on and get to blasting, but there are a few less bombastic things to talk about first.

There aren’t that many changes to existing abilities on the way to the Dawntrail level range of the 90s. That said, Barrel Stabilizer gets a big one in that it no longer increases your heat gauge. Now it just directly grants you the Hypercharged effect which allows for a use of Hypercharge with no cost. This completely removes the danger of overcapping which can only be a good thing. It also grants another new buff that we’ll discuss later. At Level 68 out of nowhere comes Blazing Shot, an upgrade to Heat Blast that replaces it from then on. You’ll have this one before even stepping foot into Dawntrail. That’s all, it is that simple- All your new stuff is coming as you level towards 100.

First up in new abilities are Checkmate and Double Check which are direct upgrades to Ricochet and Gauss Round. These will have the normal cooldown reduction interaction with Blazing Shot (the new Heat Blast), and more potency. Though right now, the tooltips I have are named correctly and have the correct icons but seem to have the same listed effect, which shouldn’t be true. We’ll see the real potency numbers at launch, but that is how it always is, weird tooltip or not. Level 94 brings with it Enhanced Multiweapon, a trait that adds charges to Drill and Bioblaster. Now they will have two shared charges on the same 20 second timer. There can never be enough Drill, so this is very welcome.

We’ve had first Enhanced Multiweapon, but it is time for number two at level 96. This time, the trait adds a new buff to Chain Saw called Excavator Ready. When you have this buff, your Chain Saw keybind will morph into a new ability, Excavator- That targeted AoE saw we… saw- in the Trailers. It does the same amount of damage Chain Saw and it also grants 20 battery gauge. A Chain Saw, two Drills and this thing under buffs is a good time. All Ranged Physical DPS will have their party mitigation cooldown buffed from mitigating 10% to 15% at level 98. This Is part of a trend of increased mitigation and healing across the board. Maybe we will really be taking a lot more damage in Dawntrail. If so, Dismantle will be invaluable, but you still have noting in the way of a personal mitigation. Who cares though it is time for what you came here for- GUNS.

Your capstone is that bonkers looking weaponskill where you pull out two miniguns, and a drone that just rains down missiles on your targets. Yes, that’s right at level 100 you become the Full Metal Machinist (please be a title) and become one with the GUN. What does that mean? Well Barrel Stabilizer now grants a new buff of that name, Full Metal Machinist, and is consumed to use Full Metal Field. This targeted AoE weaponskill always lands a critical direct hit- and what a hit it will be. By potency alone it is up there not too far from a maxed Crowned Collider, especially considering that Pet Potency is not truly what is shown on the tooltip. This will absolutely rock, and it has a fun, and unique animation.

That’s all! I don’t think I see a single bad addition here, great upgraded animations, some ease-of-use fixes, and a good number of new or upgraded damage dealing buttons. Media Tour potency numbers are not worth talking about, but once we’re in to Dawntrail we’ll see where Machinist lies in respect to the rest of the selfish DPS.

Forerider’s Attire