FFXIV Endwalker Guide: Asphodelos: The Third Circle

25 Dec 2021

Asphodelos: The Third Circle is the third encounter of the first 8-man, normal raid content released with Patch 6.01 of Final Fantasy XIV: Endwalker. It’s available at level 80 by finishing the Main Scenario Quest Endwalker and unlocked by the quest The Fires of Creation. It can be completed via the duty finder with a minimum ilvl of 565 and rewards Unsung tokens of Asphodelos for each gear type, which can be turned in to Djole at (x:10.3, y:9.7) in Meghaduta, Radz-at-Han. Mylenie at (x:8.4, y:27.7) in Aporia, Labyrinthos will also exchange Unsung tokens of Asphodelos for gear.

For the sake of your fellow players, please remember that this is new content (at the time of this publication). A little friendly explanation can go a long way. Similarly, don’t be afraid to take advice. You may learn something you didn’t know.


Fire burns! Avoid that outer edge.

Phase 1

  • Experimental Fireplume – This mechanic has 2 forms, each indicated by the pattern of fire that erupts around the boss.
    • If there’s a single, large fireball around the boss, move out to the edges of the arena to avoid the LARGE, circular AoE that appears in the middle. The AoE will explode almost immediately after it appears, so you have to move preemptively. When I put LARGE in caps here, I mean LARGE. If you have an idea of what large means, make it bigger and stand outside of that.
    • If there’s a ring of smaller fireballs around the boss, 2 circular AoEs will appear opposite of each other on the edges of the arena. Three more sets will appear rotating around the outside, one after another, for a total of 4 sets, with 1 final, single circle showing up in the center. Start in the middle, then move to the outside edge left clear by the exploding circles.
  • Experimental Fireplume
  • Scorched Exaltation – Raid-wide damage.
  • Heat of Condemnation – Both tanks will be marked for a tank buster with splash damage.
  • Darkened Fire – Four flames of Darkened Fire will appear and start casting Darkened Blaze.
  • Brightened Fire – Four players will be targeted with white circles. Cover each Darkened Fire with a white circle of Brightened Fire to put the flames out. If you leave a Darkened Fire and the Blaze cast goes off, it does high damage and applies a vulnerability debuff. Brightened Fire hits on their own do a fair amount of damage.
  • Right/Left Cinderwing – The boss will strike the arena to either the right or left of it in a full 180° swipe.
  • Trail of Condemnation – Phoinix will fly away and appear on an edge of the arena, diving across it through the center. This will mark the beginning of the add phase.

Phase 2

A Sunbird will spawn at both the north and south of the arena. Each tank should grab one and pull them to the edges. Once both of these are dead, two more will spawn. These should be pulled east and west. While this is going on a Phoinix Fire gauge will be charging. All Sunbirds must be defeated before it hits 100. Additionally, if the light circles around the Sunbirds are overlapping when they die, they further charge the gauge.

Sunbirds will cast:

  • Fore Carve – A half-circle AoE 180° in front of the Sunbird.
  • Rear Carve – A half-circle AoE 180° behind the Sunbird.

And all the while the boss will be periodically casting:

  • Blazing Rain – Mild raid-wide damage.

Once all Sunbirds are dead, the boss will cast:

  • Dead Rebirth – Raid-wide AoE damage that varies with the amount of Phoinix Fire gauge filled. A full gauge almost guarantees death.

Phase 3

It’s important to note here that the remains of the 4 Sunbirds, called Sparkfledged, will also be attacking the Off-Tank.

  • Right/Left Cinderwing
  • Fledgling Flight – The Sparkfledged will arrange themselves around the center of the arena, facing through the middle, one after another. In that order (clockwise or counter-clockwise), they’ll project conal AoEs in the directions they’re facing. Once all AoEs are present, they’ll start firing off in that same order. Handle this by going behind the second Sparkfledged and moving into the safe space left by the first conal after it goes off.
  • Experimental Charplume – Immediately after Fledgling Flight completes, you’ll need to spread out for the pink, traveling AoEs placed on all players.
  • Heat of Condemnation
  • Devouring Brand – From each of the 4 cardinal directions, a line of fire will start making its way toward the center of the arena. Once they connect, they’ll expand outward slightly.
  • Searing Breeze (v1) – A circular ground AoE will drop at all players’ feet.
  • Scorched Exaltation*
  • Experimental Charplume
  • Experimental Fireplume
  • Trail of Condemnation
  • Flare of Condemnation – Six players will be marked with pink, traveling AoEs during Trail of Condemnation.
  • Heat of Condemnation
  • Fledgling Flight
  • Experimental Fireplume
  • Searing Breeze (v2) – A circular ground AoE will drop at 4 players’ feet, then 2 more, one after the other.
  • Darkened Fire + Devouring Brand + Brightened Fire – Deal with these the same as before, but in combination. Each Darkened Fire will be in a different quadrant of Devouring Brand, but don’t worry if no players with Brightened Fire end up in that area. You’ll have time to move after Devouring Brand resolves.
  • Right/Left Cinderwing
  • *Repeats from Scorched Exaltation until defeat.

Congratulations, you’ve completed Asphodelos: The Third Circle!

Check out the guides for Asphodelos: The First Circle, Asphodelos: The Second Circle, & Asphodelos: The Fourth Circle.