Final Fantasy XIV: Dawntrail Hands-On with Dancer

6 Jun 2024
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Last month we had a chance to play a preview build of Final Fantasy XIV: Dawntrail as part of the North American Media Tour. During our hands-on time, we were able to experience many of the Job changes that are in the works. For the Jobs that we weren’t able to personally get hands-on with, we still had an opportunity to look into the changes that will be coming when Final Fantasy XIV: Dawntrail arrives on July 2 for PlayStation 4, PlayStation 5, Xbox Series, Mac, Windows, and Steam.

You can see all of the Dancer changes, along with our thoughts below. Additionally, you can view the upcoming changes on our wiki by clicking on the Dawntrail tab on the Dancer Job page.

You can also find more coverage of the Dawntrail Media Tour here.

This article is based on play of an in-development build of Final Fantasy XIV: Dawntrail, and content in the final version is subject to change.


Welcome in, Dancers. Things are pretty good, or so I hear, right now at the end of Endwalker. That is as long as you don’t mind dealing with the nature of random procs. If you’re a Dancer that hates them, sorry- nothing coming up in Dawntrail will do anything about that. I wish you many feathers and hope that your party crits more. On the plus side, you’re about to get a new selfish friend in Viper, and you’re getting three new damage buttons!

Usually, I start these articles off with changes to low level abilities, but I’d like to Reverse this- I’ll try not to make any Dancer jokes. Anyway, at level 92 your first new skill is Last Dance, a targeted AoE follow that does a bit more than half of its’ damage. You will only be able to use it after gaining the Last Dance Ready buff that Standard Step and another new skill Finishing Move, grant you. This is just some extra damage for you, which is nice. It is a GCD so you’ll have to make room, but you will have the buff for 30 seconds so there is a little time. At level 94, Second Wind is upgraded to be more potent, which all Jobs who have access to it also receive. Are things going to hurt more? Maybe, at least they seem to think so.

Flourish is the next ability to receive some extra sauce at level 96. Now, Flourish will in addition to everything else it does, grant you Finishing Move Ready. OK, Shang Tsung. Your Finishing Move is basically Standard Step without the stepping. It is a Weaponskill that replaces your Standard Step button when you have that “Ready” buff. When you use this, it will grant all the normal effects of a maxed out Standard Finish with a little more damage on top. This includes granting you the Last Dance Ready buff, making it a clear upgrade when available. This will fit right into the buff window and give you a boost and cutting down on steps gives you GCD space. There’s no need to save the Last Dance- Blame them for naming it this, not me for capitalizing on it.

Level 98 brings an upgrade to Shield Samba in a trend that all Ranged Physical DPS will see with their own defensive cooldowns. This will bring it up to a 15% damage reduction, furthering the feeling that we’re going to be absolutely pummeled this expansion. Your capstone at level 100 is Dance of the Dawn, or as I am calling it, and you can’t stop me- Chak-morn. You access this AoE Weaponskill by consuming a buff called Dance of the Dawn Ready granted by Technical Finish. The Saber Dance button will become Dance of the Dawn once you can use it, which means both Standard Finish and Saber Dance receive an upgrade during your two-minute burst. Dance of the Dawn does around double the damage of a Saber Dance and costs the same amount of Esprit. This is an elegant way to give you some new abilities without adding too many new buttons.

That’s everything that you’ll get in Dawntrail. A nice amount of new, even if it is mostly upgrades of what is there now. I confess, I am not a Dancer main, but I don’t believe there were too many pressing issues to address. If that is the case, Dancer is looking like a winner as we head into Dawntrail.

Horos Attire