Subscribe Today

Ad-Free Browsing

Close This Ad

Sony Interactive Entertainment Acquires Bungie for $3.6 Billion

31 Jan 2022

In the wake of Microsoft’s historic acquisition of Activision Blizzard, rival Sony has made a sizable purchase of their own.

Announced on Monday, former Halo and current Destiny developer Bungie will join Sony Interactive Entertainment in a deal worth around $3.6 billion, according to This deal has been in the process for close to six months. In a statement from Bungie CEO & Chairman Pete Parsons, this partnership will allow Bungie to bring Destiny 2 to even more platforms while maintaining the same experience and preserving creative freedom.

“With SIE, the potential for our universes is unlimited. Our future games will take bold steps into unexplored spaces for Bungie, continue to push the boundaries of what is possible, and will always be built on a foundation of creating meaningful, lifelong friendships and memories.​

We remain in charge of our destiny. We will continue to independently publish and creatively develop our games. We will continue to drive one, unified Bungie community. Our games will continue to be where our community is, wherever they choose to play.​” he says.

In a Q&A post, Bungie mentions they’re inviting new staff and players who “share[s] our vision for Destiny – a single global community that can play anywhere, on any device.”

Bungie also mentioned that the acquisition has no impact on their release schedule for Destiny 2 all the way through 2024 with the release of The Final Shape expansion.

In an interview with, Sony Interactive Entertainment CEO Jim Ryan says that Bungie fits will operate “…autonomously within the Sony Interactive Entertainment organization, and they will continue to publish on other platforms.” The deal came about as a way to compliment PlayStation’s narrative-rich single-player experiences by providing Bungie with the resources to develop new, multiplatform, live service projects. Regardless, Ryan says that he wants to go “beyond” consoles, and the possibility for IPs to be adapted for film and TV projects is open.

Featured image courtesy of Sony Interactive Entertainment.