Letter from the Producer LIVE 81 Shows First Viper and Pictomancer Gameplay

16 May 2024
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Ahead of the Media Tour for Final Fantasy XIV‘s next expansion Dawntrail, Naoki Yoshida talked about the upcoming job and combat changes coming with 7.0 in a four-and-a-half-hour long Live Letter.

Most important of all, of course, was the Job Action Trailer that started the Live Letter. Due to its length, Yoshida decided to only show of the trailer once. Instead, he quickly addressed the recent news regarding the DDoS attacks as well as the current status and the ongoing process of the reworked Benchmark software for Dawntrail.

With those two topics out of the way, Yoshida started with the primary topic for the Live Letter:

Job Adjustments

  • New actions added in accordance with the increased level cap
  • Made adjustments based on feedback with the goal of improving ease of use
  • Action Change Settings will be added
    • Allows you to individually choose whether or not specific changing actions will be replaced by their follow-up counterparts upon execution
    • Access these settings when you want to prevent erroneous input from multiple button presses or if you prefer the original control scheme

Upcoming Adjustments: Tank

  • Rampart and job-exclusive 30% damage reduction abilities will be upgraded in the 90s level range
  • Reprisal’s duration will be increased to 15 seconds in the 90s level range

Paladin

  • The second and third execution of Atonement have been changed to new actions with separate animations (Atonement will change to these actions, so input execution will remain the same)
  • A new action that can be executed after Blade of Valor will be added
  • Goring Blade can only be executed while under the effect of Fight or Flight

Warrior

  • A new action which can be executed after three executions of Fell Cleave or Decimate while Inner Release is active will be added
  • A new action that can be executed after Primal Rend will be added
  • Effects and animation for Inner Chaos will be changed (Fell Cleave will not be changed)

Dark Knight

  • To reduce the number of inputs during burst damage phases, Blood Weapon will upgrade into Delirium, and the effects of Blood Weapon will be added to Delirium
  • A new action that can be executed after Living Shadow will be added
  • Living Shadow will no longer consume Black Blood

Gunbreaker

  • A new action that can be executed after Fated Circle (via Continuation) will be added
  • A new three-step combo that can be executed after Bloodfest will be added (no cartridge cost)

Upcoming Adjustments: Melee DPS

  • Second Wind’s healing potency will be increased in the 90s level range
  • Feint’s duration will be increased to 15 seconds in the 90s level range

Monk

  • Basic combo mechanics will no longer center around maintaining a buff or damage over time; instead, performing actions in a certain order will increase the next action’s potency
    • The feel of the job will remain largely the same, while alleviating uncertainty about which action to use when rotation is interrupted)
  • Can accumulate up to a total of ten Chakra while Brotherhood is active (to prevent Chakra overflow)

Dragoon

  • To reduce positional requirements for the single-target combo, the fifth combo action has been changed to a new non-directional action, Drakesbane
    • Fang and Claw / Wheeling Thrust will change to Drakesbane, so input execution will remain the same)
  • To facilitate maximum damage output at the beginning of a battle, Life of the Dragon will be available without accumulating Dragon Gauge
  • To reduce the number of inputs during burst damage phases, certain actions will be removed or adjusted

Ninja

  • Huton’s effect has been moved to a trait and will always be active
    • Huton will be changed to an AoE attack which grants the effect of Hidden
  • Actions which extend the duration of Huton’s effect will be adjusted in accordance with the above change

Samurai

  • To simplify recast management, Tsubame-gaeshi will be changed to be executable after Meikyo Shisui
  • Hakaze, Tenka Goken, and Midare Setsugekka will be upgraded into new Actions

Reaper

  • Plentiful Harvest’s effect will no longer increase the Shroud Gauge by 50, and instead will allow execution of Enshroud (now can be used when gauge is at 51 or more without waste)
  • A new action that can be executed while Enshrouded will be added

Following a short break came a first in-depth look at the Viper gameplay where Yoshida explained parts of the rotation, combo actions, and the overall flow of the job. For the full 20 minute gameplay showcase, head over to the Twitch VoD here.

