FFXIV Endwalker Guide: Anabaseios: The Ninth Circle

25 May 2023
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Anabaseios: The Ninth Circle is the first encounter of the third and final eight-man, normal raid content released with Patch 6.4 of Final Fantasy XIV: Endwalker. It’s available at level 90 after finishing the Abyssos: The Eighth Circle quest One Final Wish and unlocked by the quest Eater of Souls. It can be completed via the duty finder with a minimum ilvl of 615 and rewards Unsung tokens of Anabaseios for each gear type, which can be turned in to Djole at (x:10.3, y:9.7) in Meghaduta, Radz-at-Han. Mylenie at (x:8.4, y:27.7) in Aporia, Labyrinthos will also exchange Unsung tokens of Anabaseios for gear.

For the sake of your fellow players, please remember that this is new content (at the time of publication). A little friendly explanation can go a long way. Similarly, don’t be afraid to take advice. You may learn something you didn’t know.

Kokytos

Phase 1

  • Gluttony’s Augur – Unavoidable, raid-wide damage
  • Ravening – The boss consumes a soul to use their abilities. This indicates a phase change. This is the caster phase.
  • Fire III – Four players will be marked with a triangle encompassing fire over their heads and travelling, circular AoE of the same fire color on the ground around them. Almost simultaneously, a shape will flash large in the center of your screen. This shape, (red triangle for fire, blue hexagon for ice), will tell you which corresponding AoE will grow in size. This first one is always fire.
  • Blizzard III – A donut of ice will form around the edge of the arena. As with Fire III, a shape will flash at the center of your screen. This one is always the blue hexagon. This indicates that the ice AoE will grow larger, shrinking the safety at the center of the arena.
  • Dualspell – Both the travelling fire AoEs (only 3 here) and the ice donut will be cast. As with both the tier III spells, a shape will appear, large in the center of your visuals.
    • If it’s the red triangle, the marked players will need to space out evenly and hug the edges of the ice donut, leaving safe space in the center.
    • If it’s the blue hexagon, the 3 fire AoEs will need to spread from each other and the unmarked players, while dealing with the donut shrinking the center safe space.
  • Global Spell – Unavoidable, raid-wide AoE that applies a bleed debuff.

Phase 2

  • Ravening – Melee/Monk phase.
  • Archaic Rockbreaker – A knockback from the pulsing blue AoE in the center. Don’t touch it! Knockback nullifiers will work here. After the initial knockback, lines of fire will travel out along the cracks in the floor, exploding in fairly large, circular AoEs once they reach their endpoints.
  • Archaic Demolish – Two, light party stacks centered on the healers. Split into (roughly) groups of four.
  • Gluttony’s Augur
  • Ascendant Fist – A tank buster.
  • Front Combination – The boss will place a donut AoE on the floor centered on itself. After this goes off, it will strike in front of it across 180° of the arena.

Phase 3

  • Ravening – Monster phase
  • Charybdis – Four players will be marked with traveling, AoE circles. They’ll erupt in cyclones of wind that stay on the battlefield.
  • Beastly Roar – There will be a knockback from the center of the arena and four players will be marked with four fresh, traveling circles. Players will need to attempt to be knocked back away from the currently marked players and the cycle circles still on the ground from Charybdis. You may wish to use your knockback nullifier.
  • Pulverizing Pounce – A group stack.
  • Gluttonous Rampage – Both tanks will be marked for tank busters, one after the other. They will also be tethered to the boss with proximity tethers and will have to move away until the tether turns thin and purple to avoid taking unneeded damage. After each tank takes their turn getting chomped on, the boss will jump to the middle, causing a proximity based AoE, so move to the edges of the field.
  • Comet – Comets will drop at three quadrants of the field. Move to the edge in the open quadrant.
  • Ecliptic Meteor – Locate and hide behind the fallen comet that has no glowing fissures in it, then move away from the comet before it explodes.
  • Pulverizing Pounce

Phase 4

  • Ravening – We’re back in magic mode.
  • Iceflame Summoning – Four balls of magic will be placed on the field: two fire, two ice, all of which will project a sigil on the ground below them. A red triangle or blue hexagon will flash on your screen, indicating which magic sigil will grow, just like before.
    • Red triangle means move between the blue circles.
    • Blue hexagon means move between the red circles.
  • Iceflame Summoning
  • Dualspell
  • Global Spell

Phase 5

  • Ravening – Melee/Monk phase.
  • Archaic Rockbreaker
  • Rear Combination – Just like Front Combination, the boss will place a donut AoE on the floor centered on itself. This time, though, the 180° cleave paired with this one will be, you guessed it, behind.
  • Gluttony’s Augur
  • Ascendant Fist

Phase 6

  • Ravening – Monster phase
  • Comet
  • Ecliptic Meteor – This includes four traveling AoE circles this time.
  • Pulverizing Pounce
  • Gluttonous Rampage

Phases 4-6 likely repeat until defeat.

Congratulations, you’ve completed Anabaseios: The Ninth Circle!

Make sure to check out the guides for the rest of this Pandaemonium tier!