Upcoming Adjustments: Physical Ranged DPS

  • Second Wind’s healing potency will be increased in the 90s level range
  • Damage reduction of job-exclusive defensive abilities will be increased to 15% in the 90s level range

Bard

  • Mage’s Ballad, Army’s Paeon, and the Wanderer’s Minuet will be changed into buffing actions which do not attack enemies
  • Pitch Perfect will be changed into an AoE attack for ease of use in encounters with multiple enemies
  • Straight-Shot Ready and Shadowbite-Ready will be merged and the player can choose to use the proc for either single or multiple targets

Machinist

  • Barrel Stabilizer will no longer increase Heat Gauge by 50, and instead will allow execution of Hypercharge (now can be used when gauge is at 51 or more without waste)
  • A new trait which accumulates charges for Drill will be added

Dancer

  • A new action that can be executed after Flourish will be added
  • A new action which consumes Esprit and can be executed after Technical Finish will be added

Upcoming Adjustments: Magical Ranged DPS

  • Swiftcast’s recast will be reduced to 40 seconds in the 90s level range
  • Addle’s duration will be increased to 15 seconds in the 90s level range

Black Mage

  • Various adjustments will be made to streamline certain aspects of the job, such as restoring MP upon landing Ice Spells while Umbral Ice is active instead of passively over time
  • A new Action which repositions Ley Lines beneath the caster (once) will be added

Summoner

  • Solar Bahamut, a new Summon akin to Bahamut and Phoenix, will be added
  • A new action that can be executed after Searing Light will be added
  • The rotation of Summons will be Solar Bahamut, Bahamut, Solar Bahamut, and then Phoenix
  • Resurrection will remain available for Summoners throughout 7.x

Red Mage

  • Manafication will no longer increase Black Mana and White Mana by 50, and will instead allow the execution of Enchanted Swordplay actions without cost (can now be executed while Mana is at 51 or more without waste)
  • The AoE Enchanted Swordplay Combo beginning with Enchanted Moulinet will now consume a total of 50 Black Mana and White Mana, similar to its single-target counterpart
  • A new action will be added that can be executed after using Embolden

Similar to the gameplay showcase for Viper, Yoshida showed of an extensive look of Pictomancer’s toolkit live on stream. The 30 minute gameplay demonstration can be found here in the VoD. And last but certainly not least, we have some of the upcoming changes to the Healers in Dawntrail.

Upcoming Adjustments: Healer

  • Swiftcast’s recast will be reduced to 40 seconds in the 90s level range

White Mage

  • A new action allowing the caster to quickly move forward will be added
  • A new AoE attack, which can be executed up to three times after Presence of Mind, will be added.
  • A new trait will be added that will allow for an additional charge of Tetragrammaton

Scholar

  • Seraphism, a new action which changes the Caster’s appearance and enhances healing magicks, will be added
  • A new AoE attack that can be executed after Chain Stratagem will be added, dealing damage over time
  • A new trait will reduce the recast time for Recitation

Astrologian

  • The card system will no longer be random, and will instead simultaneously draw cards with offensive, defensive, and curative effects
    • Players will draw 4 cards, to be used within the next 60sec
    • These cards will have different effects, from offensive and defensive buffs as well as curative effects
  • Astrodyne will be removed in accordance with the discontinuation of astrosigns
  • A new trait will be added that increases the number of charges for Essential Dignity

Sage

  • Eukrasia will now enhance Dyskrasia II into Eukrasion Dyskrasia, an AoE attack which deals damage over time to enemies within range
  • A new party buff, which heals nearby party members whenever the caster casts a spell, will be added

Having thus finished the PvE changes coming in Dawntrail, Yoshida announced some of the additions to PvP, which will obviously include the two new jobs. More updates and adjustments to PvP are currently planned for 7.1, with the ranked Crystalline Conflict preseason taking place between 7.0 and 7.1.

Outside of the Live Letter itself, Square Enix also added a few new pictures of the 7.0 Artifact Gear which you can find in the slideshow below:

Miscellaneous Announcements

To close out the Live Letter, Yoshida announced new and returning events, collaborations, and merchandise coming soon. The Fall Guys event is returning on May 23 and in addition Final Fantasy XIV has a collaboration with Mountain Dew where US players can get in-game as well as physical rewards. More information can be found on the collaboration website.


All images courtesy of Square Enix.